January 28, 2021, 05:49:36 AM


Pages: 1 2 [3] 4 5 ... 10
 on: January 15, 2021, 08:14:49 AM 
Started by Driant - Last post by Driant
Hello all,

Not sure if I'm posting to the correct place, but I've upscaled Dark Omen cinematics to 1080p, removed the black bars, removed some noise & sharpened them. Wanted to share the results with you. Used something called "Topaz Video Enhance AI" for it. Tbh it did most of the work by itself, I just played a bit with the presets.

There were a few details it thought was noise and removed (like snowfall in Nagash cinematic), but I believe the overall result is very nice, and enjoyed rewatching the cinematics in their new 1080p (kinda) glory. It also gave me a reason to play the campaign again for the millionth time.

A few screenshots of before-after, in case you don't want to download/watch the actual videos, but curious about the difference;

Before-After Images

I'd advise you to download from Dropbox for the full experience, as YouTube does its thing, and compresses videos kinda badly.

YouTube Playlist - All Cinematics - Somewhat badly compressed

Dropbox Downloads - Much better quality
1 - Intro

2 - First Mission

3 - Liber Mortis & Volkmar

4 - Mannfred von Carstein

5 - The Hand of Nagash

6 - The Black Grail

7 - March to the Black Pyramid

8 - Victory - The Ending

9 - Defeat

10 - Credits


 on: January 04, 2021, 09:16:57 AM 
Started by olly - Last post by EvgenS
Happy New Year Olly and everyone!

 on: January 01, 2021, 09:19:07 PM 
Started by olly - Last post by olly
Merry Christmas and Happy New Year 2021

Been busy with new real life job but still modding and tidying up the Multiplayer army lists within Dark Omen 2 mods, for Wood Elves, Dwarfs, High Elves, Skaven and Dark Elves. Then can crack on adding scenery to the new mod maps, for the new sequel campaign.


 on: December 29, 2020, 08:29:22 PM 
Started by joedorson - Last post by olly
Hi and welcome, glad its all running well. Harsh but take heart that all the necessary mods tools have been made to now create whole new campaigns and true sequels, such as my preview Dark Omen 2 mod template (new troops on new maps), that just requires more help to create more levels.

Hope to see you online via GameRanger for some multiplayer fun.

 on: December 29, 2020, 02:39:36 PM 
Started by Lindar - Last post by GodWithin
People have different favorite units, but noone likes Ice-Wizard much. I kinda like him but you have to level him up first (best way is to ensnare with high level bright wizard and equip wrathbanner on ice-wizzard, and just let him kill off units with the wrathbanner), when he is high level i quite like him.

Best combo is the Bright Wizard, and Ice Wizard in combination with crossbowmen and elf archers (and the shield of ptolos on elf) and banner of arcane warding, perhaps dragonhelm if you are going against screaming skulls on crossbowmen.

High level on both wizards (and of course jetwand and book on Bright Wizzard) and banner of wrath on Ice Wizzard. Spam ice-shield and Dispel on Crossbowmen and then protect Brightwizz with his own dispel, and if enemy is close use Wrath and fire-snare. Thus both arrow-regimens are immune to both magic and arrows, and can easily wipe out other arrow regimens and if enemy is close with ensnare/screamingscull/wrathbanner put up a fierce challange.

Burnhart had 15k gold after Dread king was defeated using this method lol.

 on: December 29, 2020, 02:21:41 PM 
Started by joedorson - Last post by GodWithin
Thank you for all your work Olly!! Got the new GFX working on my Windows 7 system. Wow stunning.

Just to point out, the fanemade Mods however are serious crap, to bad Tongue

But without you i wouldnt be able to play this game again. Many many thanks!

 on: November 25, 2020, 12:35:47 PM 
Started by cuthalion - Last post by cuthalion
You are welcome  Smiley
Few players actually tested everything and provided their feedback, I appreciate. If there are bugs or weird things feel free to report and I will see what can be done.

Also, about a year ago I provided a lower difficulty wood-elves campaign - an alternative for those who quickly become annoyed after a couple of failed attempts. I am not sure if Olly has it included in his pack. If not, I will share a link here. )

 on: November 08, 2020, 07:21:43 AM 
Started by devast3d - Last post by punkforthepunkgod
Yea it is very impressive. And no rush, in understand how trying and time consuming it is to be a creator so i get it. I wish i knew some other devs to jump in on the project

 on: November 07, 2020, 10:00:25 PM 
Started by devast3d - Last post by olly
Hi and welcome, agree with your suggestions as already been discussed and planned. Everything is possible but devast3d is on a well earned break for awhile.

To progress this project really requires additional veteran developers for devast3d to delegate to. It's still astounding how far it already is.


 on: November 06, 2020, 01:57:05 AM 
Started by devast3d - Last post by punkforthepunkgod
Hi guys. I created an account to give some feedback and ask for an invite to the dark omen slack channel so i can continue to help with suggestions. Gotta say though i played the demo and am pretty chuffed as a old time fan of the series, (SOTHR) being in my opinion superior in depth of story, but DO being nicer in its more modern graphics and controls at the time. So i have some feedback and some questions. One thing i think would be really nice to implement, if you are going down the route of remaking the whole game from the bottom up, would be to allow for multi unit control at once, so rather that click, select each unit to tell them what to do, having the ability to box drag and select units you like to attack one or more enemy regiments would help modernize the game for the better and feel less clunky. Second, maybe more sprite animations for combat just to make it more fluid, if at all possible. Im not sure how much of the original game you are updating and importing into the UE4 engine, seems to me you have managed to keep the actual real time warhammer engine they created intact which for anyone who knows game design and table top is what makes these games so great and timeless. So feel free to knock back any of the above comments. And i think this is nothing short of an amazing effort and really hope to see it continue.

Im actually working on a table top fantasy RPG influned by the warhammeer fantasy battle system, and run a social media outfit to support it. Would you be interested in taking someone into help with promotion of DOR?

Pages: 1 2 [3] 4 5 ... 10