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Author Topic: New Dark Elf sprite files  (Read 49824 times)
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CrackBaby
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« Reply #45 on: April 27, 2017, 12:59:30 AM »

Cool as... I'll have a go with the other Sprite compiler later today and keep you posted
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CrackBaby
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« Reply #46 on: April 27, 2017, 04:39:42 AM »

No idea where to get the rdose program downloaded.
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CrackBaby
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« Reply #47 on: April 27, 2017, 04:41:48 AM »

Ok I found it:
http://forum.dark-omen.org/2d-sprites/sprites-t190.0.html

Do the backgrounds on those sprite strips need to be the green colour and not the darker colour?

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CrackBaby
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« Reply #48 on: April 27, 2017, 04:51:15 AM »

Now these guys look real good... I've still got the Black Guard sprite from DO2 Mod so I switched yours over to Har Ganeth Executioners and kept the original Black Guard as that but looks real good.

The corsairs are awesome as well but I forgot to get a screenshot.



* screenshot.jpg (170.57 KB, 640x480 - viewed 597 times.)
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illidan
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« Reply #49 on: April 27, 2017, 08:01:20 AM »

cool could you send me the dark elve ballista sprite I think it is the first time I see this sprite Smiley
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olly
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« Reply #50 on: April 27, 2017, 08:18:45 AM »

I made the Dark Elves ballista sprite from the Mark Of Chaos model and is in the Dark Omen 2 mod sprite folder but still requires its destroyed frames, also notice how it fires twice as quick as a normal one as it's a repeator.

CrackBaby, remember about the Rule books for Banner, shields and inspirational troop description & stats (Illidan can link to more recent editions in the post below please)

http://forum.dark-omen.org/tavern/warhammer-table-top-rule-books-t367.0.html

* 070DarkElfRepeaterBoltThrower.spr (101.55 KB - downloaded 357 times.)



* DarkElves.jpg (273.06 KB. 647x931 - viewed 690 times.)



* DarkElves2.jpg (178.48 KB. 782x529 - viewed 682 times.)

* 070DarkElfRepeaterBoltThrower.spr (101.55 KB - downloaded 357 times.)
« Last Edit: April 27, 2017, 01:19:45 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
CrackBaby
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« Reply #51 on: April 27, 2017, 10:36:46 AM »

Yeh I've got everything adjusted as well as I could in terms of stats, bonuses, always pursue, fear and so on... just working out unit costs based on this:
http://forum.dark-omen.org/troops/troop-replacement-cost-formulas-t881.0.html

Got the banners set, got the Book profiles done but didn't go all the way with the images but still looks pretty damn decent now.

I'll compile it all as a package once I've completed the remaining items:
  • Troops replacement costs
  • Enemy units
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illidan
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« Reply #52 on: April 27, 2017, 02:36:26 PM »

did I need to resize this sprite or is ok


* furie.png (43.56 KB. 480x720 - viewed 707 times.)


* 0x007efurieoldant.spr (97.38 KB - downloaded 351 times.)



* 0x007efurieoldant.spr (97.38 KB - downloaded 351 times.)
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CrackBaby
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« Reply #53 on: April 27, 2017, 10:24:31 PM »

No those sprites are fine already.

It all looks pretty good for now... I'm nearly finished testing out the custom enemies for the Single Player missions and then the kit is ready for release so you can test it out or add your own touch to it if you'd like to improve a few aspects.

Thanks for your help! One person can make change but together we can make a difference.....
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CrackBaby
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« Reply #54 on: April 28, 2017, 01:37:18 PM »

So I've tested it using the new levels on Dark Omen 2 Mod however it crashes on the 3rd level.

Problem is.... I'm not sure which is the third level because DO2 Mod starts of at Battle 06_01 and then 06_02 haha....

Will send Olly a message and see if he can help me out with the level orders just so I can tweak whatever army is missing and crashing at that point.

So far looks really good though... would be easier if the troops weren't locked into deployment so they could be placed but I'll ask Olly that as well.
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illidan
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« Reply #55 on: April 28, 2017, 02:00:46 PM »

dark elves possible banners

* montage en cours.bmp (1196.54 KB - downloaded 341 times.)



* montage en cours.bmp (1196.54 KB - downloaded 341 times.)

* montage en cours.png (263.38 KB, 589x520 - viewed 695 times.)
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olly
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« Reply #56 on: April 28, 2017, 07:32:04 PM »

Nice banners Illidan, I will add them in thanks

There is no mission 3 yet as B6_01 & B6_02 are the first mod maps that were used to prove new maps can be added, so mission 3 just begins the original game until we add all the other maps for campaigns to use.

Therefore you require an original whtmg.txt

http://forum.dark-omen.org/tools/mod-selector-t1118.0.html

placed in

C:\Program Files (x86)\Dark Omen\Mods\Dark Omen 2

which will just play the original game maps or equally if you don't even have a whtmg.txt file present.


All units are deployed to allow us to inspect their new sprites, banners, shields and 3d heads. Change PLYR_ALL.ARM with Wh32Edit to not auto deploy all the characters. Remember this is a mod map template which saves fans the hassle of having to add a lot of their own BTB deployment data, so it's prebuilt if they need to deploy any number up to the max and can instead control the amount via PLYR_ALL.ARM

C:\Program Files (x86)\Dark Omen\Mods\Dark Omen 2\GAMEDATA\1PARM

ps. the Dark Omen 2 mod adds the following lines in to the original whtmg.txt to add B6_01 & B6_02 maps which is a modified copy of the original first 2 missions but with the map name changed

LABEL sub_Chapter1
    ChooseInit
    PlayMovie "[MOVIES]\Info_eng.tgq"
    AddUnit 1
    AddUnit 2
    AddUnit 3
    AddUnit 4  
    AddMagic 12
    ForceUnit 1
    SetDeafultSaveName "Dark Elves"
    Deploy
    Battle "B6_01" 21
 InitDebrief 0 1
    GOSUB sub_Debrief
    SetDeafultSaveName "Trading Post 2"
    REPEAT
        MeetingPoint "[PICTURES]\m_empc.bmp" MP_TradingPost2
        GOSUB sub_MeetingWait
        ReadVariable var_21
    UNTIL == 2
    SetMusic "eerie9.fsm"
    TravelMap "[MAPS]\m1_eng.bmp" "[MAPS]\Towns.spr" "[GAMEFLOW]\ch1_all.dot" 0 0 700 500 0 700 500
    SetDeafultSaveName "Altdorf 1"
    REPEAT
        MeetingPoint "[PICTURES]\m_impcrt.bmp" MP_Altdorf1
        GOSUB sub_MeetingWait
        ReadVariable var_21
    UNTIL == 2
ChooseInit
    PlayMovie "[MOVIES]\Info_eng.tgq"
    AddUnit 1
    AddUnit 2
    AddUnit 3
    AddUnit 4
    AddMagic 12
    ForceUnit 1
    SetDeafultSaveName "Fortress"
    Deploy
    Battle "B6_02" 21
 InitDebrief 0 1
    GOSUB sub_Debrief
    SetDeafultSaveName "Trading Post 3"
    REPEAT
        MeetingPoint "[PICTURES]\m_empc.bmp" MP_TradingPost2
        GOSUB sub_MeetingWait
        ReadVariable var_21
    UNTIL == 2
    SetMusic "eerie9.fsm"
    TravelMap "[MAPS]\m1_eng.bmp" "[MAPS]\Towns.spr" "[GAMEFLOW]\ch1_all.dot" 0 0 700 500 0 700 500
    SetDeafultSaveName "Altdorf 1"
    REPEAT
        MeetingPoint "[PICTURES]\m_impcrt.bmp" MP_Altdorf1
        GOSUB sub_MeetingWait
        ReadVariable var_21
    UNTIL == 2
« Last Edit: April 28, 2017, 11:02:44 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
CrackBaby
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« Reply #57 on: April 29, 2017, 12:13:06 AM »

Wow those banners look good!

Thanks Olly.... yeh I figured that .txt had something to do with it.

Might be time to send over some files for you guys.....
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CrackBaby
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« Reply #58 on: April 29, 2017, 08:53:20 AM »

Ok so really weird... was trying to create a new campaign using other templates such as Undead/Skaven Mod and even Wood Elves however sprites worked, banners worked it's just once I changed xSlots.txt name all units in the deployment shield had Orc Arr'r Boyz flags instead and when clicked it crashed.

So the only change that triggered that was a name change of existing unit in xSlots.txt. Is there somewhere else referring to that exact name in coding etc? Just found that to be strange.

I'll upload all existing sprites tonight so the Dark Elf Army sprites, xSlots with descriptions etc, banners (definitely to be replaced if possible) and book profile images (didn't really make any changes here).

Will see how I go with the DO2 Mod and finding the error that crashed that because I had it all working quite well. I'll just need to go through trial and error, testing to debug what's crashing it at that point.

Thanks for all your help so far Smiley
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olly
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« Reply #59 on: April 29, 2017, 01:35:09 PM »

All other mods such as Cuthalion's excellent Wood Elves and Undead/Skaven campaigns were created before all mods tools were completed and added in the Dark Omen 2 standard template mod which also includes Multiplayer. Therefore they have different xslot entries names etc, so can not easily be updated hence the need for the Dark Omen 2 standard template mod for fans to use. Feel free to clone any mod as your starting point.





« Last Edit: April 29, 2017, 04:01:00 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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