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Author Topic: dark elve new map  (Read 35984 times)
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olly
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« Reply #15 on: March 07, 2016, 02:13:37 PM »

All looks great and I will try tonight to fix the gaps between tiles

Smiley
« Last Edit: March 07, 2016, 08:13:59 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
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« Reply #16 on: March 08, 2016, 12:28:28 AM »

WAR House to Dark Omen   

1) Export .nif as .obj (open nif and immediately export without selecting any part, so it exports all of it)
2) Conver all .dds textures by opening in PhotoShop and then saving as .bmp. Then open in Irfan view and resize to 128x128 and decrease colour to 256 colours. Save them all into B1_01\Texture folder.
3) Open the .obj in MilkShape3d and swap Materials for the converted .bmp Textures in

C:\Program Files (x86)\Dark Omen\GameData\1pbat\B1_01\TEXTURE

4)  Delete the Group "Editable" (used for long range camera), as it covers the roof
5)  Select all remaining groups and scale XYZ all as 0.025 to fit Dark Omen size
6)  Save as .ms3d and Export as .obj
7)  To merge all groups into to one -> Open new .obj in Fragmotion and Edit -> Deselect all
8 )  Right click on Groups and create a new group, then Select All and Add Selection to the new Group
9) Delete the old groups to only keep the new
10)Export as .obj
11) Import .obj into Blender and Export as .m3d
« Last Edit: March 14, 2016, 02:08:20 PM by olly » Logged
illidan
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« Reply #17 on: March 09, 2016, 12:38:58 AM »

WAR House to Dark Omen   

1) Export .nif as .obj (open nif and immediately export without selecting any part, so it exports all of it)
2) Conver all .dds textures by opening in PhotoShop and then saving as .bmp. Then open in Irfan view and resize to 128x128 and decrease colour to 256 colours. Save them all into B1_01\Texture folder.
3) Open the .obj in MilkShape3d and swap Materials for the converted .bmp Textures in

C:\Program Files (x86)\Dark Omen\GameData\1pbat\B1_01\TEXTURE

4)  Delete the Group "Editable" (used for long range camera), as it covers the roof
5)  Select all remaining groups and scale XYZ all as minus -0.25 to fit Dark Omen size
6)  Save as .ms3d and Export as .obj
7)  To merge all groups into to one -> Open new .obj in Fragmotion and Edit -> Deselect all
8 )  Right click on Groups and create a new group
9) Delete the old groups to only keep the new
10)Export as .obj
11) Import .obj into Blender and Export as .m3d




the scalled house with only one group

http://www.mediafire.com/download/f66x20u0gdv9964/House.rar


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illidan
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« Reply #18 on: March 09, 2016, 11:45:48 PM »

[ Attachment Invalid Or Does Not Exist ]


* position.jpg (142.36 KB, 1232x670 - viewed 958 times.)
« Last Edit: March 10, 2016, 12:01:04 AM by illidan » Logged
illidan
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« Reply #19 on: March 12, 2016, 04:35:20 PM »


* cae.jpg (165.44 KB. 628x616 - viewed 907 times.)

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illidan
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« Reply #20 on: March 13, 2016, 01:49:08 AM »


* texture.jpg (123.82 KB. 500x438 - viewed 910 times.)

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illidan
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« Reply #21 on: March 13, 2016, 11:24:16 AM »

analyse 


https://www.dropbox.com/s/w6ynityuj9wwvb9/analyse.jpg?dl=0
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olly
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« Reply #22 on: March 13, 2016, 05:00:06 PM »

Thanks, it doesn't like EmHouseDestroyedWoodplanks.bmp and EMHouseDestroyedWoodensupports.bmp but does like House2's destroyed woodplanks and woodensupports.



* EmHouse.jpg (129.13 KB. 640x480 - viewed 1073 times.)



* EmHouseD.jpg (131.25 KB. 640x480 - viewed 1028 times.)


Smiley

« Last Edit: March 13, 2016, 05:30:08 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
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« Reply #23 on: March 13, 2016, 07:13:58 PM »

farm landscape sketch


* 500.jpg (52.52 KB. 500x500 - viewed 1078 times.)

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