June 29, 2017, 09:52:40 AM

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 11 
 on: June 01, 2017, 06:01:04 PM 
Started by Ghabry - Last post by olly
Thanks for investigating and no I don't get any .CUR  or .ANI appearing just the .bmp files in Trace.txt and sounds like its not worth pursuing if only loaded on startup, and as Evgen reminded me that it used to cause lag for a few players, when I recently dug the coloured cursors mod out the archives for DOR project. I'm tempted to include them in the Mod Pack as an optional extra but I fear someone may inadvertently end up turning on coloured cursors from the Main Options which will crash the game etc.

Smiley

 12 
 on: June 01, 2017, 05:07:42 PM 
Started by devast3d - Last post by EvgenS
The May was very fruitful for DOReborn project.
Unit pathfinding is probably the biggest feature added this month. Along with improved movement it takes into account all walkable terrain on the level now.
The Level got deployment zone which does not affect gameplay yet. Also, some basic HUD elements and unit commands were implemented.  
https://www.youtube.com/watch?v=FVSD0X6uJi0

Last but not least is implementation of unit charge maneuver
https://youtu.be/4FoUhetTn_M

There are some minor bugs here and there but with such almighty developer as devast3d they are doomed to be fixed



 13 
 on: June 01, 2017, 12:22:28 AM 
Started by Ghabry - Last post by Ghabry
Do you also see entries of ".CUR" or ".ANI" files in "Dark Omen\Graphics\Cursors" redirected? FindFirstFile is usually part of the "Your DO install is incomplete" check.

Looks like Cursors are created with "LoadCursorFromFileA" and if this doesn't go indirectly through CreateFile or MapViewOfFile it's not redirected.

And looks like the cursors are only initialized on Dark Omen startup, so changing the mod would not change them back.

Actually I like that they aren't redirected because this is imo a user decision which kind of cursors they want.

 14 
 on: May 31, 2017, 09:34:21 PM 
Started by Ghabry - Last post by olly
I recently tried the coloured cursors mod which only seems to work when overwriting the originals, instead of within Dark Omen 2 mods. It seems strange since it does successfully redirect the folders according to trace.txt

[ Attachment: You are not allowed to view attachments ]

Download Coloured Cursors mod to replace Black & White originals, to avoid turning on coloured cursors in Options
[ Attachment: You are not allowed to view attachments ]

[ Attachment: You are not allowed to view attachments ]

 15 
 on: May 30, 2017, 07:13:44 PM 
Started by Ghabry - Last post by olly
Works perfectly! Many thanks again and for the advice concerning correct whitespace, "between B0_00, mb_00 and "The name" must be tabulator, not space"

Smiley

        2 Tabs        1Tab

B1_01      mb1_01   Trading Post
B1_02      mb1_02   Border Counties
B1_03      mb1_03   Grissburg town
B1_04      mb1_04   The road to Bogenhafen
B1_05      mb1_05   Bogenhafen Town
B1_05      mb1_05b   Bogenhafen Town X-treme
B1_07      mb1_07   Helmgart Castle
B1_08      mb1_08   Axebite pass
B2_01      mb2_01   The Empire
B2_02      mb2_02   Great Forest at Night
B2_04      mb2_04   Great Forest
B2_05      mb2_05   Blighted Towers
B2_07      mb2_07   Sylvania
B2_08      mb2_08   Drakenhof Castle
B3_01      mb3_01   Forest before Kislev
B3_02      mb3_02   Goblin Camp
B3_06      mb3_06   The road to Kislev
B3_07      mb3_07   Troll-Land
B3_07      mb3_07b   Troll-Land (Hills)
B3_08      mb3_08   The Northern wastes
B3_09      mb3_09   Basin of Frozen Blood
B4_01      mb4_01   Return to Axebite pass
B4_02      mb4_02   The Bretonnian river
B4_03      mb4_03   Vingtienne
B4_05      mb4_05   Loren Forest - Holy Shrine
B4_06      mb4_06   Loren Lake
B4_06      mb4_06b   Loren Lake (Balanced)
B4_08      mb4_08   Loren Forest - Clearing
B4_09      mb4_09   The road to Moussillon
B4_10      mb4_10   Town of the Dead - Moussillion
B5_01b      mb5_01b   The Black Pyramide
B5_01b      mb5_02b   The Black Pyramide (Large DeplZone)
B5_01b      mb5_03b   The Black Pyramide (Sideways)
B5_01b      mb5_04b   The Black Pyramide (25 Regiments)
SPARE9      mspare9   Tutorial
B6_01      mb6_01 Expansionmultiplayer1
B6_02      mb6_02 Ec4chaostraditional1
B6_03      mb6_03 Emerget000
B6_04      mb6_04 Expansionmultiplayer7
B6_05      mb6_05 Expansionmultiplayer2
B6_06      mb6_06 Generalconflict1v1traditional
B6_07      mb6_07 Empirechapter1village1
B6_08      mb6_08 Chaos2skavensiege
B6_09      mb6_09 Empirechapter4highelfsiege
B7_01      mb7_01 Reinfbattle
B7_02      mb7_02 Watchoverford
B7_03      mb7_03 Thebalancetraditional
B7_04      mb7_04 Struggle1v1reinfbattle
B7_05      mb7_05 Twohills1v1reinfbattle  
B7_06      mb7_06 BloodonSnow
B7_07      mb7_07 Expansionmultiplayer4
B7_08      mb7_08 Expansionmultiplayerprosperity2teams
B7_09      mb7_09 Empirechapter2besiegedfortress
B8_01      mb8_01 Expansionmultiplayer5
B8_02      mb8_02 Expmulticaravanconflict
B8_03      mb8_03 Exp_multi3reinf  
B8_04      mb8_04 Expmulti6reinf
B8_05      mb8_05 Expreinfbattle8
B8_06      mb8_06 Fortress

 16 
 on: May 30, 2017, 10:39:17 AM 
Started by Ghabry - Last post by Ghabry
Ah, thats a side effect of too many maps? Okay, because my test file contained 100 Cheesy.
Good then I will know that I fixed it ^^

Should work now. I updated the "latest version" link in the 1st post of the topic.


https://github.com/Ghabry/Dark-Omen-Mod-Selector/commit/0ab78f307a240db003055328ee02863916a2561d

 17 
 on: May 30, 2017, 08:45:36 AM 
Started by Ghabry - Last post by olly
Sounds promising thanks and I found that adding too many maps beyond its limit of 2 extra maps, would also return me to the first multiplayer screen.

I have added 2 files in the latest mod pack within Dark Omen 2 mod, that has the new Battles.ENG for all the new maps and also a BattlesLimit.ENG for comparison, that has 2 extra maps added to the original list.

Download latest mod pack
http://forum.dark-omen.org/help-section/read-me-ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html


issue relating to new mod maps
http://forum.dark-omen.org/maps/mark-of-chaos-map-modding-t1369.0.html;msg14234#msg14234



 18 
 on: May 29, 2017, 11:44:39 PM 
Started by Ghabry - Last post by Ghabry
About the Battles.ENG size issue. Looks like the buffer where the map list is copied to has a fixed size but the application doesn't check it and the additional map data is written into other Dark Omen data structures and corrupting them o.O

No idea why but I can't get the pre-battle scene (where you select army and map) to open. It automatically closes and returns me to the first multiplayer-scene (Play/Edit Army). So I will try to fix this blind.

In theory I know what must be modified Smiley. Will increase the limit to 200 entries.

 19 
 on: May 28, 2017, 07:42:51 PM 
Started by olly - Last post by olly
I've now added all new maps into Dark Omen 2 mod for both Single & Multiplayer but they will still need some height map generating after adding hills etc.. and then we can build up a library of scenery models to deploy and add BTB boundaries around them.

However, for Multiplayer the BATTLES.ENG file in 1pbat seems to only display & load up to B6_02 mb6_02 Ec4chaostraditional1

B0_00      mb0_00  ----- Chapter 1 -----
B1_01      mb1_01   Trading Post
B1_02      mb1_02   Border Counties
B1_03      mb1_03   Grissburg town
B1_04      mb1_04   The road to Bogenhafen
B1_05      mb1_05   Bogenhafen Town
B1_05      mb1_05b   Bogenhafen Town X-treme
B1_07      mb1_07   Helmgart Castle
B1_08      mb1_08   Axebite pass
B0_00      mb0_00  ----- Chapter 2 -----
B2_01      mb2_01   The Empire
B2_02      mb2_02   Great Forest at Night
B2_04      mb2_04   Great Forest
B2_05      mb2_05   Blighted Towers
B2_07      mb2_07   Sylvania
B2_08      mb2_08   Drakenhof Castle
B0_00      mb0_00  ----- Chapter 3 -----
B3_01      mb3_01   Forest before Kislev
B3_02      mb3_02   Goblin Camp
B3_06      mb3_06   The road to Kislev
B3_07      mb3_07   Troll-Land
B3_07      mb3_07b   Troll-Land (Hills)
B3_08      mb3_08   The Northern wastes
B3_09      mb3_09   Basin of Frozen Blood
B0_00      mb0_00  ----- Chapter 4 -----
B4_01      mb4_01   Return to Axebite pass
B4_02      mb4_02   The Bretonnian river
B4_03      mb4_03   Vingtienne
B4_05      mb4_05   Loren Forest - Holy Shrine
B4_06      mb4_06   Loren Lake
B4_06      mb4_06b   Loren Lake (Balanced)
B4_08      mb4_08   Loren Forest - Clearing
B4_09      mb4_09   The road to Moussillon
B4_10      mb4_10   Town of the Dead - Moussillion
B0_00      mb0_00  ----- Chapter 5 -----
B5_01b      mb5_01b   The Black Pyramide
B5_01b      mb5_02b   The Black Pyramide (Large DeplZone)
B5_01b      mb5_03b   The Black Pyramide (Sideways)
B5_01b      mb5_04b   The Black Pyramide (25 Regiments)
B0_00      mb0_00   ----- Other Maps -----
SPARE9      mspare9   Tutorial
B6_01       mb6_01    Expansionmultiplayer1
B6_02       mb6_02    Ec4chaostraditional1
B6_03       mb6_03  Emerget000
B6_04       mb6_04  Expansionmultiplayer7
B0_00      mb0_00   -----SPARE10----------

[ Attachment: You are not allowed to view attachments ]


So I have to remove the original Multiplayer maps and replace them with the new ones
B0_00      mb0_00  ----- Chapter 1 -----
B6_01           mb6_01  Expansionmultiplayer1
B6_02           mb6_02  Ec4chaostraditional1
B6_03           mb6_03  Emerget000
B6_04           mb6_04  Expansionmultiplayer7
B6_05           mb6_05  Expansionmultiplayer2
B6_06           mb6_06  Generalconflict1v1traditional
B6_07           mb6_07  Empirechapter1village1
B6_08           mb6_08  Chaos2skavensiege
B6_09           mb6_09  Empirechapter4highelfsiege
B0_00      mb0_00  ----- Chapter 2 -----
B7_01           mb7_01  Reinfbattle
B7_02           mb7_02  Watchoverford
B7_03           mb7_03  Thebalancetraditional
B7_04           mb7_04  Struggle1v1reinfbattle
B7_05           mb7_05  Twohills1v1reinfbattle  
B7_06           mb7_06  BloodonSnow
B7_07           mb7_07  Expansionmultiplayer4
B7_08           mb7_08  Expansionmultiplayerprosperity2teams
B7_09           mb7_09  Empirechapter2besiegedfortress
B0_00      mb0_00  ----- Chapter 3 -----
B8_01           mb8_01  Expansionmultiplayer5
B8_02           mb8_02  Expmulticaravanconflict
B8_03           mb8_03  Exp_multi3reinf  
B8_04           mb8_04  Expmulti6reinf
B8_05           mb8_05  Expreinfbattle8
B8_06           mb8_06  Fortress
B0_00      mb0_00  ----- Chapter 4 -----

Everything works fine as is great to play in multiplayer but would be fantastic to have all the originals and new maps available to select like in Single player, if there is a way to increase the amount from 37 to 1000 but even removing
B5_01b      mb5_03b   The Black Pyramide (Sideways)
B5_01b      mb5_04b   The Black Pyramide (25 Regiments)
doesn't provide more room for new maps to be displayed

To test just replace B6_01 with another map number in whmtg.txt within the Dark Omen 2 mod, to test as 1st mission

 20 
 on: May 22, 2017, 04:41:13 PM 
Started by filip vip - Last post by Ghabry
First isolate if it's ddraw.dll or darkpatch.dll. Does original PRG_ENG start with ddraw.dll in the folder?

Does modded PRG_ENG work without ddraw.dll in the folder?

Otherwise it must be darkpatch.dll. Though no idea what the problem is then, have no Windows 8 :/

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