November 07, 2024, 06:34:19 AM
Homepage
Home
Help
Search
Login
Register
Wiki
Imprint
Warhammer Dark Omen Forum
|
Modifications
|
Tools
Wh32Edit 2.0
Username
1 Hour
1 Day
1 Week
1 Month
Forever
Password
Pages: [
1
]
Go Down
Print
Author
Topic: Wh32Edit 2.0 (Read 20168 times)
0 Members and 1 Guest are viewing this topic.
Ghabry
Developer
Offline
Posts: 1020
Wh32Edit 2.0
«
on:
June 27, 2010, 12:14:10 AM »
After a long time finally a new version!
It's still not completly finished but imo it's stable enough to release the first Beta.
To make it short all differences/features compared to the old version:
- Tabs (= editing of multiple armies in one instance of wh32edit)
- Header and Savegame Header editing
- Regiment from Template (Mikas WH2Edit had this since ~10 years)
- Other minor tweaks
Changes only interesting to developers:
- Uses ARM Parser class shared with WARTBED
- Export and Army Editing Panels are implemented as Plugins
- Qt toolkit instead of wxWidgets
- Much better code (Whole code is written from the scratch, nothing from 1.0)
Changelog:
Installation:
Extract the content to any folder and enjoy!
Screenshots:
View Screenshots
Downloads:
Windows
Linux x86
Sourcecode
Note that the Linux Version is still Beta 1. The next release will add better linux support.
Websites:
Project Page
Please report every bug/flaw you find so I can fix them for the stable 2.0 release.
No huge feature requests please!
«
Last Edit: December 01, 2010, 08:24:49 PM by Ghabry
»
Logged
Darkmancer
Developer
Offline
Posts: 406
Re: Wh32Edit 2.0
«
Reply #1 on:
July 02, 2010, 09:48:14 AM »
I found a bug: I opened a single player save game, make an edit, save, shut down WH32edit. Now the save game is unloadable with dark omen (though still openable via wh32edit). I'm using the MinGW version.
A few of requests:
The font in the older version was nicer.
The vertical troop attrib was easier to read (dunno why)
Can you give access to all 6 item slots.
Can you add spells and spell books to the item slot please.
Logged
Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Ghabry
Developer
Offline
Posts: 1020
Re: Wh32Edit 2.0
«
Reply #2 on:
July 02, 2010, 02:46:45 PM »
Thx for your feedback.
Quote from: Darkmancer on July 02, 2010, 09:48:14 AM
I found a bug: I opened a single player save game, make an edit, save, shut down WH32edit. Now the save game is unloadable with dark omen (though still openable via wh32edit). I'm using the MinGW version.
Could you tell me the exact steps that reproduce this problem?
And I just found another bug using the Save As Button (If you mean this one):
The file extension is always set to .arm. So if you do a save As darkomen.000 it is saved as darkomen.000.arm, looks like the filters need a change (and All Files (*.*) is missing, hm).
The window titlebar is also not updated after a Save As operation, another bug.
Quote from: Darkmancer on July 02, 2010, 09:48:14 AM
A few of requests:
The font in the older version was nicer.
Just tested it under Windows 7 and XP and I see no difference between the old and the new Wh32Edit. They look exactly the same. The differences I notice are: Smaller gaps between the controls and the text alignment is different in the controls (In the new version the text is placed one pixel too low (so it doesnt look centered anymore), seams to be a qt bug...)
Quote from: Darkmancer on July 02, 2010, 09:48:14 AM
The vertical troop attrib was easier to read (dunno why)
Looks like I have to provide a second view option.
Quote from: Darkmancer on July 02, 2010, 09:48:14 AM
Can you give access to all 6 item slots.
The army file has 6 item slots but the game ignores them and only uses the first 3 :/. So this would make no sense.
Quote from: Darkmancer on July 02, 2010, 09:48:14 AM
Can you add spells and spell books to the item slot please.
Yes
Logged
Ghabry
Developer
Offline
Posts: 1020
Re: Wh32Edit 2.0
«
Reply #3 on:
August 12, 2010, 12:58:13 AM »
The development of Wh32Edit is still going on and I made great progress.
One recently finished feature is translation-support. Help your non-English speaking friends in modding Dark Omen by translating one of your favourite modding tools.
Translating the whole program will take around 2-4 hours and the translation tool is foolproof. No programming skills required!
Contact me now to get further information and the latest Wh32Edit dev version (to test your translation).
I expect interest from the countries Argentina (Spain), Belgium, Denmark, Norway, Poland, Russia and Sweden.
Logged
alavet
Orc Shaman
Offline
Posts: 1008
Re: Wh32Edit 2.0
«
Reply #4 on:
August 29, 2010, 12:14:03 PM »
why u dont upload it at homepage?
also it doesnt work for me with "Export TO" function
Logged
Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Ghabry
Developer
Offline
Posts: 1020
Re: Wh32Edit 2.0
«
Reply #5 on:
August 29, 2010, 02:04:03 PM »
Because I wanted to finish some other features first.
And it has some critical bugs like e.g. corrupting Savegames.
That the export function is broken is strange btw. I'm sure that it worked before o_O. And in my private version it works too...
Logged
Ghabry
Developer
Offline
Posts: 1020
Re: Wh32Edit 2.0
«
Reply #6 on:
September 19, 2010, 10:21:15 PM »
Wh32Edit 2.0 Beta 2 is out!
I updated the Download links in the first post. Enjoy
.
As usual: Report any things you dislike or if the program should behave strange or crashes.
I don't accept bug reports for the Battle Results Panel. This one is a bit broken...
Changelog:
- Fix Savegame editing
- Allow any value for costs, not only multiple of 3 (abuses a Bug in DO
)
- Display graphics for Banners and Magic (Items)
- Added Spells to Magic Item Database and missing banners to Banner DB
- Undo/Redo for Regiment Operations (Add, Delete, Move Up/Down)
- Added Language Support
- German and Polish language files (bit outdated, more up to date files in next release)
- Added Battleresults-Panel (bit broken in this version)
«
Last Edit: September 19, 2010, 10:27:19 PM by Ghabry
»
Logged
Ghabry
Developer
Offline
Posts: 1020
Re: Wh32Edit 2.0
«
Reply #7 on:
October 31, 2010, 12:48:12 AM »
And Beta 3 (Link in First post as usual)
Havn't planned another release soon because I dont have much freetime at the moment (and so made no progress with Wh32edit) but I had to fix a huge bug. Thx to Erebus/Nagash for reporting it.
Changelog:
- Fix Copy Command
- Correct Levels displayed for experience
- Update Database
Logged
lordbraprus
Crossbowman
Offline
Posts: 714
wiiiii
Re: Wh32Edit 2.0
«
Reply #8 on:
November 11, 2010, 12:54:34 AM »
nice tool work gaybriel , me and my shadow are happy now .
XOXO
Logged
ito maquiesves
sipax
Campaign Creator
Offline
Posts: 147
Re: Wh32Edit 2.0
«
Reply #9 on:
July 19, 2012, 08:29:27 PM »
Im not sure, but...
Could be "goblin flag(trading post only)" be a passive, which gives a regiment vision of 360 degrees? I think so because when i got my infantry behind goblin archers (my troop was also behind trees) - they still had vision of them no matter how much i was waiting for "in cover" status. It is a reason why you cant attack them from behind freely (because they dont manually move if you dont fire at them for 2 times and you are able to attack them harmlessly from behind IF they wouldnt see you for 360 degrees). Sorry for my bad language.
P.S. this thing (360 degrees vision of 1 mission goblins) was in PSX version of game, so i didnt tried it on PC dark omen.
I will try it out on PC, but much later.
Logged
- -
Urblab Rotgut: "My name's Urblab Rotgut."
Morgan Bernhardt: "That's your problem"
- -
olly
Global Spokesperson
Offline
Posts: 2296
Re: Wh32Edit 2.0
«
Reply #10 on:
July 19, 2012, 10:01:15 PM »
Interesting idea, I will also test it soon on PC version.
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
cuthalion
Campaign Creator
Offline
Posts: 385
Re: Wh32Edit 2.0
«
Reply #11 on:
November 13, 2015, 06:05:56 PM »
There is a bug in the editor:
If you add too many or remove too many armies from the list (can't say exact values, but let us say that it is better to stick to the default amount of armies, even if you do not use half of them in the campaign), the savegame file is modified and is no longer seen by Darkomen, though it still has valid formation and Editor opens it alright.
Logged
Ghabry
Developer
Offline
Posts: 1020
Re: Wh32Edit 2.0
«
Reply #12 on:
November 14, 2015, 10:09:57 PM »
That's not a bug in the editor. Dark Omen rejects all save files that don't have the correct size (18.996 Bytes)
Wh32Edit is more clever in handling this
Logged
cuthalion
Campaign Creator
Offline
Posts: 385
Re: Wh32Edit 2.0
«
Reply #13 on:
November 15, 2015, 07:26:35 AM »
Well, you may call it whatever
Just, since your beautiful tool is made to serve Dark Omen - however stupid and crooked the DO code is...
If I started a campaign with too many units, I have to manually delete extra zeros appended to the end each time I edit in WH32, then DO loads the save file alright.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
Warhammer Dark Omen Community
-----------------------------
=> News
=> Tavern
===> Introduction
=> Website Related
-----------------------------
Warhammer Dark Omen
-----------------------------
=> Singleplayer
=> Multiplayer
===> Rules and Standards
===> Tournaments
===> Armybuilds
=====> Empire Armybuilds
=====> Greenskin Armybuilds
=====> Undead Armybuilds
===> Tactics
=====> Empire Tactics
=====> Greenskins Tactics
=====> Undeads Tactics
===> Dark Omen Expanded
===> Black Prophecy (Dark Omen Mod)
=> Help Section
=> Tactical wargaming and other Warhammer games
-----------------------------
Multiplayer Campaign
-----------------------------
=> Dark Omen Conquest
-----------------------------
The Remake Project
-----------------------------
=> OMG WARTBED
=> Bright Portents
=> General Suggestions
-----------------------------
Modifications
-----------------------------
=> 3D Scenery Models
=> Maps
=> 2D Sprites
=> Troops
=> Tools
=> Campaigns
Loading...