Pages: [1] 2 Go Down |
|
Subject | Started by | Replies | Views | Last post | ||
0 Members and 1 Guest are viewing this board. | ||||||
Sticky Topic | ||||||
Mod Selector This program allows you to select between different Dark Omen Mods without overwriting any original files.Please report any prob... « 1 2 ... 5 6 » |
Ghabry | 82 | 88027 |
January 02, 2020, 04:34:32 PM by olly |
||
HOWTO: Sprite Editing with Mdose and WH2Edit Unit-Stats Editor by Mikademus Quick guide to creating your own Sprites/Units in MDose Sprite Editor1) Download and install DOC111 Dark Omen Mod (by Mikademus ... |
olly | 1 | 6840 |
September 01, 2008, 10:43:04 PM by olly |
||
Normal Topic | ||||||
What is x and y in a frame from an .SPR sprite file? In http://wiki.dark-omen.org/do/Updated_Sprite_Format, we have:signed short X; // = X position of this framesigned short ... |
jon | 3 | 1470 |
March 17, 2024, 11:55:21 PM by olly |
||
Audio Editing To mod Dark Omen speech and music use Rob's Dark Omen Audio Converter:- http://en.dark-omen.org/downloads/view-details/1.-moddin... |
olly | 8 | 11227 |
December 23, 2023, 05:27:37 PM by olly |
||
Looking for info on DO .FNT font file format Hi everyone, does anyone have any information on what format the DO fonts are encoded in? I'd like to be able to decode them I s... |
jon | 12 | 8902 |
January 08, 2020, 10:28:35 PM by jon |
||
Debug tool: LIT editor in EngRel.exe Ever wondered how the lighting LIT file is created?The tool is part of the engine!Untested, no Dark Omen installed here but look... |
Ghabry | 1 | 1697 |
January 07, 2020, 07:54:43 AM by olly |
||
New Go library for decoding SPR files Hey everyone, I wrote a package in Go that can decode Dark Omen's .SPR files. The package allows you to work with the frames in-... |
jon | 2 | 2390 |
December 23, 2019, 05:40:44 AM by jon |
||
BTB Editor For the Highking, hey guys at first a special thanks for you.in the past these forum has often helpe me and a big sorry for my b... |
Ogrim Helmson | 6 | 4979 |
February 10, 2019, 08:08:26 PM by olly |
||
Multiplayer with DO2 Mods Hey guys,I'm currently customising the DO2 mod to create a Dark Elf campaign adding the following:- Witch Elves- Har Ganeth Exec... |
CrackBaby | 2 | 3155 |
April 23, 2017, 10:58:16 PM by CrackBaby |
||
General modding questions I am working on getting Rob's c# files to load in my editor, so the models can be loaded as is(.m3d). I have some general d o q... « 1 2 3 4 » |
crash | 45 | 30898 |
April 05, 2017, 02:41:44 PM by olly |
||
modding spells after staring at the "magic_attribute_table" ( file offset 0x000E2FB8 ) for awhilethis is what it looks like to me...magic_attri... |
aqrit | 1 | 3556 |
October 18, 2016, 09:03:12 PM by olly |
||
Wh32Edit 2.0 After a long time finally a new version!It's still not completly finished but imo it's stable enough to release the first Beta.T... |
Ghabry | 13 | 20167 |
November 15, 2015, 07:26:35 AM by cuthalion |
||
xslots ddraw.dll/ddmod.dll not working on GameRanger So Ghabry's Mod Selector darkpatch.dll (in C:\Progam Files (x86)\Dark Omen\PRG_ENG folder) successfully works with GameRanger to... « 1 2 » |
olly | 17 | 24284 |
November 03, 2015, 11:42:01 PM by olly |
||
BTB and CTL files Hi,could someone remind me how I edit BTB and CTL files?I found btb-xml tool in downloads and some information about it in Wiki.... |
cuthalion | 3 | 4987 |
May 13, 2015, 03:57:36 PM by cuthalion |
||
Decoding & Encoding Dark Omen Videos DMJC kindly pointed out that his fellow Wing Commander modders created a Decompressor for the Privateer 2 - TGV Videos, that sho... |
olly | 0 | 2924 |
November 17, 2014, 10:00:43 PM by olly |
||
inst block I am stuck ATM trying to figure out a good way to assign mesh id dead mesh Id and the idprev and I next. Olly on your custom ma... |
crash | 12 | 8809 |
April 14, 2014, 05:07:35 PM by crash |
||
Mixed Magic Darkmancer successfully added mixed magic in his Black Prophecy mod by auto deploying a unit from each race, when loading a batt... |
olly | 5 | 5575 |
January 25, 2014, 02:27:57 PM by Ghabry |
||
Mesh Viewer Here is a viewer for the m3d files. It needs work, but it should be ok for now. If you load models of vastly different size, s... |
crash | 5 | 5276 |
December 30, 2013, 07:04:20 PM by crash |
||
PRJ file EXCL block I just came across a major error in my work. For the first time, I tried loading a different map than b101, and it turns out I'... |
crash | 13 | 10887 |
December 28, 2013, 08:31:51 PM by crash |
||
Campaign idea I had an idea for a campaign:Forms app to connect a host and client- small map to move tokens around on. Uses hooks to capture... |
crash | 3 | 3717 |
December 19, 2013, 06:24:13 PM by crash |
Pages: [1] 2 Go Up |
|
Topic you have posted in Normal Topic Hot Topic (More than 15 replies) Very Hot Topic (More than 25 replies) |
Locked Topic Sticky Topic Poll |