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2011  Warhammer Dark Omen Community / Tavern / Re: any1 wanna play Myth 2? lets make a Scrimish on: June 20, 2009, 05:58:34 PM
Excellent Game and although Different from Dark Omen, still quality.

I have the Vietnam Mod Green Berets that came with a free copy of Myth 2 from the Shops!

http://reviews.cnet.com/pc-games/green-berets-pc/4505-9696_7-30989324.html







I think it came with the Map Editor Tool kit as well but I will have to check.

Smiley

 
I know Mikademus has great plans to include this in WARTBED and can

probably post u some links to their Community, as they have their Source Code.

Smiley
2012  Warhammer Dark Omen / Singleplayer / Re: few questions regarding mechanics DO on: June 18, 2009, 09:05:43 PM
I have also compared Shadow of the Horned Rat Stats

and they are also 4th Edition (1992) Stats. I closely examined

common Units to Dark Omen and SOTHR, such as Wood Elf

Archers, Empire Greatswords, Treeman, Orc Boyz and Orc Biguns

and they also share 4th Edition identical Stats.


Now that I own both 4th Edition (1993) and 5th Edition (1996)

Skaven Books, thier Stats don't alter from 4th to 5th editions either.

Which is why they are grouped as 4th/5th as they share same stats

but introduce new Magic (Magic Boxset 1996 5th Edition) and introduce new

stuff, as well as Army Books for Lizardmen and Dogs of War and even Vampire Counts (1999),

the last 5th Edition Book.


(If we ever want to add these ourselves, then the Books provide the perfect Stats lists for us)
 
http://forum.dark-omen.org/tavern/table-top-rule-books-on-ebay-t367.0.html

Smiley
2013  Warhammer Dark Omen / Singleplayer / Re: few questions regarding mechanics DO on: June 18, 2009, 03:22:23 PM
I have all Rule Books from 2nd 1984 to 5th 1998

and Dark Omen is 4th as 3rd has completely different Stats.

3rd edition Skeleton Warriors have a WS of 33 etc..

4th Edition Undead stats are indentical to Dark Omen.



****UPDATE****

The common Troops of Dark Omen and 3rd Edition

do indeed share the same Stats.

Smiley
2014  Modifications / Campaigns / Re: Dwarf Campaign on: June 17, 2009, 08:58:25 PM
Origins of Lizardmen in 5th Edition,

http://en.wikipedia.org/wiki/Warhammer_Fantasy_Battle


"The fifth edition, released in 1996, re-introduced the Bretonnian forces, which had been left out of the 4th edition, and re-worked the Slann heavily to create the Lizardmen armies".


But I will check in my Lizardmen 5th Edition Rule book.

Smiley

2015  Warhammer Dark Omen / Multiplayer / Re: Battle pictures on: June 17, 2009, 08:25:31 PM
A really Close Game against Marvin's Crossbowmen,



But he Won!

Smiley

2016  Warhammer Dark Omen Community / Introduction / Re: Yet another introduction on: June 15, 2009, 09:37:39 PM
Good to have you back,

Smiley
2017  Warhammer Dark Omen / Tournaments / Re: Timezones/Where do I live? on: June 14, 2009, 09:06:35 PM
Thank God I Live in the UK

Smiley

2018  Warhammer Dark Omen / Rules and Standards / Re: 9000 gc ruleset on: June 14, 2009, 02:46:30 PM
Although in Favour of Mikademus' Ruleset, I can elaborate.

"Only thing that i dont like is the 1 attack and 1 defense army
 What defines an attack army and a defense army?"

You do..The Player
As a way of balancing Unbalanced Maps, such as Blighted Towers, Loren Lake, when the Host, inherits the more defensive Position. I feel as the Opponent I should attack and therefore be WISER to bring in a more offensive army, as next round I will be hosting(in his position) and will probably use my more defensive army, although I will be free to attack if I so desire.

The Host shouldn't be expected to give up their Natural defensive position,
on unbalanced Maps, especially if the opponent sets his troops as far back as possible and takes in a defensive Army of say Artillary pieces then it becomes a stand off, of out of range artillary pieces and no i havent suffered from this a great deal it just defines better game play and avoids any potential, while i am Publishing my Simple Rule set and ammending The Gentlemen's Agreement.  


There are of course individual instances that can be proved for and against this but in our 1 Round Tournaments, we have 1 army per race,so it must be an all rounder amry, as U dont know if it is to be used in defense or attack,(unless u choose your Races to be defense or attack) then facing the host in his defensive position seems unfair. Although we do use the most balanced maps, this applies for normal Battles when we play and use all maps and hopefully to allow more Maps in Tournament Variations.


"How do you make a defensive army if only 1 artillery and bowmen is allowed anyway? they will be more or less like the offensive armies anyway."

Upto the Player but 1 Cannon, 1 Mortor, 1 Elven Archer, 2 Imperial Bowmen ,2 Crossbowmen, if you are that way inclined and it is upto the player(advisable) if they want to Select and bring in a more Offensive Army( less out of range Artillary and more Hand to Hand Units or Cavarly -what ever the Player's, personal choice is), if they know they are likely to have to Attack the Host in his Natural Defensive Position. Unless you want to deploy your troops as far back as possible and wait until he becomes bored and Gives up his Natural Defensive Position to come and attack you instead.


"Humans will use elven bowmen and mortars in big numbers, orcs will use lobbers"

Thats exactly what I am trying to avoid, having to Attack the Host's Troops that are sat on their Hill waiting for me to March towards them, into his Multiple Mortors/Lobbers/Elven Archers.If you ever played Rome Total War Series Online Multiplayer its a real problem when having equal amounts of Units- Sun Tzu).  


"In my mind a tournament ruleset should be one of equal opportunity for all players, best achived by a simple non restraining ruleset"
      

The only restraints for new members to remember are-

1) Only 2 units of Same type allowed -Except weak Goblins etc

2) Only 1 Super Unit of Same type allowed-1BGK,1Cannon,1Mortor,1ElvenArcher

Then ammendments to Gentlemens Rules to avoid stand offs and balance maps
that surely offer more Freedom to pick a more Suitable Army.



"If you like very specific rules and defensive/offensive scenarios then i recommend Conquest where these things happen automaticly as part of the game play"


Its sadly dictated by the maps.

http://forum.dark-omen.org/maps/loren-lake-deployment-zones-t172.0.html


Hopefully that demonstrates that instead of changing Deployment zones we can simply "Advise" players to have 2 armies per Race saved, for them to choose from, depending on the Map that they ideally take turns Hosting on.  
In practice, playing on the more unbalanced Maps, what would happen when the Host always wins, even when players take turns Hosting in the Defensive Position, so always 1-1 what happens next? Rome Total War Series made Historic Battles where sides were unequal to compensate. However, to get to this extreme we would have played all Maps, using 2 armies per Race and through Experience, noted the maps and when faced with the decision to never use them or to create alternate ideas/concepts,such as Scenarios, I personally think there will only be a few Extremely unbalanced Maps, when using the "2 Armies" which is why I created the idea.


In simple terms, when in the Lobby and you see the HOST pick his Map you have the ability to select a more appropriate army. The other Extreme to this is that we would know which Map and Race we Face and create an army, based on this intelligence but Time restraints make this impracticle.

As I prefer to see all members playing non Tournament Battles using Tournament Rules,for perfect Practice and Balancing, we either keep playing on the most balanced Maps or enjoy the vast majority of other Maps by being prepared to take in a more suitable army.  


Smiley

2019  Warhammer Dark Omen Community / Introduction / Re: Hi all :)! on: June 14, 2009, 01:23:55 PM
Welcome!

Good to see more of my Polish friends Joining...

http://darkomen.blitz-art.com/strona/index.php


Great Time to Join - New Mods, Maps, Units, Campaigns

and Monthly Tournaments.


Smiley

2020  Warhammer Dark Omen Community / Introduction / Re: yours sincerely, on: June 11, 2009, 02:54:46 PM
Howdy!

Smiley
2021  Warhammer Dark Omen / Rules and Standards / Re: 9000 gc ruleset on: June 04, 2009, 11:43:42 PM
Very True I forgot!

Especially since I have been reading all those Rule books and thinking I would like to see the use of Warhammer Rules

Core, Character and Rare etc that Mikademus' 9k Ruleset already implements.

Great Topic for Disucssions!


Smiley
2022  Warhammer Dark Omen / Rules and Standards / Re: 9000 gc ruleset on: June 04, 2009, 11:16:32 PM
I would like to see my Original simple Rule Set of

1) No more than 2 of same units (except Goblins etc)

2) No more than 1 Super Unit (Black Grail, Vampire(Mages), Artillary - 1 Mortor , 1 cannon etc and Elven Archers


All to be discussed and enhanced but also offers freedom to Buy Items and Armour Levels

which means Vampire/Mages and Pistoliers are Free to battle if last Unit, as opponent should have Anti Items.

I would make the Host always Deploy first and each Player should have 2 armies per Race,

1 Attack and 1 Defensive

and players should Ideally take turns Hosting on the same Map to allow maximum fairness, where possible.


Smiley
2023  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Re: Blood Bowl on: June 02, 2009, 08:52:26 PM
Looks Great and Lots of Fun!




Smiley


I'm an old hand at the Speed Ball series and

Dead Ball Zone, so will gladly see you on the Field.

Smiley
2024  Modifications / 2D Sprites / Re: armie book images on: May 31, 2009, 12:42:15 AM
Very Good!

Smiley
2025  Warhammer Dark Omen / Tournaments / Re: Tournament May on: May 30, 2009, 08:38:19 PM
Thanks to all for organising and playing

and of course DjLeBomb for Factions,

Good games

Smiley

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