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76  Warhammer Dark Omen / Rules and Standards / Re: Fair Omen awaits you here on: September 21, 2009, 08:19:25 PM
Maybe its clever to make osiris more expensive?
Try to explain:
its cause extra damage (more than wrath banner) and its totally accurate!
Also it can be used against mages & penetrate magic armor as well.
Also, it fires throw all units in range, so sometimes it can kill artillery crew (at least 1-2) +some infantry and even other troops!
Can you make aimed shot with baner? No!
600-700 at least i think.
77  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest Battleground on: September 21, 2009, 06:43:55 PM
Diplos:
Declare war to Flak.

Moves:
UD1 moves from 1-7-B to 4-9-B (if it possible to have 2 rmies in territory, if not and whf will not move his troops: 1-6-B)
UD2 moves from 3-12-A to 3-9-I
UD3 moves from 4-11-I to 2-10-I (and if alavet will move his troops away: 2-7-I)
78  Warhammer Dark Omen / Rules and Standards / Re: Fair Omen awaits you here on: September 21, 2009, 12:08:15 PM
Lordbraprus, i really think your FO system is very easy to create army (w/o point system).
And if there any mistakes, i think you can fix it. (but better before tournament)
79  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest 2nd Game Chat Room on: September 21, 2009, 11:05:36 AM
No, ogres havnt got this ability.
Only units who has this "psychology" ability cause fear.
80  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest 2nd Game Chat Room on: September 19, 2009, 04:49:54 PM
AT is very good statistic, dont think it can be compared with ST & WP anyway.
81  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest 2nd Game Chat Room on: September 19, 2009, 04:04:09 PM
Think adding AT to basic infantry is madness.
82  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest 2nd Game Chat Room on: September 18, 2009, 11:47:09 AM
Flak, you dorgot to delete "archer" type from the assassins. They have no bows, but still will not pursue the enemy in melee. Im doesnt tested that, but i watched in the wh32editor - he will not lie.  Grin
83  Warhammer Dark Omen / Singleplayer / Re: Dark Omen Soundtrack and PSX-PC differences on: September 17, 2009, 06:25:42 PM
Igor Kool, im not too sure but in PS version there were more missions. As i remember one: if you decline to help ogres, you will fight against them, but im not sure! (im doesnt played DO on PS, i was only observer for long time). Maybe there some more different/additional missions.
I will repeat im not sure it was long time ago, but im remember this and this is strange!
84  Warhammer Dark Omen / Tournaments / Re: Mini Tournament on: September 17, 2009, 06:19:24 PM
Yes, ogres w/o causing fear is not good unit. But they cost not too low  Wink . PS- its first time i heard ogres hasnt "cause fear" ability, very-very strange, as i remember in PS version they has!
85  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest 2nd Game Chat Room on: September 17, 2009, 05:25:54 PM
How much there barbarians riders (orc army) in the reqiment in CURRENT army-files. And there can be ownloaded CURRENT army files for all races ? (is that one in the Conquest Game Book is last updated army files?)
86  Warhammer Dark Omen / Tournaments / Re: Mini Tournament on: September 17, 2009, 03:15:43 PM
Zombies hasnt immune to fear, i just looked in wh32editor.
And also, they can be routed then they attacked from behind with not bad chance as i remember.
87  Modifications / 2D Sprites / Re: Swamp Warriors on: September 17, 2009, 03:00:50 PM
Wow! Not a bad idea in true. I will think about it.
88  Modifications / 2D Sprites / Swamp Warriors on: September 17, 2009, 02:22:35 PM
The new race name: Swamp Warriors.
Short comment- They arent Warhammer Worlds race, sorry.

Description: Fungus-like creatures, with humanoid body.
Fight style: Very poor battle skills. Good strength & toughness. Low members in the reqiment (~10-12). No artillery & bad ranged troops. They fight without fear (LD=8), but can rout (not unbreakble). Average cost per reqiments.
Units in race:
-Fungy Warriors. (unit is 90% ready for now) Light infantry.
-Swamp Warriors. Heavy Infantry.
-Fungy Archers. Ranged units.
-Witch Hunter. True elite, 1 member in reqiment, magic immune & good fight skills with great speed.
-Swamp Elder. Magus.
-Swamp Beasts. 6 average power monsters in reqiment.
-Swamp Wasps. (alavet idea)

I attach "Fungy Warriors" images in GIF format for smaller size.

89  Modifications / Campaigns / Re: Undead/Evil Campaign on: September 17, 2009, 02:06:30 PM
What about making enemy stronger?
90  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest Battleground on: September 15, 2009, 07:16:37 PM
I was meaning Diplomacy: Propose alliance for NitroX! Our dark races must win the great war.
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