August 22, 2017, 03:37:33 PM


Pages: [1] 2 3 ... 10
 on: August 09, 2017, 07:32:28 PM 
Started by benton18 - Last post by Ghabry
That darkpatch.dll won't work with the German version. You have to take the EngRel.exe provided in the mod package of which converts the game to English. But the sound samples should still be German, only the text will be English.

 on: August 09, 2017, 07:30:05 PM 
Started by benton18 - Last post by benton18
that would be nice!

 on: August 09, 2017, 07:17:41 PM 
Started by benton18 - Last post by olly
Will probably have to wait for Ghabry to confirm if he can make it work with German version.

 on: August 09, 2017, 07:01:27 PM 
Started by benton18 - Last post by benton18

I read in he description, that i have to have the engl version of the game, but i want to use german language.
Is this possible?
ATM i have problems to run it without double screen flickering.
All i want is the game run without mods and so on.
It worked fine on W7 years ago, but now.

 on: August 07, 2017, 04:22:17 AM 
Started by SCDressd - Last post by BobbiFiquer
Yeah, it's really good. And one of the best Total War games for sure.
I enjoyed it so much that I bought it even for some of my friends Cheesy
And most of them did enjoy it too!

 on: August 04, 2017, 10:07:18 AM 
Started by elferoz1982 - Last post by olly
Hi and welcome, please follow this guide as our mod pack contains the missing .dll

 on: August 04, 2017, 02:50:37 AM 
Started by elferoz1982 - Last post by elferoz1982
I have windows 10 and it wont let me play it. its giving me an error d3drm.dll can someone please help me

 on: August 01, 2017, 03:59:17 PM 
Started by EvgenS - Last post by EvgenS
TB Tactics in WH universe for Android

 on: July 29, 2017, 07:09:18 PM 
Started by devast3d - Last post by olly
Excellent and really cool to see them from that camera angle!

 on: July 29, 2017, 07:31:24 AM 
Started by devast3d - Last post by EvgenS
Movement revamp, collisions and more

Earlier this month, it was decided to go through complete code refactoring due to downsides of unit movement, i.e. drifting, stucking and other issues made movement look and feel not right. It was a tough decision and took 3 weeks of programming efforts but it was definitely worth it. Now, movement looks very spot on to the original Dark Omen's one and somewhat even surpassed it (more fluid, no way to repro DO "dancing bug").
Numerous playtests helped to succefully discovered precise movement speed formula used by units in Dark Omen. New map with tick marks for testing helped greatly to achieve this.
Another playtest sessions helped to find unit formation dependency in DO which has already been succesfully added to current build version of DOReborn
Next steps are implementation of proper unit collision which will allow to proceed with implementation of melee combat mechanic.

The video below demostrates mentioned updates:

you may learn more at DOReborn remake project site:

Pages: [1] 2 3 ... 10