However, is the issue that Morgan's voice is used for many Empire Troops "Enenmy Sighted etc.." so if I recorded a Beautiful girls voice, it would cause Morgan to have the same voice, until we can research how to assign different Empire Troops, different voices.
Luckily thanks to our fantastic Mod team we have accomplished alot-
1) All original 28 Maps into Multiplayer 2) New Single player and Online Campaigns 3) Deploy upto 39 units in total 19v19 or 25v14 combinations etc.. 4) New Units and Armies 5) Unit/Sprite Editors 6) Unit/Stats Editors 7) Audio Convertors 8 ) Blender 3D model Convertors for maps and Scenary 9) Map Text and BTB Editors -to allow future new custom maps 10)XP/Vista Game and Online Fixes and even Full 3d Mode
including Mikademus' own Amazing RTT Game Engine Project- WARTBED
Luckily thanks to our fantastic Mod team we have accomplished alot-
1) All original 28 Maps into Multiplayer 2) New Single player and Online Campaigns 3) Deploy upto 39 units in total 19v19 or 25v14 combinations etc.. 4) New Units and Armies 5) Unit/Sprite Editors 6) Unit/Stats Editors 7) Audio Convertors 8 ) Blender 3D model Convertors for maps and Scenary 9) Map Text and BTB Editors -to allow future new custom maps 10)XP/Vista Game and Online Fixes and even Full 3d Mode
including Mikademus' own Amazing RTT Game Engine Project- WARTBED
Cool, it does indeed, it must have been WhEdit that had trouble opening them,
I guess Magic Items can be placed each round, in the deployment zones to re-pick up, could a Magic book also be placed, like Treasure chest to exchange spells, as a not so pretty work around, alternative perhaps?
Alternative -Some of the Units in the DOC111 mod have their Magic directly Hexed onto them, such as Morglum NeckSnapper, a single Orc Boar Boy but with Permanent Morks Banner, ideal for hunting down Wizards. Also DOC111 Volkmar (and Escort) had mixed magic, so has Greenskins 'Ere we go and Bright Wizard's Blast magic, again done by using Hex Editor (Winhex etc..). However, they may not open in WH32edit to be examined, due to being Hexed and you'll have to confirm how well they work in single player.
ps... Editors would be better than just Players, so we could make our own and Save them it the correct Format and i think there are other alternative players out there, if they could also be listed.
How the hell does the wights flee and not fall dead as they flee? They are spose to die like zombies when routed
Dark Omen Manual -
Zombies "Zombies are fresh corpses brought back to life by foul necromancy. Their skill in combat is poor and if forced from hand-to-hand combat the magical bond which sustains them is destroyed and they collapse lifelessly to the ground. Zombies are unnatural creatures which casue fear and are immune to this type of psychology themselves"
Wights "Wights are decayed remains of evil lords, wearing ancient battle gear and re-animated by the power of necromancy. They are armed with magical Wight Blades which can inflict many wounds with a single blow. If forced to flee from hand-to-hand combat their magical bond which sustains them is destroyed and they crumble to dust. Wights are supernatural creatures which casue fear and are immune to this type of psychology themselves"
So are we talking right at the end of the video when 1 Wight dies, then the others happen to get routed a few seconds later and they all collapse(crumble to dust)? Or earlier in the Video when they chase the archers up the Map? Sorry if I am being blind?