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Wizzards have to make Suicide?
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Topic: Wizzards have to make Suicide? (Read 2757 times)
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Jeronimo
Night Goblin Shaman
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Posts: 508
Re: Wizzards have to make Suicide?
«
Reply #30 on:
January 16, 2010, 09:05:43 AM »
"Raise the Dead" is a Dark Spell and "Raise the Topic" is just my phrase.
Enough of rhymes, time to read, what i have in mind.
BIND:
The problem here is the Abuse of Strong Wizards.
When a player writes this,
Strong Wizard won’t be able to stay far from your regiments.
He will have to be at 2 charge distance (move 4) or 1 charge distance (move 6) as maximum.
When is written must move straight to your closest regiment (no need to do false charges).
Once he is inside, he can’t go out, and if the regiment he is attached to is defeated or retreats from battle (white flag), he must move towards closest remaining regiments.
Can use Items and cast whatever he has, included teleport, but just
around your actual bounds.
Wizards with BIND are allowed to pass from regiment to regiment (Chain Move), this means to walk around 2 or 3 regiments which are near each other. Although he will be able to teleport, will be only around the regiment he is attached at moment (or attached chain).
Conditions:
You must have
5 or less Army’s Regiments
. Enemy’s Wizard must be
4 Skulls Level.
Clarification:
“Retreating Regiments with White Flag” and Zombies of “Raise the Dead” don’t count as owned Regiments. This way, players can write BIND only once per battle.
Bad or nice, tell me why, dont forget, to draw a smile
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Ghabry
Developer
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Posts: 848
Re: Wizzards have to make Suicide?
«
Reply #31 on:
January 16, 2010, 01:48:24 PM »
Ok but at first I want that you add a "Follow regiment" function to the Dark Omen Engine...
Smile for you:
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Jeronimo
Night Goblin Shaman
Offline
Posts: 508
Re: Wizzards have to make Suicide?
«
Reply #32 on:
January 19, 2010, 01:10:47 AM »
At least is better than Hit & Walk. Can cast magic/use items only if is at close range.. i ll write it better later.
BIND: This means, you cant cast/activate anything if u are far from enemy... that's would be enough.
Normal behaviour for wizard, except that needs to be close if u want to use him (inlcluded his items, no matter the range of Osiris for example).
About going straight to enemy... well, we cant remove that part
(bothersome rule).
Im still cleaning some details about BUG word.. to make it simpler.
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