July 15, 2019, 10:03:48 PM


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 on: Today at 05:14:37 PM 
Started by Hellvis - Last post by Hellvis
Thanks for the warm welcome Cheesy
I'm most certainly interested in the multiplayer portion of Dark Omen. Unfortunately I won't have much time in the next few weeks, but I should be on GameRanger from the beginning of August.

 on: Yesterday at 10:00:45 PM 
Started by ErnstCoburg - Last post by devast3d
The whole point of my post was that you're doing work that is mostly known.

- All sounds/music patterns have been converted into wav and imported into UE4 already.

- Most of the DarkOmen\Sound\H files have been converted into UE4 CUE files. There are some parameters that I've not used, but particularly pitch and volume were deviced using FREQ, FREQDEV and VOLUME. Also TYPE and LOOP were used to specify the type of the sound and looping. ATTACK/RELEASE, PRIORITY and FLAGS are not used. The first ones correspond to the fade in/out I think. Priority should be used when many sounds are playing I guess. FLAGS are unknown.

- Music FSM files don't need to be converted directly since FMOD plugin is used to play the tracks (right now I've only created FMOD project for the first level track, but that's enough)

- Speech sounds of the allies have been mapped as well. Mapping greenskins and undead is a bit more complicated and has not been done yet (some of them are mapped, like charge and death sounds though).

Very useful task would be to create new music track for the beginning.

 on: Yesterday at 09:52:40 PM 
Started by ErnstCoburg - Last post by olly
Nice document and will add it to our wiki once completed.


Dark Omen 2005 Remix and Shadow of the Horned Rat Mod Music- set to play in Deployment Phase "Haunted Choir" and when Deployment phase ends, it waits a few seconds before playing an Oboe from SOTHR and when the enemy is sighted it kicks into the Dark Omen 2005 Trance music.


Forgot to ask Aqrit about this  channels = 24->


 on: Yesterday at 09:20:55 PM 
Started by ErnstCoburg - Last post by ErnstCoburg
Yeah i saw that. In the past days i documented everything about sound, still things to be done, along with the other details. Sound effects in H format coming soon after music.

If you wanna add that to the developer wiki. Sorry for the mess of the PDF file, it is still a WIP.

 on: Yesterday at 09:02:49 PM 
Started by ErnstCoburg - Last post by devast3d
Music and sound have been decoded.

DO tracks are split into short patterns. These patterns are played according to the state machine files stored in DarkOmen\Sound\Script folder. They are text files, so pretty easy to read. Basically there are blocks which contain patterns to play and transitions to another blocks depending on the state controlled externally. The states are: deployment, normal, good, bad. The block can play random patterns to add more variety.

I was able to recreate this behaviour exactly using FMOD studio. The tracks can be played via FMOD plugin then.

So there's not much that can be done in terms of original DO music. But if you're able to create new tracks (in the same style, with patterns and transitions) that would be great! We can discuss it.

p.s. I'm project PIC

 on: Yesterday at 07:58:44 PM 
Started by Hellvis - Last post by olly
Hi and welcome, hearing your dad playing SOTHR makes me feel old as I am. Sounds like you know your stuff, so good to have you here. Hope to see you on GameRanger for some multiplayer fun!


 on: Yesterday at 07:32:54 PM 
Started by Hellvis - Last post by ErnstCoburg
Hello and welcome!.

I'm new in the forum too Smiley, I hope you have fun and can get everything you need for enjoying the game! I think they have a Gameranger or smth for playing online battles, some of the experienced guys will tell you everything! You can try the Mods too and some custom campaigns.


 on: Yesterday at 10:08:59 AM 
Started by Hellvis - Last post by Hellvis
Hello everybody,

I've been lurking the forum for a while, and now I've finally registered!
I'm a Warhammer fan, especialy interested in the 4-5th edition era due to pure 90's awesomness present in the armybooks and novels of that time (and also quite a bit of nostalgia).
My introduction to the Old World (and fantasy in general) was watching my father play Shadow of the Horned Rat somewhere around 1998. Mark Gibbons's Orc depictions in SoTHR bestiary were so good, that first time I saw Lord of The Rings: Fellowship of The Ring I was a little disappointed the Orcs looked nothing like the Warhammer ones  Grin In the meantime we've also got Dark Omen, which was even prettier than the SoTHR, packed with cool Undead legions planing to conquer the world, and with it my love for Warhammer Fantasy was born.
I've recently bought SoTHR on GOG.com, finished it (although I must admit, without the awesome GameFAQs guide by stratifier I don't think I'd ever make it) and now, thanks to this forum guides and some dgVoodoo magic I was able to install and run Dark Omen on my Win 10 laptop  Cheesy
Thanks a bunch for all your work, and many useful threads.

PS. Dark Omen Reborn looks neat! If you ever need any tester, I volunteer!

 on: July 13, 2019, 07:48:14 AM 
Started by ErnstCoburg - Last post by ErnstCoburg
Nice screenshot and Devast3d will probably love someone with musical talents to help with the remake.


Smiley Thanks!
I will try to help in the sound department too. How can i contact the guys in charge of the project? i'm starting to reverse engineer and analyse the game behaviour so i can help with the documentation

 on: July 10, 2019, 08:16:14 AM 
Started by devast3d - Last post by cuthalion

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