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Author Topic: Mark Of Chaos & Battle March Modding  (Read 3515 times)
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olly
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« on: March 20, 2016, 08:59:39 PM »

Downalod these Mod tools ->

https://www.dropbox.com/s/n27doczut4w3qsd/WMOC_Tools.zip?dl=0


1) Extract the orkdec files (ork_algo.h, orkdec.c, orkdec.exe) and orkdec_files (orkdec_files_loader.exe, orkdec_files.dll, src) into your MoC directory ->

C:\Program Files (x86)\NAMCO BANDAI Games\Warhammer Mark of Chaos

I use Warhammer.exe 1.72 cracked version for MoC or the Editor.exe (Run as Admin in compatibility Mode) to drag onto orkdec_files_loader.exe (Run as Admin) as usual, to generate a typical file such as 56b5dc9a_orkdec_files.txt that lists all the file paths and can later be used in a command prompt to run orkdec.exe and extract the resources.

2) Open a command prompt and CD\ & CD to navigate into your MoC folder and then type ->

orkdec.exe -d Extract data.ork 521b50fd_orkdec_files.txt

which will create a folder called Extract within your MoC directory (the default folder contains texture images to extract using ddswrapper.exe and other folders will contain music/sound files and other great stuff).

I then rename Extract to Extract_DataOrk and then repeat the whole procedure on Data1.ork

orkdec.exe -d Extract data1.ork 521b50fd_orkdec_files.txt

which will create a new Extract folder containing more resources, such as the high\default folder that contains all the 3d model files, to later convert from .gobj to Direct X files such as dwarflord.gobj

3) Make a copy of your entire NAMCO BANDAI folder

C:\Program Files (x86)\NAMCO BANDAI Games\Warhammer Mark of Chaos

and store it somewhere for later, as I now install the Battle March addon and use cracked version 2.14 of Warhammer.exe for BM and extract the new Data2.ork Data3.ork files by typically running a 6 player Skirmish map against the AI, so I can use all the available armies to create a long list of resources etc. I then rename this entire folder to NAMCO BANDAI GamesBM to allow me to copy my MoC NAMCO BANDAI folder back into C:\Program Files (x86)\ if I ever want to use the Editor.exe again as it sadly doesn't work for Battle March.

Ideally we need someone's game Saves so I can ultimately extract everything and share a full text file list of all resources.

Smiley

We have just completed all of our Dark Omen mod tools, so we can now create Dark Omen 2 by adding new 3d maps & scenery, 3d portrait heads and new Warhammer armies of sprites (using the 3d models from Total War mods -Call of Warhammer/Rage of Gods/Sundering and auto-rotating them in fragMotion to produce sprites). Everyone welcome! We are also extracting all of the Warhammer Online resources (10,000 scenery/character models/textures), by using their community's great mod tools, like the modders of the Sundering Total War mod. Then combining it all into Dark Omen, along with the Mark of Chaos/ Battle March textures and models, the same way the Call of Warhammer/Rage of Gods Total War modders.

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
EvgenS
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« Reply #1 on: March 21, 2016, 12:56:33 PM »

Sounds great but I did not get will Dark Omen 2 be based on Total War game? Or Mark of chaos game? Or you just took visual content from those two games and adapted it to native Dark Omen?
I mean battle mechanic of which game will be used for Dark Omen 2?
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/display/DOR/Dark+Omen+REBORN

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olly
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« Reply #2 on: March 21, 2016, 12:59:36 PM »

We're putting them into original Dark Omen

http://forum.dark-omen.org/maps/dark-elve-new-map-t1358.0.html;msg13671#msg13671

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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