April 30, 2017, 08:04:43 AM

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 11 
 on: April 28, 2017, 01:37:18 PM 
Started by illidan - Last post by CrackBaby
So I've tested it using the new levels on Dark Omen 2 Mod however it crashes on the 3rd level.

Problem is.... I'm not sure which is the third level because DO2 Mod starts of at Battle 06_01 and then 06_02 haha....

Will send Olly a message and see if he can help me out with the level orders just so I can tweak whatever army is missing and crashing at that point.

So far looks really good though... would be easier if the troops weren't locked into deployment so they could be placed but I'll ask Olly that as well.

 12 
 on: April 27, 2017, 10:24:31 PM 
Started by illidan - Last post by CrackBaby
No those sprites are fine already.

It all looks pretty good for now... I'm nearly finished testing out the custom enemies for the Single Player missions and then the kit is ready for release so you can test it out or add your own touch to it if you'd like to improve a few aspects.

Thanks for your help! One person can make change but together we can make a difference.....

 13 
 on: April 27, 2017, 02:36:26 PM 
Started by illidan - Last post by illidan
did I need to resize this sprite or is ok

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 14 
 on: April 27, 2017, 10:36:46 AM 
Started by illidan - Last post by CrackBaby
Yeh I've got everything adjusted as well as I could in terms of stats, bonuses, always pursue, fear and so on... just working out unit costs based on this:
http://forum.dark-omen.org/troops/troop-replacement-cost-formulas-t881.0.html

Got the banners set, got the Book profiles done but didn't go all the way with the images but still looks pretty damn decent now.

I'll compile it all as a package once I've completed the remaining items:
  • Troops replacement costs
  • Enemy units

 15 
 on: April 27, 2017, 08:38:42 AM 
Started by Ghabry - Last post by Leilond
Added now all known OpCodes to ctldis and type annotated all OpCodes (still without assembler, I add the assembling during the next days). Feel free to make suggestions.
...
Looking forward to use the new ctldis.py!!! It will make things a lot easyer!!!

 16 
 on: April 27, 2017, 08:19:47 AM 
Started by Ghabry - Last post by olly
Much more easy to use and follow

Smiley

 17 
 on: April 27, 2017, 08:18:45 AM 
Started by illidan - Last post by olly
I made the Dark Elves ballista sprite from the Mark Of Chaos model and is in the Dark Omen 2 mod sprite folder but still requires its destroyed frames, also notice how it fires twice as quick as a normal one as it's a repeator.

CrackBaby, remember about the Rule books for Banner, shields and inspirational troop description & stats (Illidan can link to more recent editions in the post below please)

http://forum.dark-omen.org/tavern/warhammer-table-top-rule-books-t367.0.html

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 18 
 on: April 27, 2017, 08:01:20 AM 
Started by illidan - Last post by illidan
cool could you send me the dark elve ballista sprite I think it is the first time I see this sprite Smiley

 19 
 on: April 27, 2017, 04:51:15 AM 
Started by illidan - Last post by CrackBaby
Now these guys look real good... I've still got the Black Guard sprite from DO2 Mod so I switched yours over to Har Ganeth Executioners and kept the original Black Guard as that but looks real good.

The corsairs are awesome as well but I forgot to get a screenshot.


 20 
 on: April 27, 2017, 04:41:48 AM 
Started by illidan - Last post by CrackBaby
Ok I found it:
http://forum.dark-omen.org/2d-sprites/sprites-t190.0.html

Do the backgrounds on those sprite strips need to be the green colour and not the darker colour?


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