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1831  Modifications / Tools / Re: Modding with Wh32edit Uniteditor on: December 08, 2009, 12:23:41 PM
Smiley

So as we all know, we can input our own audio using Rob's Dark Omen Audio Convertor

http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/sad/mad-audio-converter.html


However, is the issue that Morgan's voice is used for many Empire Troops "Enenmy Sighted etc.." so if I recorded a Beautiful girls voice, it would cause Morgan to have the same voice, until we can research how to assign different Empire Troops, different voices.

Smiley


1832  Warhammer Dark Omen / Dark Omen Expanded / Re: Dark Omen Expanded on: December 05, 2009, 06:17:58 PM
Wicked!

Smiley

1833  Warhammer Dark Omen Community / Introduction / Re: hi iam new here on: December 03, 2009, 11:40:34 PM
Hi Welcome!

Great Time to Join - New Mods and Montly Tournaments

For multiplayer see Help section
http://forum.dark-omen.org/help-section/ultimate-multiplayer-connection-fixes-t110.0.html

Smiley


Luckily thanks to our fantastic Mod team we have accomplished alot-

1) All original 28 Maps into Multiplayer
2) New Single player and Online Campaigns
3) Deploy upto 39 units in total 19v19 or 25v14 combinations etc..
4) New Units and Armies
5) Unit/Sprite Editors
6) Unit/Stats Editors
7) Audio Convertors
8 ) Blender 3D model Convertors for maps and Scenary
9) Map Text and BTB Editors -to allow future new custom maps
10)XP/Vista Game and Online Fixes and even Full 3d Mode

including Mikademus' own Amazing RTT Game Engine Project- WARTBED

http://wiki.dark-omen.org/do/Wartbed:Bright_Portents

Exciting Times indeed!


Smiley

1834  Warhammer Dark Omen / Multiplayer / Re: pLan - VPN client on: December 03, 2009, 01:53:21 AM
Looks Great!

Thanks

Smiley
1835  Warhammer Dark Omen / Multiplayer / Re: Hamachi on: December 03, 2009, 01:51:43 AM
Hi Welcome!

Great Time to Join - New Mods and Montly Tournaments

For multiplayer see Help section
http://forum.dark-omen.org/help-section/ultimate-multiplayer-connection-fixes-t110.0.html

Smiley


Luckily thanks to our fantastic Mod team we have accomplished alot-

1) All original 28 Maps into Multiplayer
2) New Single player and Online Campaigns
3) Deploy upto 39 units in total 19v19 or 25v14 combinations etc..
4) New Units and Armies
5) Unit/Sprite Editors
6) Unit/Stats Editors
7) Audio Convertors
8 ) Blender 3D model Convertors for maps and Scenary
9) Map Text and BTB Editors -to allow future new custom maps
10)XP/Vista Game and Online Fixes and even Full 3d Mode

including Mikademus' own Amazing RTT Game Engine Project- WARTBED

http://wiki.dark-omen.org/do/Wartbed:Bright_Portents

Exciting Times indeed!


Smiley


Smiley

1836  Warhammer Dark Omen Community / News / Re: Advent Calendar 2009 on: December 02, 2009, 06:34:45 PM
Very nice Tool/Advent Gift!

Smiley

1837  Modifications / Campaigns / Re: Undead/Evil Campaign on: December 02, 2009, 06:26:36 PM
Cool, it does indeed, it must have been WhEdit that had trouble opening them,



I guess Magic Items can be placed each round, in the deployment zones to re-pick up, could a Magic book also be placed, like Treasure chest to exchange spells, as a not so pretty work around, alternative perhaps?

Smiley

Thnx for the update ->

http://forum.dark-omen.org/tools/modding-with-wh32edit-uniteditor-t339.0.html

Smiley
1838  Modifications / Campaigns / Re: Undead/Evil Campaign on: December 02, 2009, 12:10:43 AM
Alternative -Some of the Units in the DOC111 mod have their Magic directly Hexed onto them, such as Morglum NeckSnapper, a single Orc Boar Boy but with Permanent Morks Banner, ideal for hunting down Wizards. Also DOC111 Volkmar (and Escort) had mixed magic, so has Greenskins 'Ere we go and Bright Wizard's Blast magic, again done by using Hex Editor (Winhex etc..). However, they may not open in WH32edit to be examined, due to being Hexed and you'll have to confirm how well they work in single player.

http://sturmlord.tripod.com/hex.htm

http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/doc111.html

http://wiki.dark-omen.org/do/DO/Magic_Items



Smiley


1839  Modifications / Campaigns / Re: Campaign: RotD Rise of the Dead on: December 01, 2009, 10:06:25 PM
Excellent Wiki and well deserved!

Great to see all the Mod tools combining to create new Gameplay.

Well done bro,

"On behalf of the Dark Omen Community we Thank You!"


Smiley

1840  Modifications / Campaigns / Re: Campaign: RotD Rise of the Dead on: November 30, 2009, 11:11:37 PM
Great Work and nice use of BTB and WH32edit.

At first I completely failed the first mission which this is all about, new gameplay.

Thanks!

Smiley

1841  Modifications / 2D Sprites / Re: armie book images on: November 30, 2009, 01:50:04 AM
Amazing quality, your talents will be most welcomed!

Smiley
1842  Modifications / Tools / Dark Omen Movie Players on: November 29, 2009, 04:23:59 PM
Dark Omen Movie Players  

https://ffmpeg.zeranoe.com/builds/  **2019**

http://keeper.lubie.org/html/dk2_tools_other.php

EA uV/uV2 Video Player


Drag and drop Dark Omen TGQ (from CD) movie files onto playuv to play the Cutscene and Intro/Ending Movies.

I think Nick Goldsworthy went onto make Dungeon keeper after Dark Omen.


Smiley



Also the aaplayer -  1990, Autodesk Animation Player from Byru's Site that plays the Original Developers on the CD /JCT

http://darkomen.blitz-art.com/strona/index.php#

http://forum.dark-omen.org/tavern/original-mindscapeea-dark-omen-developers-t279.0.html

and Microsoft Videdit can play them and convert AVI movie files to .FLC

http://www.earthstation1.com/software.html

Smiley


ps... Editors would be better than just Players, so we could make our own and Save them it the correct Format and i think there are other alternative players out there, if they could also be listed.

http://wiki.dark-omen.org/do/DO/Movie_Format_Players
1843  Warhammer Dark Omen / Tournaments / Re: Tournament November on: November 29, 2009, 03:33:28 PM
How the hell does the wights flee and not fall dead as they flee? They are spose to die like zombies when routed

Dark Omen Manual -  

Zombies
"Zombies are fresh corpses brought back to life by foul necromancy. Their skill in combat is poor and if forced from hand-to-hand combat the magical bond which sustains them is destroyed and they collapse lifelessly to the ground. Zombies are unnatural creatures which casue fear and are immune to this type of psychology themselves"

Wights
"Wights are decayed remains of evil lords, wearing ancient battle gear and re-animated by the power of necromancy. They are armed with magical Wight Blades which can inflict many wounds with a single blow. If forced to flee from hand-to-hand combat their magical bond which sustains them is destroyed and they crumble to dust. Wights are supernatural creatures which casue fear and are immune to this type of psychology themselves"


So are we talking right at the end of the video when 1 Wight dies, then the others happen to get routed a few seconds later and they all collapse(crumble to dust)? Or earlier in the Video when they chase the archers up the Map? Sorry if I am being blind?

Smiley
1844  Warhammer Dark Omen / Tournaments / Re: Tournament November on: November 29, 2009, 02:18:10 PM
Congratulations Flak!  

Smiley


Great Showcase Videos Jim, especially when u get the opportunity to zoom in

Smiley

1845  Warhammer Dark Omen / Multiplayer / Re: New tournament format ? on: November 29, 2009, 02:05:06 PM
Great that your thinking of possible solutions that could help but i personally prefer the 1 night stands....

Smiley
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