June 18, 2019, 08:22:21 AM

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 11 
 on: June 08, 2019, 05:50:29 PM 
Started by armoured-lemming - Last post by olly
Using Aqrit's advice here is the extracted Army Book descriptions from SOTHR BKTXT.DLL

https://www.dropbox.com/s/5s1k71edmq8b91v/SOTHR%20BkTXT%20dll%20Army%20book%20descriptions.txt?dl=0

and Aqrit's SOTHR MAXARMY MRC friendly unit stats find

https://www.dropbox.com/s/svm3prwphclzp4h/SOTHR%20%20MAXARMY%20MRC%20friendly%20unit%20stats.txt?dl=0

 12 
 on: June 08, 2019, 02:55:16 PM 
Started by armoured-lemming - Last post by olly
Welcome back and can remote onto your pc using Teamviewer to fix the game, as you probably just missed a step from the guide. Can send you all the extracted SOTHR and DO resources you need as well, thanks to Aqrit's and others great mod tools.

Smiley

 13 
 on: June 08, 2019, 02:17:58 PM 
Started by cuthalion - Last post by olly
It probably already appears in the latest mod pack.

 14 
 on: June 08, 2019, 01:07:56 PM 
Started by CidHalsey - Last post by Kyor
I just played with this Undead Campaign mod and i liked that. Maybe the Countess is too powerful. Others, like Swordman skeletons are sucks :/ They would need a little bit more armor or something.

At mission 2 when the knights of the realm attacking, the only solution for route them was to sending the countess in their faces, then everyone after them xd
The Wraights was a good think, but i would prefer only a 4-5 wraights and no necromancer with them.

Continously: I like this mod. Have it's own magic.

Bug:
 - When i used the basic attack magic with the countess near at him, i could shoot down it's own regiment's unit.
 - When i made an enemy regiment to flee, not just the enemy's regiment lost units.. sometimes. But if i'm right the original game had such a bug too.
 - Mission 5: Stay to fight at Bogenhafen. When the goblin shaman would appear, the game crashes. Well i tried only once now, so maybe this is not a core error in the mod.

That's enough for now Cheesy

 15 
 on: June 08, 2019, 10:54:02 AM 
Started by cuthalion - Last post by Kyor
I can't download it Cry

 16 
 on: June 08, 2019, 10:48:28 AM 
Started by shinse - Last post by Kyor
Yeah, i would like that too.
I would really prefer the Undead Army in single player.
OR
It wouldn't be bad if you guys could make a Skirmish mod, where you can make your own army just like in the multi player section, with more options. Cheesy

 17 
 on: June 08, 2019, 10:26:42 AM 
Started by Ghabry - Last post by Malus
I kindly request the following features for WHMTG scripting


A) Increase var_xx up to 32 (or more)
It's currently maxed at 24 total, var_00 to var_23. Very easy to run out of vars in more advanced mods.

B) CaseSwitch for var_xx
I only tested var values up to 32 but this already leaves so many possible values that the simple var check
Code:
ReadVariable var_00
IF == 0
<do this>
ENDIF
IF == 1
<do this>
ENDIF
and so on
Takes forever to do if vars are used greater than binary.

C) Add/Sub value to/from var_xx
There is currently only SetVariable var_xx Y.
This means that to add a value, like 22+1, currently all possible values need to be checked first, to then set the var one greater/smaller.


D) Unit deploy limit
PC default is 10, ps1 uses 8. Would be nice to have this flexible for certain battles.
I know its possible to do this with CTL script but it would be much better used here for easy modding.

E) Remove x-gold with check for 0/overflow
Current max gold is 2^16-1, to subtract gold we have to add 2^16-1-"value to subtract".
There is no check for 0/overflow.
Would also be nice so that if gold is added over the cap it's to be "ignored", or lots of gold is lost.

F) Modify some basic unit stats
Would be nice if we could change current/max number, alive/dead, armour, stats M,WS,etc
For example SOTHR has a mission where units with armour below 3 get +1 armour

G) Add exp to unit

I feel bad for asking so much  Tongue



 18 
 on: June 07, 2019, 05:29:48 AM 
Started by armoured-lemming - Last post by armoured-lemming
Actually got the game working... sort of.
Was able to get into the army editor so i now have a few useful images (including the mortar i was after)

The game even rungs but there is a major issue with it.
The entire left hand side of the screen has a purple filter over it and the whole screen is ghosted onto it, all while the entire screen flickers.

Olly's guild at least got me from the game not even loading on the disc to that far, ill try and fix it tomorrow when it's not 5:30 am
Laters all!

 19 
 on: June 07, 2019, 04:41:40 AM 
Started by armoured-lemming - Last post by armoured-lemming
Thank you Malus for the video link, I'll check that out! the army book pages will really come in handy.

Will admit though Aqrit, I'm not at all tech savvy, struggling just to get Dark Omen running even with Olly's guide. Almost nailed it but the game was ghosting  some images in purple and green the first time i tried to run it, and when i tinkered with the CPU / 3D settings the game wouldn't run properly again.

Reinstalling the game now, I know i can beat Dark Omen again so i can get the images the old fashioned way (or the multiplayer army builder for a lot of them should work too!)

 20 
 on: June 07, 2019, 01:33:40 AM 
Started by armoured-lemming - Last post by aqrit
We made a tool to convert the SOTHR sprites/banners/portraits to bitmaps.
http://www.bitpatch.com/sothr.html

SOTHR friendly unit stats are in the "MAXARMY.MRC" file.
Which is (mostly) a text file.

SOTHR makes heavy usage of the "resource" section of executable files to store text and images.
the "unit book" entries might be in BKTXT.DLL? You may be able to view it with https://cerbero.io/peinsider/
(I don't have windows or wine install at the moment...)


Dark Omen unit stats can be had using the wh32edit2 program in the download section.
The unit book descriptions are embedded in the game executable and can be viewed with IDA or hex-editor.

I think there are several options for viewing dark omen sprites/banners/models on this site.


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