June 29, 2017, 10:07:06 AM

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 1 
 on: Yesterday at 05:46:10 PM 
Started by Ghabry - Last post by olly
I've added all of the voices that Leilond kindly identified http://forum.dark-omen.org/campaigns/new-campaigns-questions-and-suggestions-t1429.0.html;msg14079#msg14079

and then disassembled DO/CTL/B101/

The Prettifier is fantastic
http://wiki.dark-omen.org/do/DO/CTL/B101/Disassembled

Ideally we want to learn more about the Combat rounds and Leadership tests that Evgen has been investigating and the portrait voice of "Stand Firm Men" that is associated with the tests. It's voice 7 and appears within CTLs

test_unit_afraid   is played when Attribute NeverRetreats or WillNeverRout is set and UnitFlag1 "50% Units Lost"

So maybe we can locate it in IDA and then work out similar possible combat functions, to see it adheres to the Warhammer 4th Edition Rulebooks.

http://forum.dark-omen.org/singleplayer/sothr-game-mechanics-stats-t273.0.html;msg14251#msg14251

 2 
 on: Yesterday at 05:40:49 PM 
Started by olly - Last post by olly
Good progress with comparing how Dark Omen adheres to the Warhammer 4th Edition Rule books

http://forum.dark-omen.org/tavern/warhammer-table-top-rule-books-t367.0.html


 3 
 on: June 23, 2017, 12:17:38 PM 
Started by olly - Last post by EvgenS

Combat Rounds last 7 Secs


Can't confirm this. In my test so far combat round was 24 seconds (most of the time). I measured it by the time between death of models which was consistent in my case (but 2 times it varied from 24 to 28 seconds).
It was matched with the duration cycle of Ld test which I identify as "stay firm men" event by unit with unbreakable ability.
There are time delay between Model death event and Ld test event which varies from combat to combat but has equal cycle duration for each particular combat. 

 4 
 on: June 23, 2017, 12:09:47 PM 
Started by Darkmancer - Last post by EvgenS
Okay me and olly have just spent the evenning testing strength and toughness leading to:

Dark Omen Strength v Toughness table

          Target Toughness

         1 2 3 4 5 6 7 8 9 10

     1  4 5 6 6 N N N N N N
S   2  3 4 5 6 6 N N N N N
T   3  2 3 4 5 6 6 N N N N
R   4  2 2 3 4 5 6 6 N N N
E   5  2 2 2 3 4 5 6 6 N N
N   6  2 2 2 2 3 4 5 6 6 N
G   7  2 2 2 2 2 3 4 5 6 6
T   8  2 2 2 2 2 2 3 4 5 6
H   9  2 2 2 2 2 2 2 3 4 5
   10  2 2 2 2 2 2 2 2 3 4
   

The boost button gives +1 strength

Two Handed Sword +2
Charging into the front: +1 Strength
Charging in the rear gives +2 Strength


After my S vs T tests I can confirm facts listed above tested by Darkmancer except that charging in the rear gives +2 Str. In my test Charge gave +1 Str from any possible flank. 

Just small remarks:
Charge (at any side) gives +1 Str for the first round only
The boost button gives +1 Str for 1-2 rounds (depends when you finish boosting unit)
Great swords give +2 Str bonus permanently
All above Str bonuses stack (cumulative)

P.S.
Other Str bonuses like from mount etc., I will test later after have firm confirmation of combat round duration

 5 
 on: June 14, 2017, 06:46:36 PM 
Started by illidan - Last post by olly
hehe looks like it, although they may have just reused them from Call Of Warhammer/Rage of Gods Total War mod, that did all the hard work of reassembling all the Mark Of Chaos/Battle March 3d models & textures onto skeletons and animations etc..

 6 
 on: June 14, 2017, 12:04:45 PM 
Started by illidan - Last post by EvgenS
https://steamcommunity.com/sharedfiles/filedetails/?id=615944176
WH FB greenskins
Is it Mark of Chaos models and textures?

 7 
 on: June 14, 2017, 11:51:00 AM 
Started by devast3d - Last post by EvgenS
HUD was enhanced with mini-banners which pop up when units leave the screen
DOReborn: HUD enhancementpowered by Aeva

 8 
 on: June 07, 2017, 09:31:29 AM 
Started by devast3d - Last post by EvgenS
Added unit banner.
Movement were enhanced with beacons and unit makes reform maneuver on-the-go now.
https://youtu.be/hbax4jsewuk

 9 
 on: June 04, 2017, 08:06:12 AM 
Started by devast3d - Last post by EvgenS
Last update includes in-game cursor and some HUD elements:
https://www.youtube.com/watch?v=YsKNwYb39qM

Also, the project was migrated to latest UE 4.16 version

 10 
 on: June 01, 2017, 06:16:26 PM 
Started by devast3d - Last post by olly
It's certainly progressing well and I would urge anyone interested in game development and all Dark Omen fans to join in the fun, as great learning!

Smiley


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