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Mark Of Chaos & Battle March Modding
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Topic: Mark Of Chaos & Battle March Modding (Read 2970 times)
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olly
Global Spokesperson
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Posts: 1861
Mark Of Chaos & Battle March Modding
«
on:
March 20, 2016, 08:59:39 PM »
Downalod these Mod tools ->
https://www.dropbox.com/s/n27doczut4w3qsd/WMOC_Tools.zip?dl=0
1) Extract the orkdec files (ork_algo.h, orkdec.c, orkdec.exe) and orkdec_files (orkdec_files_loader.exe, orkdec_files.dll, src) into your MoC directory ->
C:\Program Files (x86)\NAMCO BANDAI Games\Warhammer Mark of Chaos
I use Warhammer.exe 1.72 cracked version for MoC or the Editor.exe (Run as Admin in compatibility Mode) to drag onto orkdec_files_loader.exe (Run as Admin) as usual, to generate a typical file such as 56b5dc9a_orkdec_files.txt that lists all the file paths and can later be used in a command prompt to run orkdec.exe and extract the resources.
2) Open a command prompt and CD\ & CD to navigate into your MoC folder and then type ->
orkdec.exe -d Extract data.ork 521b50fd_orkdec_files.txt
which will create a folder called Extract within your MoC directory (the default folder contains texture images to extract using ddswrapper.exe and other folders will contain music/sound files and other great stuff).
I then rename Extract to Extract_DataOrk and then repeat the whole procedure on Data1.ork
orkdec.exe -d Extract data1.ork 521b50fd_orkdec_files.txt
which will create a new Extract folder containing more resources, such as the high\default folder that contains all the 3d model files, to later convert from .gobj to Direct X files such as dwarflord.gobj
3) Make a copy of your entire NAMCO BANDAI folder
C:\Program Files (x86)\NAMCO BANDAI Games\Warhammer Mark of Chaos
and store it somewhere for later, as I now install the Battle March addon and use cracked version 2.14 of Warhammer.exe for BM and extract the new Data2.ork Data3.ork files by typically running a 6 player Skirmish map against the AI, so I can use all the available armies to create a long list of resources etc. I then rename this entire folder to NAMCO BANDAI GamesBM to allow me to copy my MoC NAMCO BANDAI folder back into C:\Program Files (x86)\ if I ever want to use the Editor.exe again as it sadly doesn't work for Battle March.
Ideally we need someone's game Saves so I can ultimately extract everything and share a full text file list of all resources.
We have just completed all of our Dark Omen mod tools, so we can now create Dark Omen 2 by adding new 3d maps & scenery, 3d portrait heads and new Warhammer armies of sprites (using the 3d models from Total War mods -Call of Warhammer/Rage of Gods/Sundering and auto-rotating them in fragMotion to produce sprites). Everyone welcome! We are also extracting all of the Warhammer Online resources (10,000 scenery/character models/textures), by using their community's great mod tools, like the modders of the Sundering Total War mod. Then combining it all into Dark Omen, along with the Mark of Chaos/ Battle March textures and models, the same way the Call of Warhammer/Rage of Gods Total War modders.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
EvgenS
Orc Boy
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Posts: 40
Re: Mark Of Chaos & Battle March Modding
«
Reply #1 on:
March 21, 2016, 12:56:33 PM »
Sounds great but I did not get will Dark Omen 2 be based on Total War game? Or Mark of chaos game? Or you just took visual content from those two games and adapted it to native Dark Omen?
I mean battle mechanic of which game will be used for Dark Omen 2?
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Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/display/DOR/Dark+Omen+REBORN
"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
Global Spokesperson
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Posts: 1861
Re: Mark Of Chaos & Battle March Modding
«
Reply #2 on:
March 21, 2016, 12:59:36 PM »
We're putting them into original Dark Omen
http://forum.dark-omen.org/maps/dark-elve-new-map-t1358.0.html;msg13671#msg13671
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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