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Topic: General modding questions (Read 30619 times)
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olly
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Posts: 2290
Re: General modding questions
«
Reply #30 on:
March 27, 2014, 11:47:04 PM »
very cool. Thanks
«
Last Edit: March 28, 2014, 12:07:17 AM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
crash
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Posts: 59
Re: General modding questions
«
Reply #31 on:
March 28, 2014, 02:24:57 AM »
You can toggle top down view with space bar.
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crash
Developer
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Re: General modding questions
«
Reply #32 on:
April 14, 2014, 05:03:16 PM »
Here is the most recent version
source
https://dl.dropboxusercontent.com/u/21362347/dost041314.zip
bin
https://dl.dropboxusercontent.com/u/21362347/Dost%20Release%20041314.zip
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olly
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Posts: 2290
Re: General modding questions
«
Reply #33 on:
April 14, 2014, 07:28:56 PM »
Great, can't wait to get home tomorrow to test it (have been super busy house buying etc..)
Thanks
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
crash
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Re: General modding questions
«
Reply #34 on:
April 15, 2014, 02:54:04 AM »
I created a mp army and saved it. I would like to know where this arm file is located.
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Ghabry
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Re: General modding questions
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Reply #35 on:
April 15, 2014, 09:11:05 AM »
in GameData\2parm
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crash
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Posts: 59
Re: General modding questions
«
Reply #36 on:
April 16, 2014, 04:37:03 PM »
It finally occurred to me to use search in Windows Explorer. On my Win 7 64 laptop, the location is:
C:\Users\USERNAMEGOESHERE\AppData\Local\VirtualStore\Program Files (x86)\Dark Omen\GameData\2parm
Copying a renamed arm file to the expected location works.
Is there guide that lists the layout of a savegame header? Like how this data is stored.
1710036.png
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Ghabry
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Re: General modding questions
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Reply #37 on:
April 16, 2014, 10:00:18 PM »
This happens because you installed Dark Omen in Program files. That location is only writable by an administrator, therefore all write operations are redirected to the VirtualStore for compatibility reasons.
The information is stored in the regiment and not in the header:
http://wiki.dark-omen.org/do/ARM#Regiment_data
0x94-0x9B
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olly
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Re: General modding questions
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Reply #38 on:
April 17, 2014, 12:36:14 AM »
I'll check my archives for the missing links to the Regiment List and Mikademus' "big honking list" unless you have it Ghabry?
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
crash
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Re: General modding questions
«
Reply #39 on:
April 17, 2014, 03:13:20 AM »
I didn't see kills listed in the rgt. So I figured it must be in the save header.
«
Last Edit: April 17, 2014, 03:22:29 AM by crash
»
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Leilond
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Re: General modding questions
«
Reply #40 on:
April 05, 2017, 11:11:37 AM »
Just one simple question
How can I edit the meeting point for original game (example: to add subtitiles)? There is no "whmtg.txt" file to edit except for mods campaign. Do I have to create a brand new campaign as a copy of original campaign? And if that's the solution, is there anywhere the "default whmtg.txt" to use?
Thanks in advance
«
Last Edit: April 05, 2017, 11:21:21 AM by Leilond
»
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olly
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Re: General modding questions
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Reply #41 on:
April 05, 2017, 01:09:03 PM »
Copy Dark Omen 2 mod and rename the folder and match the name to be the same within Mod.ini
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Leilond
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Re: General modding questions
«
Reply #42 on:
April 05, 2017, 01:30:00 PM »
Mmm... but in the Dark Omen 2 Mod "whmtg.txt" file, the first "SetDeafultSaveName" value is "Dark Elves" and the first battle in chapter 1 is "B6_01" (a battle with all dwarf units and three skaven units) in a instead of "B1_01"... Am I missing something? Hava I got an old "Dark Omen 2" version?
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olly
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Re: General modding questions
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Reply #43 on:
April 05, 2017, 01:45:08 PM »
Ghabry has the original whmtg.txt available here ->
http://forum.dark-omen.org/tools/mod-selector-t1118.0.html
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Leilond
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Posts: 52
Re: General modding questions
«
Reply #44 on:
April 05, 2017, 02:21:10 PM »
That's exactly what I was looking for!
Thanks a lot...
Thus, if I want to add subtitles to the original campaign:
1) Create a new mod folder (with the mod.ini file and all usual subfolders) copying it from an existing working mod
2.1) Copy all the original game data from the original game folders
or
2.2) Emtpy all the mod folders so the mod take all original data
Modify the whmtg.txt that I download from your previous link to add subtitles
This won't add subtitles to the original campaign, but add a new mod (let's say "Original Subtitled") with my subtitiles
Correct?
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