January 24, 2019, 01:33:44 PM


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 on: December 24, 2018, 03:51:21 PM 
Started by Malus - Last post by Ghabry
Wow, a new mod? this is unexpected Cheesy

Maybe this gives me a reason to play Dark Omen again next year Wink

Also happy holidays to you!

 on: December 24, 2018, 02:34:49 PM 
Started by Malus - Last post by Malus
Happy holidays everyone!

A little present for you, a reworked Dark Omen.

Download: Enhanced Edition

Dark Omen Enhanced Edition slightly alters the original campaign flow by adding more choices and also consequencs to your actions.
How you spend your time is now more important, so chose wisely.

- more missions
- more and mostly harder enemies
- some enemy units now have strong leaders based on 4th Edition Warhammer Fantasy Battle
- no more magic items in buildings, they are now rewards or carried by enemies
- more possible army combinations to fight the Dread King

- you need the Mod Selector installed Mod Selector
- unzip the EnhancedEditionx.x.x.7z
- copy the folder inside "EnhancedEdition" into your "Dark Omen/Mods/" folder
- file structure should look like "Dark Omen/Mods/EnhancedEdition/"

Special thanks too:
- Olly for keeping site alive and his step by step guides
- Ghabrys Mod Selector and WH32Edit
- Aqrit and Ghabry for easy WHMTG script edits
- Robs CTLdis and BTBeditor
- and of course all the Dark Omen devs for making this awesome game

I hope that Klaus catched all the bugs. Have fun!

 on: December 23, 2018, 02:17:43 PM 
Started by Sparkee - Last post by olly
Really enjoying your Online Campaign and highly recommend it.

Many thanks


 on: December 21, 2018, 01:05:15 PM 
Started by EvgenS - Last post by EvgenS
Interesting read. Thanks for the analysis Ghabry!

I've played AL only in the closed beta but experienced same points:
- too fast paced combat to my taste. Even during frontal engagement of defensive units like pikemen
- hard to locate your units especially when you have lots of the same type (displaying binded numbers on mini map would have helped a bit)
- there is a friendly fire but it still feels unnatural. Maybe due to projectile physics dunno

As to the rest I need to try its SP campaign first I guess.

 on: December 21, 2018, 10:42:14 AM 
Started by EvgenS - Last post by Ghabry
Recently a friend got Ancestors Legacy, the game looked inspired by Total War & co. (but also some very casual base building).

It gets some stuff right, e.g. it has real line of sight, like Dark Omen and a concept of cover (in high grass...). Also night mode which reduces the line of sight, that's also well done. When you charge from the side or the rear you cause extra casualties.

When in Close combat other orders are ignored, thats also good.

There are also indicators for different unit states but they are not as obvious as in Dark Omen where you have this colored arrow (simple but good) instead you have complecated pictograms which have no tooltips, so I still don't know what some of them mean...

At least it has the concept of regiments with banners and formations but there are only 5 different types per nation and there are archers and balistas and even friendly fire by them.

But then the disadvantages start:

- This super useful showing of banners at the scren corner so you know the relative direction is missing.
- All infantry/cavalry units play the same, you usually just attack
- All characters are boring, you don't care about losing troops, death is not permanent. Dark Omen just has the best story telling.
- Usually the best strategy is just spamming as many units as you can have and doing close combat, no tactics needed because there is no reason as in Dark Omen to keep casualties low.
- There is a retreat option but it is never auto-invoked, they all fight until death.
- The archers have no button to hold fire when you give a manual shooting command, you must give a move order to stop them...
- The game runs too fast (or the line of sight is too short). Usually everything is just a mess because 5-10seconds after seeing the enemy close combat already starts, so the archers are in most cases useless because they are in CC before they can shoot twice...

Therefore I would call it "Dark Omen for Casuals". The basic concept is there but they stopped half-way to make it amazing :/.
Maybe I'm too skilled because of my DO-experience, my friend told me he already has problems on Easy and I rushed through the first missions on the highest difficult with no issues...

About the link to reddit:
I agree with this user, I found Total War battles really boring, I never had real tactic in there.
This game can be only so popular because not all know Dark Omen Tongue

 on: December 19, 2018, 01:31:33 PM 
Started by EvgenS - Last post by EvgenS

run into similar nostalgic threads from time to time about how Dark omen battles were tactically deeper and now fun in contrast with TW large scale battles

I tried to play TW campaigns with capped army stack to 8 units for both player and AI. It was interesting experience

 on: December 18, 2018, 11:11:42 PM 
Started by Sparkee - Last post by olly
Cool, will see you soon


 on: December 17, 2018, 09:03:08 PM 
Started by Sparkee - Last post by Sparkee
Been a long time since I was on here!
Looking to restart this little project, so will be lingering on gameranger, hope you find me there for some multiplayer campaigning Cheesy

 on: October 30, 2018, 09:42:27 PM 
Started by Kavefish - Last post by cuthalion
Thank you,
let me try PCem first. I downloaded it but did not find instruction how to run Dark Omen (or another game) using it. Is there one? Probably it's too late and I should look into it tomorrow :p

 on: October 30, 2018, 08:14:51 PM 
Started by Kavefish - Last post by olly
I would have to remote in and try and fix but you could try pcem


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