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Rise of the Dead 2 Beta
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Topic: Rise of the Dead 2 Beta (Read 36584 times)
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Malus
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Posts: 107
Rise of the Dead 2 Beta
«
on:
January 06, 2015, 03:23:17 AM »
Greetings Warlords!
I'm on a new mission to create a campaign and i need your help to find bugs, oversights or terrible mistakes.
Before i explain the complicated install procedure some infos about the mod. A bit more in detail.
Mod Info
I changed my mind about the horrible story. Its now back to the original one with the voices, movies and all the cool stuff making sense.
The good news is that i read a thread with a post from some Darkomen developer and some problems about cutting out things, making the campaign linear and other things i forgot already. But the important part is the idea, to have choices.
And here comes the "new" way to edit the campaign script handy.
At the campaign script is my current focus. So there are little to no changes to the original missions and my Rise of the Dead mod missions are used here and there for more challenge and to increase the missions number. So this mod will have lots of missions to fight, or lose.
The way of the army progression also changes. You don't get units automaticly, you need to buy them. Same to some magic items. Changing the campaign script made it possible. Maybe not in the best way, but you will see it soon.
Its text based and yes, its the "Helmgart yes/no" used over and over and over again.
Some side effect of adding units and removing gold from the player is that there is no remove gold command. I can only add gold. So how to remove gold? Well add enough to get a 16bit rollover
This is quite important. Now you need to count and check by yourself if you got enough gold to buy stuff. To make it simple, don't spend more gold than you got or its pretty much an exploit. Can't do something about it.
Install
Step 1
The mod requires the Mod Selector from Ghabry. Would be best if you also take the Sample Files to have an idea how everything looks like.
http://forum.dark-omen.org/tools/mod-selector-t1118.0.html
Step 2
Download my Rise of the Dead 2 Beta.zip from TinyUpload.com
http://s000.tinyupload.com/index.php?file_id=37042704494569636284
Step 3
Unpack the Zip. You will see "Rise of the Dead 2 Beta" folder. Open it.
Now you have 2 different folders "GameData" and "Mods"
Mark them and copy them.
Now open your Dark Omen folder and you see all your Dark Omen files like:
GameData
Graphics
Mods
MOVIES
PRG_ENG
SAVEGAME
Now do a paste.
The content of my both folders "GameData" and "Mods" gets included into the original "GameData" and the Mod Selectors "Mods" folder.
Now you can start the game and select the "Rise of the Dead 2 Beta" in the Modselection.
Feedback
I need feedback on difficulty and army progression. Basicly how is your army doing.
What units did you buy and which missions did you chose.
Are you poor or have to much gold?
Could i name options(strings) better to improve the, you know, "Roleplaying".
Pls try to not spoil to much if possible.
Other Modders
If you have a map ready and want it included please let me know. We could use them as extra or side missions. There is like endless space to add more.
Well then good luck with the install and have fun testing
Links:
Mod Selector from Ghabry
http://forum.dark-omen.org/tools/mod-selector-t1118.0.html
Rise of the Dead 2 Beta.zip
http://s000.tinyupload.com/index.php?file_id=37042704494569636284
Logged
"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
olly
Global Spokesperson
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Posts: 2296
Re: Rise of the Dead 2 Beta
«
Reply #1 on:
January 06, 2015, 10:41:19 PM »
Totally amazing and a huge campaign that will keep me going for ages!
Well done and big thanks from us all. I will post some feedback as I progress through it but so far very cool indeed.
I will crack on making some new maps and would be great to combine some of our new sprites into it as well
«
Last Edit: January 10, 2015, 05:32:38 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Malus
Moderator
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Posts: 107
Re: Rise of the Dead 2 Beta
«
Reply #2 on:
January 07, 2015, 12:18:09 AM »
Thx Olly.
«
Last Edit: January 10, 2015, 05:32:55 PM by olly
»
Logged
"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
hari8
Big'un
Offline
Posts: 229
Re: Rise of the Dead 2 Beta
«
Reply #3 on:
January 07, 2015, 05:49:03 PM »
WOW THAT IS ***** GREAT TIMING
i'll finish good ol' San Andreas in some days and then i planned to play good ol' DO again
so read you soon
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aqrit
Developer
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Posts: 85
Re: Rise of the Dead 2 Beta
«
Reply #4 on:
January 08, 2015, 08:16:07 AM »
tinyupload doesn't work for me.
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Malus
Moderator
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Posts: 107
Re: Rise of the Dead 2 Beta
«
Reply #5 on:
January 08, 2015, 04:54:39 PM »
I made a Mediafire.com account.
Pls try this Link
http://www.mediafire.com/download/603p7svy2lc63nn/Rise+of+the+Dead+2+Beta.zip
No idea if its public by default, so pls tell me if it works.
Logged
"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
aqrit
Developer
Offline
Posts: 85
Re: Rise of the Dead 2 Beta
«
Reply #6 on:
January 09, 2015, 07:34:10 AM »
it works, thanks!
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hari8
Big'un
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Posts: 229
Re: Rise of the Dead 2 Beta
«
Reply #7 on:
January 21, 2015, 07:14:38 PM »
Quote from: hari8 on January 07, 2015, 05:49:03 PM
WOW THAT IS ***** GREAT TIMING
i'll finish good ol' San Andreas in some days and then i planned to play good ol' DO again
so read you soon
hum well ok, final exams during next wed-tue, so I will test afterwards
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thelastarmada
Night Goblin Archer
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Posts: 23
Re: Rise of the Dead 2 Beta
«
Reply #8 on:
January 27, 2015, 04:04:21 AM »
Nvm all is well.
«
Last Edit: January 27, 2015, 01:33:06 PM by thelastarmada
»
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thelastarmada
Night Goblin Archer
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Posts: 23
Re: Rise of the Dead 2 Beta
«
Reply #9 on:
January 27, 2015, 10:44:06 PM »
Ok im managed to get the select mod option up on the title screen, but its greyed out.
Any ideas as im sure my Dark Omen directory layout is correct ?
dark omen.jpg
(72.68 KB, 612x408 - viewed 977 times.)
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olly
Global Spokesperson
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Posts: 2296
Re: Rise of the Dead 2 Beta
«
Reply #10 on:
January 29, 2015, 11:25:37 PM »
please display the contents of your PRG_ENG folder,
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
thelastarmada
Night Goblin Archer
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Posts: 23
Re: Rise of the Dead 2 Beta
«
Reply #11 on:
January 31, 2015, 10:39:13 PM »
Here it is, i made sure the Darkpatch.dll was in there.
DO,PRGENG.png
(42.47 KB, 612x264 - viewed 991 times.)
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olly
Global Spokesperson
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Posts: 2296
Re: Rise of the Dead 2 Beta
«
Reply #12 on:
January 31, 2015, 11:04:27 PM »
Rename your Dark Omen PRG_ENG folder to PRG_ENGOrig to save and avoid overwriting it and download/extract these 3 new folders into your Dark Omen folder - armytmp, PRG_ENG and Mods.
https://www.dropbox.com/s/131fdvkdx6czkgi/DOModsJan31_2015.zip?dl=0
It comes with a new PRG_ENG folder containing 2 versions of EngRel.exe named 3D and not3D so rename them back to EngRel.exe before using, depending if you can run 3D or just CPU. If running 3D and using Win 7, set screen resolution to 16bit and if Win8 then right click on EngRel.exe and set compatibility to Run in 16bit colour and 640x480 Screen Resolution and Run as Administrator.
http://forum.dark-omen.org/help-section/3d-mode-and-win87-dark-omen-t1164.0.html
There are also different versions of darkpatch.dll for Win7 and Win8 to rename and test in the new PRG_ENG folder. Good luck and please let us know how you get on.
*For GameRanger Multiplayer - use DO Orig mod and manually copy and paste your custom army001.ARM file from
C:\Program Files (x86)\Dark Omen\Mods\DO Orig\GameData\2parm
into the DO Orig mod folder armytemp folder
C:\Program Files (x86)\Dark Omen\Mods\DO Orig\armytmp
and rename it to player0 if you are the Host or player1 if you are joining a Hosted game
*
«
Last Edit: February 01, 2015, 12:08:06 AM by olly
»
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
thelastarmada
Night Goblin Archer
Offline
Posts: 23
Re: Rise of the Dead 2 Beta
«
Reply #13 on:
January 31, 2015, 11:30:19 PM »
Thats done the trick, cheers Olly.
Now to immerse myself in darkness and start slogging through these mods.
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Malus
Moderator
Offline
Posts: 107
Re: Rise of the Dead 2 Beta
«
Reply #14 on:
February 10, 2015, 07:52:05 PM »
Ok guys how is it going? Did anyone get far into the campaign?
Logged
"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
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