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1801  Warhammer Dark Omen Community / Introduction / Re: Greatings my Lords on: February 14, 2010, 01:21:42 AM
Luckily, both the Dark Omen Spanish Manual and the Spanish Audio have been recovered, thanks to

gatovaca17 - Audio Files

and

LordBrapus (Iterion) - Manual/book

So best to message them

Smiley

1802  Modifications / 2D Sprites / Idle Sprite Animations on: February 11, 2010, 12:22:11 PM
Some Sprites have Idle Sprite Animations like the Flames of the Undead Screaming Skull Catapult and possibly Steam Tank and Goblin Fanactics.

Watch my old Webcam Vid of Dark Omen running in Full 3D Mode and skip to 58:00mins

http://www.ustream.tv/recorded/1306976



When stationary the Flames are still animated even though the sprite is not moving - so us mod team are investigating how to replicate this for possible new sprite animations, to use for the Flicking Tongue of a Wyvern,when stood still or even the Plume of Helmet in the Breeze etc.. it would allow many possibilties to enhance and make more detailed Characters. For now though, simply re-use the original Screaming Skull sprite for testing, until we crack it.

Smiley

1803  Warhammer Dark Omen / Singleplayer / Re: Chapter 3: Way to Talabheim on Worldmap on: February 11, 2010, 12:08:39 PM
Nice!

Smiley

1804  Warhammer Dark Omen Community / Introduction / Re: Greatings my Lords on: February 08, 2010, 11:33:36 PM
Welcome,

Great Time to Join - New Mods and Montly Tournaments

Please check out our Downloads section -

http://en.dark-omen.org/downloads/1.-modding-tools/index.html

Luckily thanks to our fantastic Mod team we have accomplished alot-

1) All original 28 Maps into Multiplayer
http://en.dark-omen.org/downloads/view-details/2.-modifications/1.-maps/map-patch.html

2) New Single player and Online Campaigns
http://en.dark-omen.org/downloads/2.-modifications/4.-campaigns/1.-singleplayer/index.html
http://forum.dark-omen.org/campaigns-b36.0/

3) Deploy upto 39 units in total 19v19 or 25v14 combinations etc..
http://forum.dark-omen.org/troops/fighting-with-25-regiments-t463.0.html

4) New Units and Armies -Work in Progress
http://forum.dark-omen.org/dark-omen-expanded-b50.0
http://forum.dark-omen.org/sprites-b26.0/

5) Unit/Sprite Editors
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/3.-sprite-editors/rdose.html

6) Unit/Stats Editors
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/2.-army-editors/wh32edit.html

7) Audio Convertors
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/sad/mad-audio-converter.html

8 ) Blender 3D model Convertors for maps and Scenary
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/darkomen-m3d-to-blender-converter.html

9) Map Text and BTB Editors -to allow future new custom maps
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/btb-editor.html
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/dark-omen-projects-source-archive.html

10)XP/Vista/Win7 Game and Multiplayer Online Fixes and even Full 3d Mode
http://forum.dark-omen.org/help-section-b7.0/

Also including Mikademus' own RTT Game Engine Project- WARTBED
http://wiki.dark-omen.org/do/Wartbed:Bright_Portents

and Darkmancer's Necrominicon Game Engine Project
http://forum.dark-omen.org/news/necrominicon-t648.0.html;msg6210#new

Exciting Times indeed!


Smiley


1805  Warhammer Dark Omen Community / News / Re: Three years Dark Omen Fansite on: February 08, 2010, 11:24:20 PM
Just gets better and better!

Smiley

1806  Warhammer Dark Omen / Rules and Standards / Re: Fair Omen 2010 on: February 02, 2010, 07:40:04 PM
Sounds Cool!

Thanks

Smiley


1807  Warhammer Dark Omen / Tournaments / Re: Tournament January 2010 on: February 02, 2010, 02:24:55 PM
They both ended up with the same amount of points, so have to play a rematch decisive game.

Smiley

Then we can start to congratulate Wkurwiony on creating a great Ruleset, once the Winner has been decided.


1808  The Remake Project / OMG WARTBED / Re: New Year's Updates on: February 01, 2010, 12:05:23 AM
Sounds like a great foundation to create such a fully moddable RTT game engine.

Keep up the Fanstatic work!

Smiley

1809  Warhammer Dark Omen Community / Tavern / Re: Dark Omen TV Live in Full 3D on XP! on: January 30, 2010, 06:10:51 PM
Tournament Jan 2010


http://www.ustream.tv/channel/darkomen-map-1


Smiley


1810  Modifications / Tools / Re: Modding with Wh32edit Uniteditor on: January 28, 2010, 10:40:07 PM
Nice!

Smiley
1811  Warhammer Dark Omen / Tournaments / Re: Tournament January 2010 on: January 26, 2010, 07:40:51 PM
Confirmed!

'Ere We Go!                                                      


Waaaaaaaaaaaaaaaaaaaagh!


Smiley




Kill 'Em All!

1812  Warhammer Dark Omen Community / Introduction / Re: hello people on: January 16, 2010, 10:28:28 PM
Hi Welcome,

and as Warhammerfreak mentions, its a Great Time to Join - New Mods and Montly Tournaments

Please check out our Downloads section -

http://en.dark-omen.org/downloads/1.-modding-tools/index.html

Luckily thanks to our fantastic Mod team we have accomplished alot-

1) All original 28 Maps into Multiplayer
http://en.dark-omen.org/downloads/view-details/2.-modifications/1.-maps/map-patch.html

2) New Single player and Online Campaigns
http://en.dark-omen.org/downloads/2.-modifications/4.-campaigns/1.-singleplayer/index.html
http://forum.dark-omen.org/campaigns-b36.0/

3) Deploy upto 39 units in total 19v19 or 25v14 combinations etc..
http://forum.dark-omen.org/troops/fighting-with-25-regiments-t463.0.html

4) New Units and Armies -Work in Progress
http://forum.dark-omen.org/dark-omen-expanded-b50.0
http://forum.dark-omen.org/sprites-b26.0/

5) Unit/Sprite Editors
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/3.-sprite-editors/rdose.html

6) Unit/Stats Editors
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/2.-army-editors/wh32edit.html

7) Audio Convertors
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/sad/mad-audio-converter.html

8 ) Blender 3D model Convertors for maps and Scenary
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/darkomen-m3d-to-blender-converter.html

9) Map Text and BTB Editors -to allow future new custom maps
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/btb-editor.html
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/dark-omen-projects-source-archive.html

10)XP/Vista/Win7 Game and Multiplayer Online Fixes and even Full 3d Mode
http://forum.dark-omen.org/help-section-b7.0/

Also including Mikademus' own Amazing RTT Game Engine Project- WARTBED
http://wiki.dark-omen.org/do/Wartbed:Bright_Portents

and Darkmancer's Necrominicon Game Engine Project
http://forum.dark-omen.org/news/necrominicon-t648.0.html;msg6210#new

Exciting Times indeed!


Smiley


1813  Warhammer Dark Omen / Tournaments / Re: Tournament January 2010 on: January 14, 2010, 01:03:32 PM
I'd like to sign up for the tornament please.


I'd like to suggest a possible ruleset too.

7K
Empire & Undead may only have 1 of any unit type.
Green skin may only have 2 of any unit tpe.

Exception, undead may have any number of zombies.

Items allowed Grudebringer Sword, the book of spells.  The greenskins may have morks war banner.

No unit with a movement speed greater than 4 may pick up or equipe any item.

* 4 is the moving speed of foot troops, units with fast movement are ogres, elves, vampire, & cavalry.

Players choose 2 races and create a 7k army for each.

Each player fights every over player 4 times. Once hosting with each army, once connecting with each army.

Each player must use a different race to fight the other.

Disconnects count as a draw unless both players agree the winner was obvious.

Any games unable to take place due to failing to host/connect count as a draw. *

2 Maps are chosen by mutual consent, each must be hosted and connected to by each party.*

Each player receives 2 points for a winning a round of 4 games, 1 point for a draw.



Sorry I didn't read this before but Excellent Ruleset, I will certainly vote for this sometime as very close to how I used to play many Years ago before we developed a Point System Ruleset. Your ruleset is very easy for any new members to get to grips with and the concept of playing multiple times could be used to take turns in playing Defensively with a Defensive army perhaps ( to eliminate opponent sitting on their Hill with archers and Arty and expecting us to march slowly upto them, as if they were playing Single player mode with AI).

Smiley

1814  Warhammer Dark Omen / Multiplayer / Re: Special Multiplayer Battle on: January 14, 2010, 12:56:31 PM
Yeah, Classic AI battle vid, we hope one day to have a Co-Op mode but unfortunately any AI becomes controllable automatically, until we can find a solution to this problem. Basically our idea was to have a Huge Undead/Vampire Castle that has Player 1 and Player 2 at different sides of the Map and Player 2 would fight Player 1's additional AI (with Triggers and waypoints) and Player 1 would fight Player2's AI. This would have allowed a Castle Full of Undead AI to be conquered.

Smiley


1815  Warhammer Dark Omen / Singleplayer / Re: SOTHR Game Mechanics- STATS on: January 12, 2010, 10:26:37 AM
Darkmancer recently showed me a great description that explains the Combat Process -

After all of the other phases are completed you go into combat phase in which the player who charges strikes first (only on the first round of combat, after that it is based on initiative). To hit you compare the WS of the fighters. if they are the same the attacker hits on a 4+, if the attackers is 1 or more higher then he/she/it (lol) hits on a 3+. But if the defenders WS is more than twice that of the attackers then the attacker will hit on a 5+.

After you calculate the hits you go into the damage calculation calculation part. In here you compare the attackers Strength to the defenders toughness. If they are even (say S3 and T3) the attacker will wound the defender on a 4+. If the S is 1 higher then the T then the attacker will wound on a 3+, 2 higher will wound on a 2+. if the Strength is lower then the Toughness then the attacker will wound on a 5 or 6 depending on the difference.

and finally for the fun part. Now you need to calculate the Armor save. using dwarfs as an example a typical warrior will get a 3+ save, this is because they have heavy armour, shield, and a hand weapon (which only counts for close combat). after you find out what the Armour save is you will actually raise the number depending on the strength of the attacker a S4 enemy will change an armour save from a 3+ to a 4+.S5 will put you at a 5+. S6 6+. S7 or higher you get no Amour save (ha! ha!).

And last but not least combat resolution. please just read the book 4 that one.

http://forum.dark-omen.org/tavern/warhammer-table-top-rule-books-t367.0.html


Smiley


Also from his research for Necrominicon, Darkmancer has found that in Dark Omen

Combat Rounds last 7 Secs

Missile Rounds last 14 Secs

Magic Rounds last  23 Secs

Smiley
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