December 03, 2020, 09:18:06 AM

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 1 
 on: November 25, 2020, 12:35:47 PM 
Started by cuthalion - Last post by cuthalion
You are welcome  Smiley
Few players actually tested everything and provided their feedback, I appreciate. If there are bugs or weird things feel free to report and I will see what can be done.

Also, about a year ago I provided a lower difficulty wood-elves campaign - an alternative for those who quickly become annoyed after a couple of failed attempts. I am not sure if Olly has it included in his pack. If not, I will share a link here. )

 2 
 on: November 08, 2020, 07:21:43 AM 
Started by devast3d - Last post by punkforthepunkgod
Yea it is very impressive. And no rush, in understand how trying and time consuming it is to be a creator so i get it. I wish i knew some other devs to jump in on the project

 3 
 on: November 07, 2020, 10:00:25 PM 
Started by devast3d - Last post by olly
Hi and welcome, agree with your suggestions as already been discussed and planned. Everything is possible but devast3d is on a well earned break for awhile.

To progress this project really requires additional veteran developers for devast3d to delegate to. It's still astounding how far it already is.

Smiley

 4 
 on: November 06, 2020, 01:57:05 AM 
Started by devast3d - Last post by punkforthepunkgod
Hi guys. I created an account to give some feedback and ask for an invite to the dark omen slack channel so i can continue to help with suggestions. Gotta say though i played the demo and am pretty chuffed as a old time fan of the series, (SOTHR) being in my opinion superior in depth of story, but DO being nicer in its more modern graphics and controls at the time. So i have some feedback and some questions. One thing i think would be really nice to implement, if you are going down the route of remaking the whole game from the bottom up, would be to allow for multi unit control at once, so rather that click, select each unit to tell them what to do, having the ability to box drag and select units you like to attack one or more enemy regiments would help modernize the game for the better and feel less clunky. Second, maybe more sprite animations for combat just to make it more fluid, if at all possible. Im not sure how much of the original game you are updating and importing into the UE4 engine, seems to me you have managed to keep the actual real time warhammer engine they created intact which for anyone who knows game design and table top is what makes these games so great and timeless. So feel free to knock back any of the above comments. And i think this is nothing short of an amazing effort and really hope to see it continue.

Im actually working on a table top fantasy RPG influned by the warhammeer fantasy battle system, and run a social media outfit to support it. Would you be interested in taking someone into help with promotion of DOR?

 5 
 on: October 15, 2020, 07:46:28 PM 
Started by Calard of Garamont - Last post by olly
I didn't but thanks and that would be awesome.

Smiley

 6 
 on: October 15, 2020, 07:38:55 PM 
Started by Calard of Garamont - Last post by Calard of Garamont
Hey there Cheesy

I was wondering if you guys knew about the GB/Dark Omen references in Vermintide?

The character “Franz Lohner” is supposed to have been a former mercenary. He doesn’t admit it though, and pretends to be a simple tavern owner. Later on in the game, you find him in his pub surrounded by dead Skaven, with a Grudgebringer Cavalry shield lying on the floor. A lot of VT players have since speculated that he might actually be an old Morgan Bernhardt...

Even if he isn’t Morgan and just a former GB, this opens up the possibility of characters from Dark Omen and SotHR appearing in future games. Pretty cool I think Smiley

 7 
 on: October 15, 2020, 04:20:14 PM 
Started by Calard of Garamont - Last post by olly
Hi and welcome,

have messaged you, so best to start again and let me know if you require extra help. Currently it sounds like you are perhaps trying to copy the Mods folder onto the virtual Dark Omen CD directory, unless your physical main C: drive is also full but doubtful.

Smiley

 8 
 on: October 15, 2020, 04:15:50 PM 
Started by Calard of Garamont - Last post by Calard of Garamont
Hey guys, I'm new to the forum and new to Dark Omen, which I'm hoping to play Cheesy

I don't have a physical copy, but I downloaded it from myabandonware and have it mounted on WinCDemu. 

Problem is, when I try to copy any necessary files (like the recommended Mods) into the DARKOMEN folder, it keeps telling me there is no space left...

Apologies if this has been discussed before, or if the answer to my problem an obvious one. I'm used to just downloading games via Steam lol

 9 
 on: September 28, 2020, 11:31:46 PM 
Started by Shauky - Last post by olly
Confirmed that latest dgvoodoo 2.7 has an issue applying its setting to its config file and therfore is unable to fix the white background issue.

However, the older version dgvoodoo 6.3 works fine, so have updated the Help fix guide and will ask Dege nicely to investigate.

 10 
 on: September 28, 2020, 11:28:29 PM 
Started by pompom - Last post by olly
Confirmed that latest dgvoodoo 2.7 has an issue applying its setting to its config file and therfore is unable to fix the white background issue.

However, the older version dgvoodoo 6.3 works fine, so have updated the Help fix guide and will ask Dege nicely to investigate.

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