December 14, 2017, 09:58:44 PM

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 91 
 on: July 20, 2017, 07:12:35 PM 
Started by cuthalion - Last post by EvgenS
Yes,
In Dark Omen, initiative affects the rate at which a regiment turns.
That said, if two regiments have the same speed, a regiment with higher initiative will move faster across the battle field.

I can't confirm that Initiative affects turn(wheel/reform) rate.
From my numerous tests Initiative affects only unit maximum(real) speed, i.e. after acceleration.
https://www.youtube.com/watch?v=9DPYlcmzMyc

Additional info:
If we compare a treant (i=2, mv=6) vs a vampire (i=7 or 8, mv = 6), we see that vampire accelerates much faster. Also, as there is usually no straight way between A and B, units have to turn slightly every now and then, and at each such turn vampire increases the gap between him and treant.
Vampire may even overtake a cavalry regiment (mv = 7), though if both units move along a straight line, cavalry seems to move a bit faster as it should be.

I would not compare Vampire vs Treeant as they are different in terms of model size (normal vs large correspondignly).

Also, one-model unit behaves differently than multi-models unit, so unit-size affects turn (wheel/reform) speed

 92 
 on: July 19, 2017, 01:03:45 AM 
Started by TK1077 - Last post by TK1077
I'm going to look into this.  All these problems started after my last Nvidia driver update.

 93 
 on: July 16, 2017, 10:22:23 PM 
Started by TK1077 - Last post by olly
I can always remote in using TeamViewer to fix, just join our chat channel but I will only be uninstalling and reinstalling and following the Help Fix guide again. Checking your antivirus or Firewall or User account Control, isn't stopping anything and then reinstalling the Dark the Omen registry keys etc.

Compare your NVidia settings
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 94 
 on: July 16, 2017, 09:42:49 PM 
Started by TK1077 - Last post by TK1077
Still flickering and double screen.  I'm pretty frustrated. Angry

 95 
 on: July 16, 2017, 07:36:26 PM 
Started by TK1077 - Last post by olly
Paste our mod pack EngRel.exe back into PRG_ENG folder, as all we are trying to do is reset it, by returning to original configuration and then back to mod again.

 96 
 on: July 16, 2017, 07:34:48 PM 
Started by TK1077 - Last post by TK1077
Now it starts, but still flickering.  When I go to play, it says the CD Rom is missing.  It is not.  It's in the PC.

 97 
 on: July 16, 2017, 06:38:45 PM 
Started by olly - Last post by olly
B6_06
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 98 
 on: July 16, 2017, 06:37:40 PM 
Started by olly - Last post by olly
Have been adding terrain to the new maps in Blender & generating the height maps for B6_01 to B6_05

B6_01
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B6_02
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B6_03
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B6_04
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B6_05
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 99 
 on: July 16, 2017, 02:34:51 PM 
Started by TK1077 - Last post by olly
Replace our EngRel.exe with the original one and then put darkpatch.dll in a new folder and start the game once and then replace darkpatch.dll and try again please.

 100 
 on: July 15, 2017, 09:05:42 PM 
Started by TK1077 - Last post by TK1077
Tried this and got this error:

The code execution cannot proceed because darkpatch.dll was not found.  Reinstalling the program may fix this problem.

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