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Topic: Mod Selector (Read 88031 times)
0 Members and 2 Guests are viewing this topic.
Debeul
Giant Spider
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Posts: 13
Re: Mod Selector
«
Reply #30 on:
July 29, 2012, 09:50:09 AM »
Thx:)
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Ghabry
Developer
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Posts: 1020
Re: Mod Selector
«
Reply #31 on:
July 23, 2013, 10:01:37 PM »
Havn't updated the mod selector since over a year.
But here is the sourcecode for reference:
https://github.com/Ghabry/Dark-Omen-Mod-Selector
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Ghabry
Developer
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Posts: 1020
Re: Mod Selector
«
Reply #32 on:
November 25, 2013, 10:59:21 PM »
New release:
Adds the overhead map view by aqrit.
darkpatch.zip
(69.38 KB - downloaded 416 times.)
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olly
Global Spokesperson
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Posts: 2296
Re: Mod Selector
«
Reply #33 on:
November 25, 2013, 11:07:16 PM »
Confirmed it works with Aqrit's camera fix - Thanks
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
Developer
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Posts: 1020
Re: Mod Selector
«
Reply #34 on:
December 08, 2013, 07:56:42 PM »
New release.
- Cleaned up the code to be less messy
- Fixed that annoying bug that resulted in EngRel.exe not being patched when the real exe was called Prg.exe.
- SaveGame and 2parm are created on-the-fly when missing
- Adds aqrits
WHMTG compiler
(with a few changes by myself to allow on-the-fly patching).
- Add the 3D mode fix (that debug flag that switches to windowed mode) + resolution switch.
darkpatch-2013-08-12.zip
(76.1 KB - downloaded 473 times.)
darkpatch-2013-08-12.zip
(76.1 KB - downloaded 473 times.)
«
Last Edit: December 08, 2013, 08:36:29 PM by Ghabry
»
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olly
Global Spokesperson
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Posts: 2296
Re: Mod Selector
«
Reply #35 on:
March 05, 2014, 02:29:15 PM »
Not an urgent update required but as previously discussed, we find that Game Ranger launches Dark Omen in small window when using a modified full 3d EngRel.exe (something to do with 16bit if I remember correctly).
However, I found that by creating a new DO Orig folder within the Mods folder (with its own 3d EngRel.exe) does actually then launch the game in Full screen mode. I think we also discussed a possible future update that saves custom army files into the correct mod folder (although I think the latest mod selector does do this but doesn't work with 16bit/3d ?)
http://www.mediafire.com/download/n7ekz66459dbpj5/DO+Orig.zip
Still an amazing mod!
Thanks also to GXQ7 for testing with me.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
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Posts: 2296
Re: Mod Selector
«
Reply #36 on:
June 14, 2014, 06:44:37 PM »
Update-> As we know GameRanger requires a separate mod selector folder (DOOrig) to launch Dark Omen in full 3d mode (Win 8 16bit) and there is a small issue of not being able to select the correct multiplayer army (even though it does now save to correct mod 2parm folder).
However the solution is to manually copy and paste your custom army001.ARM file from
C:\Program Files (x86)\Dark Omen\Mods\DO Orig\GameData\2parm
into the DOOrig mod folder armytemp folder
C:\Program Files (x86)\Dark Omen\Mods\DO Orig\armytmp
and rename it to player0 if you are the Host or player1 if you are joining a Hosted game
http://www.mediafire.com/download/17j7dcb1k4adi7z/DOGR3dArmyFix.zip
Nvidia Graphics card users on Win 7/8 - Download and extract the 3 folders and then paste into
C:\Program Files (x86)\Dark Omen
Save your original PRG_ENG folder, by renaming it before replacing it with this new PRG_ENG folder, that allows 3d mode and mod Selector. Remember to right click on both the new EngRel.exe found within the new PRG_ENG and Mods\DO Orig\PRG folders to set compatibility settings to 16bit colour and run as Administrator with 640x480 screen resolution (Win 8 ) or set desktop to 16bit (Win7 ).
Remember to manually start Dark Omen and select the DOOrig mod, then quit and host a game on GameRanger, which will auto launch the game in DOOrig mode to allow full 3d!
Any problems delete the 3 new folders and rename your original PRG_ENG folder back to how it was, or replace the new 3d enabled EngRel.exe with the EngRelno3d.exe and rename them to be EngRel.exe instead, which will disable 3d and run Dark Omen in CPU mode. For more information about full 3d mode see below ->
http://forum.dark-omen.org/help-section/3d-mode-and-win8-dark-omen-t1164.0.html
«
Last Edit: December 28, 2014, 11:31:44 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
Offline
Posts: 2296
Re: Mod Selector
«
Reply #37 on:
December 28, 2014, 11:21:37 PM »
Malus has been creating a new alternate campaign which mods the WHTMG meeting script but he found the Mod Selector darkpatch.dll on the Main Website Downloads section doesn't work but Ghabry's earlier post above in this section does ->
http://forum.dark-omen.org/tools/mod-selector-t1118.0.html;msg12352#msg12352
However, I have also found that it only works on my Win 7 64bit laptop and not my Win8 64bit desktop. If you get a spare moment could you kindly investigate the possible cause please.
DarkpatchDLLWHTMGError.jpg
(20.84 KB. 484x170 - viewed 999 times.)
Google suggests it maybe C++ Redist but I think I have them all and have tried running in all compatibility modes
C++Redist3.jpg
(156.28 KB. 658x363 - viewed 1004 times.)
However, the earlier version of darkpatch.dll that added the overhead map fix worked with Win8 64bit
http://forum.dark-omen.org/tools/mod-selector-t1118.0.html;msg12296#msg12296
Thanks
***Answer = Ghabry informs me that the cause was a new 16bit enforcer that needs to removed for Win 8 version of darkpatch.dll and left in to assist 3d mode on Win 7, so we can offer 2 versions depending on operating system***
«
Last Edit: January 10, 2015, 02:42:42 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
Developer
Offline
Posts: 1020
Re: Mod Selector
«
Reply #38 on:
January 10, 2015, 03:21:12 PM »
New release working under Windows 8:
darkpatch-2015-01-10.zip
(76.94 KB - downloaded 366 times.)
darkpatch-2015-01-10.zip
(76.94 KB - downloaded 366 times.)
«
Last Edit: January 10, 2015, 03:32:23 PM by Ghabry
»
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olly
Global Spokesperson
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Posts: 2296
Re: Mod Selector
«
Reply #39 on:
January 10, 2015, 05:29:17 PM »
Thanks for updating darkpatch.dll and also in the main downloads section version. All Works perfectly on both Win7 & Win 8, many thanks!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Malus
Campaign Creator
Offline
Posts: 107
Re: Mod Selector
«
Reply #40 on:
January 10, 2015, 06:29:22 PM »
Very cool, thx Ghabry.
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"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
cuthalion
Campaign Creator
Offline
Posts: 385
Re: Mod Selector
«
Reply #41 on:
April 28, 2015, 07:27:04 PM »
Ghabry, a question on whmtg.txt
Last time I edited EngRel.exe main campaign script, there was an issue: I could not add more actions to it as I was limited by overall room reserved for script in EngRel.exe
Does the same issue still remain now? What if I add a block or 2 to whmtg.txt and do not remove anything, would you expect any problem? or, if a problem occurs, it will only mean that something is wrong inside my block but not with overall space used?
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olly
Global Spokesperson
Offline
Posts: 2296
Re: Mod Selector
«
Reply #42 on:
April 28, 2015, 08:14:44 PM »
It should be fine to add more to the whmtg.txt, as I think Malus' Rise Of The Dead 2 mod already has
http://forum.dark-omen.org/campaigns/rise-of-the-dead-2-beta-t1252.0.html
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
aqrit
Developer
Offline
Posts: 85
Re: Mod Selector
«
Reply #43 on:
April 29, 2015, 07:33:58 AM »
The whmtg script has been externalized. The mod currently reserves enough space to fit a script 3 times larger than the original.
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cuthalion
Campaign Creator
Offline
Posts: 385
Re: Mod Selector
«
Reply #44 on:
April 29, 2015, 09:03:41 AM »
This is fine
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