Is all this in addition to the push-back rule (which isn't implemented in Dark Omen)?
Na, your "push-back" is the difference of the result. It should be something like : +1 for each kill +1 if you outnumber the opponent +1 if you charge the flank +2 if your charge the rear +1 for each rank in your unit +1 if your "higher" (hill) than the opponent
'Should be something like that, from my experience of DO and the fantasy game.
For the living boys, each point of difference is a point less for the leadership. So if your hallbermen lose the figth by 3, they have have to test on (7-3)=4 with 2 dice. 84% to flee.
Okay, I'll give you an example. 4 swordmen are fighting against 6 skeletons. Swordmen strikes first because, eh, they are faster. They have a WS of 4, and the skeletons a WS of 2. According to the charts, the swordmen have 4 dice (one for each boy), and have to do 3+ to hit (1-2 => miss, 3-6 => in the head o/). They roll 1,3,6,6 3 hits ! Then they have to actually hurt (4+ for each hit), and then the armor (must be a save of 5+, which means 1-4=> a dead 5-6=>that was my shield noob). Well, the swordmen are lucky and killed 3 skeletons. Then the remaining skeletons strike. A WS2, the opponent have a WS of 4, so it's 4+, which is worst than the previous 3+. Well, they still kill one guy. At the end of the round, we must see who's winning the fight. The swordmen has something like 3 points (one for each kill), the skeletons 2 (1 kill, and they outnumber the hummies). The skeletons lose the fight by one. If they was living, theu should test to see a fleeing. But they're not, and they lose an additionnal skel (3-2=1 which is the difference of the 2 fight results). At least, that's how works Warhammer. That should be almost rhe same thing in DO.
If you still don't understand : - learn French and my explanations will be a lot easier to understand :p - learn the rules of Warhammer - don't give a ***** and let me lose with my overrated skeletons
Wrong. To be hit on 5+, you must have twice the WS, +1.
Skels WS2 : attack, defense Vs WS1 : 3+, 4+ (the zombies should have WS1 but since DO is an old version of Warhammer...) Vs WS2 : 4+, 4+ Vs WS3 : 4+, 3+ (that's why humies can kill easily my dear legions ) Vs WS4 : 4+, 3+ (swordmen are worst warriors than halberdmen against the skeletons, same chance to hit, but it's harder to hurt) Vs WS5 : 5+, 3+ (hard time to hit )
maybe Flak had soem reasons on that? (lol, its just a joke) btw, Kypper, i see yoru activity at forum but never played with you (i guess) and u dont participate in conquest. may you advice why