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Topic: Mod Selector (Read 89599 times)
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hari8
Big'un
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Posts: 229
Re: Mod Selector
«
Reply #60 on:
December 05, 2015, 05:18:50 PM »
Just tried to played one of the campaigns in the mod selector, but half of the screen is flickering purple
doent matter which campaign (probably), 16-bit-colors enabled
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olly
Global Spokesperson
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Posts: 2301
Re: Mod Selector
«
Reply #61 on:
December 05, 2015, 05:20:43 PM »
Tell us which campaign and what version of windows you are using and try this mod pack instead ->
http://forum.dark-omen.org/help-section/ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html
I'm thinking you may have to set 16bit colour on the EngRel.exe within each of the Mod folders PRG_ENG
«
Last Edit: December 05, 2015, 09:16:17 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
hari8
Big'un
Offline
Posts: 229
Re: Mod Selector
«
Reply #62 on:
December 10, 2015, 11:20:35 PM »
Quote from: olly on December 05, 2015, 05:20:43 PM
I'm thinking you may have to set 16bit colour on the EngRel.exe within each of the Mod folders PRG_ENG
Did it with the installed modpack (i installed that one in octobe with you i think), didnt helped (with any mod), restarted pc, didnt helped.
After that i installed the mod pack nov15, but identical issue
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olly
Global Spokesperson
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Posts: 2301
Re: Mod Selector
«
Reply #63 on:
December 10, 2015, 11:30:18 PM »
Pop into Chat channel and I can always remote onto your pc via Teamviewer.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
hari8
Big'un
Offline
Posts: 229
Re: Mod Selector
«
Reply #64 on:
December 12, 2015, 10:45:22 PM »
I will, just have to find time when you are there yet
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Ghabry
Developer
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Posts: 1020
Re: Mod Selector
«
Reply #65 on:
April 30, 2017, 02:49:12 PM »
Update!
Download
This version merges aqrits changes provided by his ddraw.dll into darkpatch.dll
This means:
Delete ddraw.dll before running EngRel otherwise bad things will happen!
XSlots works now without restarting Dark Omen after switching a mod (at least I think so, tell me if you observe any unexpected behaviour).
New: Custom handler for CTL OpCode 0xf1, see the CTL thread.
«
Last Edit: April 30, 2017, 05:37:01 PM by Ghabry
»
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olly
Global Spokesperson
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Posts: 2301
Re: Mod Selector
«
Reply #66 on:
April 30, 2017, 05:53:26 PM »
Very cool, thanks. Will test with Game Ranger and is there now chance to get the voodoo ddraw.dll working again please
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
Developer
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Posts: 1020
Re: Mod Selector
«
Reply #67 on:
April 30, 2017, 06:21:31 PM »
Well I meant that you have to remove the ddraw.dll of aqrit which provides XSlots because our codes conflict now.
So ddraw.dll is free for other things like this dgvoodoo lib.
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olly
Global Spokesperson
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Posts: 2301
Re: Mod Selector
«
Reply #68 on:
April 30, 2017, 06:24:31 PM »
great, will try it out.
«
Last Edit: April 30, 2017, 07:23:11 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
Offline
Posts: 2301
Re: Mod Selector
«
Reply #69 on:
April 30, 2017, 07:05:36 PM »
Thanks Ghabry, your new darkpatch.dll allows in-game changing of mods really easy now and xslots & 3d still works fine as does Multiplayer LAN & Multiplayer Game Ranger using Dark Omen 2 mod. I've just updated the mod pack and currently testing dgvoodoo's ddraw.dll
«
Last Edit: May 01, 2017, 12:25:07 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
Developer
Offline
Posts: 1020
Re: Mod Selector
«
Reply #70 on:
May 29, 2017, 11:44:39 PM »
About the Battles.ENG size issue. Looks like the buffer where the map list is copied to has a fixed size but the application doesn't check it and the additional map data is written into other Dark Omen data structures and corrupting them o.O
No idea why but I can't get the pre-battle scene (where you select army and map) to open. It automatically closes and returns me to the first multiplayer-scene (Play/Edit Army). So I will try to fix this blind.
In theory I know what must be modified
. Will increase the limit to 200 entries.
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olly
Global Spokesperson
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Posts: 2301
Re: Mod Selector
«
Reply #71 on:
May 30, 2017, 08:45:36 AM »
Sounds promising thanks and I found that adding too many maps beyond its limit of 2 extra maps, would also return me to the first multiplayer screen.
I have added 2 files in the latest mod pack within Dark Omen 2 mod, that has the new Battles.ENG for all the new maps and also a BattlesLimit.ENG for comparison, that has 2 extra maps added to the original list.
Download latest mod pack
http://forum.dark-omen.org/help-section/read-me-ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html
issue relating to new mod maps
http://forum.dark-omen.org/maps/mark-of-chaos-map-modding-t1369.0.html;msg14234#msg14234
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
Developer
Offline
Posts: 1020
Re: Mod Selector
«
Reply #72 on:
May 30, 2017, 10:39:17 AM »
Ah, thats a side effect of too many maps? Okay, because my test file contained 100
.
Good then I will know that I fixed it ^^
Should work now. I updated the "latest version" link in the 1st post of the topic.
https://github.com/Ghabry/Dark-Omen-Mod-Selector/commit/0ab78f307a240db003055328ee02863916a2561d
«
Last Edit: May 30, 2017, 10:56:59 AM by Ghabry
»
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olly
Global Spokesperson
Offline
Posts: 2301
Re: Mod Selector
«
Reply #73 on:
May 30, 2017, 07:13:44 PM »
Works perfectly! Many thanks again and for the advice concerning correct whitespace, "between B0_00, mb_00 and "The name" must be tabulator, not space"
2 Tabs 1Tab
B1_01 mb1_01 Trading Post
B1_02 mb1_02 Border Counties
B1_03 mb1_03 Grissburg town
B1_04 mb1_04 The road to Bogenhafen
B1_05 mb1_05 Bogenhafen Town
B1_05 mb1_05b Bogenhafen Town X-treme
B1_07 mb1_07 Helmgart Castle
B1_08 mb1_08 Axebite pass
B2_01 mb2_01 The Empire
B2_02 mb2_02 Great Forest at Night
B2_04 mb2_04 Great Forest
B2_05 mb2_05 Blighted Towers
B2_07 mb2_07 Sylvania
B2_08 mb2_08 Drakenhof Castle
B3_01 mb3_01 Forest before Kislev
B3_02 mb3_02 Goblin Camp
B3_06 mb3_06 The road to Kislev
B3_07 mb3_07 Troll-Land
B3_07 mb3_07b Troll-Land (Hills)
B3_08 mb3_08 The Northern wastes
B3_09 mb3_09 Basin of Frozen Blood
B4_01 mb4_01 Return to Axebite pass
B4_02 mb4_02 The Bretonnian river
B4_03 mb4_03 Vingtienne
B4_05 mb4_05 Loren Forest - Holy Shrine
B4_06 mb4_06 Loren Lake
B4_06 mb4_06b Loren Lake (Balanced)
B4_08 mb4_08 Loren Forest - Clearing
B4_09 mb4_09 The road to Moussillon
B4_10 mb4_10 Town of the Dead - Moussillion
B5_01b mb5_01b The Black Pyramide
B5_01b mb5_02b The Black Pyramide (Large DeplZone)
B5_01b mb5_03b The Black Pyramide (Sideways)
B5_01b mb5_04b The Black Pyramide (25 Regiments)
SPARE9 mspare9 Tutorial
B6_01 mb6_01 Expansionmultiplayer1
B6_02 mb6_02 Ec4chaostraditional1
B6_03 mb6_03 Emerget000
B6_04 mb6_04 Expansionmultiplayer7
B6_05 mb6_05 Expansionmultiplayer2
B6_06 mb6_06 Generalconflict1v1traditional
B6_07 mb6_07 Empirechapter1village1
B6_08 mb6_08 Chaos2skavensiege
B6_09 mb6_09 Empirechapter4highelfsiege
B7_01 mb7_01 Reinfbattle
B7_02 mb7_02 Watchoverford
B7_03 mb7_03 Thebalancetraditional
B7_04 mb7_04 Struggle1v1reinfbattle
B7_05 mb7_05 Twohills1v1reinfbattle
B7_06 mb7_06 BloodonSnow
B7_07 mb7_07 Expansionmultiplayer4
B7_08 mb7_08 Expansionmultiplayerprosperity2teams
B7_09 mb7_09 Empirechapter2besiegedfortress
B8_01 mb8_01 Expansionmultiplayer5
B8_02 mb8_02 Expmulticaravanconflict
B8_03 mb8_03 Exp_multi3reinf
B8_04 mb8_04 Expmulti6reinf
B8_05 mb8_05 Expreinfbattle8
B8_06 mb8_06 Fortress
«
Last Edit: May 30, 2017, 07:41:34 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
Offline
Posts: 2301
Re: Mod Selector
«
Reply #74 on:
May 31, 2017, 09:34:21 PM »
I recently tried the coloured cursors mod which only seems to work when overwriting the originals, instead of within Dark Omen 2 mods. It seems strange since it does successfully redirect the folders according to trace.txt
DO Coloured Cursors.jpg
(414.49 KB. 1024x725 - viewed 952 times.)
Download Coloured Cursors mod to replace Black & White originals, to avoid turning on coloured cursors in Options
do_newcursors.zip
(27.53 KB - downloaded 346 times.)
DOCursors.jpg
(66.44 KB. 640x465 - viewed 641 times.)
do_newcursors.zip
(27.53 KB - downloaded 346 times.)
«
Last Edit: May 31, 2017, 09:54:49 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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