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New Dark Elf sprite files
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Topic: New Dark Elf sprite files (Read 55168 times)
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CrackBaby
Orc Boy
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Posts: 42
Re: New Dark Elf sprite files
«
Reply #45 on:
April 27, 2017, 12:59:30 AM »
Cool as... I'll have a go with the other Sprite compiler later today and keep you posted
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CrackBaby
Orc Boy
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Posts: 42
Re: New Dark Elf sprite files
«
Reply #46 on:
April 27, 2017, 04:39:42 AM »
No idea where to get the rdose program downloaded.
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CrackBaby
Orc Boy
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Posts: 42
Re: New Dark Elf sprite files
«
Reply #47 on:
April 27, 2017, 04:41:48 AM »
Ok I found it:
http://forum.dark-omen.org/2d-sprites/sprites-t190.0.html
Do the backgrounds on those sprite strips need to be the green colour and not the darker colour?
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CrackBaby
Orc Boy
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Posts: 42
Re: New Dark Elf sprite files
«
Reply #48 on:
April 27, 2017, 04:51:15 AM »
Now these guys look real good... I've still got the Black Guard sprite from DO2 Mod so I switched yours over to Har Ganeth Executioners and kept the original Black Guard as that but looks real good.
The corsairs are awesome as well but I forgot to get a screenshot.
screenshot.jpg
(170.57 KB, 640x480 - viewed 663 times.)
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illidan
Developer
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Posts: 298
Re: New Dark Elf sprite files
«
Reply #49 on:
April 27, 2017, 08:01:20 AM »
cool could you send me the dark elve ballista sprite I think it is the first time I see this sprite
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olly
Global Spokesperson
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Posts: 2301
Re: New Dark Elf sprite files
«
Reply #50 on:
April 27, 2017, 08:18:45 AM »
I made the Dark Elves ballista sprite from the Mark Of Chaos model and is in the Dark Omen 2 mod sprite folder but still requires its destroyed frames, also notice how it fires twice as quick as a normal one as it's a repeator.
CrackBaby, remember about the Rule books for Banner, shields and inspirational troop description & stats (Illidan can link to more recent editions in the post below please)
http://forum.dark-omen.org/tavern/warhammer-table-top-rule-books-t367.0.html
070DarkElfRepeaterBoltThrower.spr
(101.55 KB - downloaded 395 times.)
DarkElves.jpg
(273.06 KB. 647x931 - viewed 778 times.)
DarkElves2.jpg
(178.48 KB. 782x529 - viewed 769 times.)
070DarkElfRepeaterBoltThrower.spr
(101.55 KB - downloaded 395 times.)
«
Last Edit: April 27, 2017, 01:19:45 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
CrackBaby
Orc Boy
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Posts: 42
Re: New Dark Elf sprite files
«
Reply #51 on:
April 27, 2017, 10:36:46 AM »
Yeh I've got everything adjusted as well as I could in terms of stats, bonuses, always pursue, fear and so on... just working out unit costs based on this:
http://forum.dark-omen.org/troops/troop-replacement-cost-formulas-t881.0.html
Got the banners set, got the Book profiles done but didn't go all the way with the images but still looks pretty damn decent now.
I'll compile it all as a package once I've completed the remaining items:
Troops replacement costs
Enemy units
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illidan
Developer
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Posts: 298
Re: New Dark Elf sprite files
«
Reply #52 on:
April 27, 2017, 02:36:26 PM »
did I need to resize this sprite or is ok
furie.png
(43.56 KB. 480x720 - viewed 812 times.)
0x007efurieoldant.spr
(97.38 KB - downloaded 392 times.)
0x007efurieoldant.spr
(97.38 KB - downloaded 392 times.)
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CrackBaby
Orc Boy
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Posts: 42
Re: New Dark Elf sprite files
«
Reply #53 on:
April 27, 2017, 10:24:31 PM »
No those sprites are fine already.
It all looks pretty good for now... I'm nearly finished testing out the custom enemies for the Single Player missions and then the kit is ready for release so you can test it out or add your own touch to it if you'd like to improve a few aspects.
Thanks for your help! One person can make change but together we can make a difference.....
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CrackBaby
Orc Boy
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Posts: 42
Re: New Dark Elf sprite files
«
Reply #54 on:
April 28, 2017, 01:37:18 PM »
So I've tested it using the new levels on Dark Omen 2 Mod however it crashes on the 3rd level.
Problem is.... I'm not sure which is the third level because DO2 Mod starts of at Battle 06_01 and then 06_02 haha....
Will send Olly a message and see if he can help me out with the level orders just so I can tweak whatever army is missing and crashing at that point.
So far looks really good though... would be easier if the troops weren't locked into deployment so they could be placed but I'll ask Olly that as well.
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illidan
Developer
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Posts: 298
Re: New Dark Elf sprite files
«
Reply #55 on:
April 28, 2017, 02:00:46 PM »
dark elves possible banners
montage en cours.bmp
(1196.54 KB - downloaded 393 times.)
montage en cours.bmp
(1196.54 KB - downloaded 393 times.)
montage en cours.png
(263.38 KB, 589x520 - viewed 796 times.)
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olly
Global Spokesperson
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Posts: 2301
Re: New Dark Elf sprite files
«
Reply #56 on:
April 28, 2017, 07:32:04 PM »
Nice banners Illidan, I will add them in thanks
There is no mission 3 yet as B6_01 & B6_02 are the first mod maps that were used to prove new maps can be added, so mission 3 just begins the original game until we add all the other maps for campaigns to use.
Therefore you require an original whtmg.txt
http://forum.dark-omen.org/tools/mod-selector-t1118.0.html
placed in
C:\Program Files (x86)\Dark Omen\Mods\Dark Omen 2
which will just play the original game maps or equally if you don't even have a whtmg.txt file present.
All units are deployed to allow us to inspect their new sprites, banners, shields and 3d heads. Change PLYR_ALL.ARM with Wh32Edit to not auto deploy all the characters. Remember this is a mod map template which saves fans the hassle of having to add a lot of their own BTB deployment data, so it's prebuilt if they need to deploy any number up to the max and can instead control the amount via PLYR_ALL.ARM
C:\Program Files (x86)\Dark Omen\Mods\Dark Omen 2\GAMEDATA\1PARM
ps. the Dark Omen 2 mod adds the following lines in to the original whtmg.txt to add B6_01 & B6_02 maps which is a modified copy of the original first 2 missions but with the map name changed
LABEL sub_Chapter1
ChooseInit
PlayMovie "[MOVIES]\Info_eng.tgq"
AddUnit 1
AddUnit 2
AddUnit 3
AddUnit 4
AddMagic 12
ForceUnit 1
SetDeafultSaveName "Dark Elves"
Deploy
Battle "B6_01" 21
InitDebrief 0 1
GOSUB sub_Debrief
SetDeafultSaveName "Trading Post 2"
REPEAT
MeetingPoint "[PICTURES]\m_empc.bmp" MP_TradingPost2
GOSUB sub_MeetingWait
ReadVariable var_21
UNTIL == 2
SetMusic "eerie9.fsm"
TravelMap "[MAPS]\m1_eng.bmp" "[MAPS]\Towns.spr" "[GAMEFLOW]\ch1_all.dot" 0 0 700 500 0 700 500
SetDeafultSaveName "Altdorf 1"
REPEAT
MeetingPoint "[PICTURES]\m_impcrt.bmp" MP_Altdorf1
GOSUB sub_MeetingWait
ReadVariable var_21
UNTIL == 2
ChooseInit
PlayMovie "[MOVIES]\Info_eng.tgq"
AddUnit 1
AddUnit 2
AddUnit 3
AddUnit 4
AddMagic 12
ForceUnit 1
SetDeafultSaveName "Fortress"
Deploy
Battle "B6_02" 21
InitDebrief 0 1
GOSUB sub_Debrief
SetDeafultSaveName "Trading Post 3"
REPEAT
MeetingPoint "[PICTURES]\m_empc.bmp" MP_TradingPost2
GOSUB sub_MeetingWait
ReadVariable var_21
UNTIL == 2
SetMusic "eerie9.fsm"
TravelMap "[MAPS]\m1_eng.bmp" "[MAPS]\Towns.spr" "[GAMEFLOW]\ch1_all.dot" 0 0 700 500 0 700 500
SetDeafultSaveName "Altdorf 1"
REPEAT
MeetingPoint "[PICTURES]\m_impcrt.bmp" MP_Altdorf1
GOSUB sub_MeetingWait
ReadVariable var_21
UNTIL == 2
«
Last Edit: April 28, 2017, 11:02:44 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
CrackBaby
Orc Boy
Offline
Posts: 42
Re: New Dark Elf sprite files
«
Reply #57 on:
April 29, 2017, 12:13:06 AM »
Wow those banners look good!
Thanks Olly.... yeh I figured that .txt had something to do with it.
Might be time to send over some files for you guys.....
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CrackBaby
Orc Boy
Offline
Posts: 42
Re: New Dark Elf sprite files
«
Reply #58 on:
April 29, 2017, 08:53:20 AM »
Ok so really weird... was trying to create a new campaign using other templates such as Undead/Skaven Mod and even Wood Elves however sprites worked, banners worked it's just once I changed xSlots.txt name all units in the deployment shield had Orc Arr'r Boyz flags instead and when clicked it crashed.
So the only change that triggered that was a name change of existing unit in xSlots.txt. Is there somewhere else referring to that exact name in coding etc? Just found that to be strange.
I'll upload all existing sprites tonight so the Dark Elf Army sprites, xSlots with descriptions etc, banners (definitely to be replaced if possible) and book profile images (didn't really make any changes here).
Will see how I go with the DO2 Mod and finding the error that crashed that because I had it all working quite well. I'll just need to go through trial and error, testing to debug what's crashing it at that point.
Thanks for all your help so far
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olly
Global Spokesperson
Offline
Posts: 2301
Re: New Dark Elf sprite files
«
Reply #59 on:
April 29, 2017, 01:35:09 PM »
All other mods such as Cuthalion's excellent Wood Elves and Undead/Skaven campaigns were created before all mods tools were completed and added in the Dark Omen 2 standard template mod which also includes Multiplayer. Therefore they have different xslot entries names etc, so can not easily be updated hence the need for the Dark Omen 2 standard template mod for fans to use. Feel free to clone any mod as your starting point.
«
Last Edit: April 29, 2017, 04:01:00 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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