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91  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest Battleground on: September 15, 2009, 05:53:17 PM
Diplos-> .

Moves->Propose alliance for NitroX! Our dark races must win the great war.
UD-1 moves from 3-4-A to 1-7-b (hope it possible by alli land)
UD-2 moves from 3-5-A to 3-12-A
UD-3 moves from 2-13-I to 4-11-I

92  Modifications / 2D Sprites / Re: idea for new sprite on: September 15, 2009, 11:38:25 AM
32 members in reqiment is max, as i know.
93  Warhammer Dark Omen / Multiplayer / Re: What I really hate in Multiplayer... on: September 13, 2009, 08:16:12 PM
Agree, but there is disconects even in any part of battle (start, middle, end  anytime).
94  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest 2nd Game Chat Room on: September 13, 2009, 07:21:06 PM
There can i download new drows files?
95  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest Battleground on: September 13, 2009, 11:01:29 AM
Diplomacy (update)
Accept alliance with Alavet & Warhammerfreak (green ally) to make battlefield balanced.
96  Warhammer Dark Omen / Singleplayer / Re: A Few Questions on: September 13, 2009, 09:44:52 AM
No, i think in multiplayer you can only play with player. (why not? create undead army and play against player with empire race or somthing like that. isnt its better than computer player)
97  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest Battleground on: September 12, 2009, 03:21:05 PM
Diplomacy:
No.

Moves:
UD1 moves from 4-3-A to 3-4-A
UD2 moves from 3-1-A to 3-8-A (and if able) to 3-6-A (I think he means 3-5-A because there is no 3-6-A, ghabry)
UD3 moves from 2-11-A to 2-13-I destination.
98  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest 2nd Game Chat Room on: September 10, 2009, 09:21:55 AM
Great Swordsmans had Two handed weapon, which has +2 ST bonus i belive but -IN so they must be good to support cavalry in fight or be offence infantry, and has not too bad LD, Cholio. 7 LD is standart for all empire troops, while 5-7 for orcs&goblins so empire infantry isnt too bad. They cost as light infantry.
Maybe halberdiers need +2 mans in reqiment as they very useless. (+ polearm gives bonus only then charge)

UPD- hmm it seems like goblins has 6 LD. Strange. (they has big reqiments and not bad fight skills with VERY low cost)
99  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest 2nd Game Chat Room on: September 10, 2009, 06:55:15 AM
Alavet, think flaggelats is ok, they just not effective against big hordes.
100  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest 2nd Game Chat Room on: September 09, 2009, 11:24:34 PM
My army builds:

1) Assassin with Skab. Sword./ x3 Cavalry units/ Wizard+Wand / 2 Archers reqiments / 1 Infantry (swordsmans)
<- Mobile army with ranged troops and mystic.

2) Assasins / x3 Cavalry / 1 Wizard / 5 Infantries.
<- Mostly hand-to-hand horde.

This is all armies what i had.
Im totally agree with Cholio-
Empire cavalry must be reduced in cost. Think 800-850 or about it, is good for that really light cavalry. (cowardly & weak)

But in some battles Cholio has the opportunity to win, but some mortair misses crushed it.

101  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest 2nd Game Chat Room on: September 09, 2009, 08:22:55 PM
I choose drow (or how they named).
Im online 60% of a day =)
102  Multiplayer Campaign / Dark Omen Conquest / Re: Conquest 2nd Game Chat Room on: September 09, 2009, 07:55:11 PM
Flak, im not readed all the posts, but it seems like the "black" drow race is not controlled by anyone. Can i play with it? I just want to know more about this game style, i already readed topic "conquest game book" so i know few rules.
103  Warhammer Dark Omen Community / Tavern / Re: TurnBased Dark Omen Strategy on: September 09, 2009, 11:31:39 AM
i dont get this, please eleborate futher
-Battles calculating automaticaly, but you can see the "battle".

It means then you troops arrive the enemy zone (territory) you can see how you troops fighting, but cant controll them. But you also can choose automaticalu calculation, so battle will end quickly. And reqiments will be displayed only as banners on the battlefield, so it will be very practical, then you have much troops.

UPD-
in fight, reqiments will not use Warhammer engine, which is very hard to create, so its just strategy with similar troops (and new ones).
104  Warhammer Dark Omen Community / Tavern / Re: TurnBased Dark Omen Strategy on: September 09, 2009, 09:42:54 AM
you're possibly trying to make game like from the link below, right?:
http://en.wikipedia.org/wiki/General_(Freeware_game)


^ Doesnt know about this game.

Just thought its not bad idea anyway. Ok, i can make it for myself only. Sorry.
105  Warhammer Dark Omen Community / Tavern / TurnBased Dark Omen Strategy on: September 09, 2009, 07:35:13 AM
If i can fix my poor turn-based AI, i will be able to create turn based dark omen game like game that you playing here. (conquest battleground)
But map will be different, original map is too big.

-->About game:
-3 races to choice- Empire, Orcs, UD. With some original & new troops.
-New map. 40 territories. It named "Battleground of the Gods".
-Multiplayer game. Players can play together, making their turns by order.
-New enemy race. (player cant play with them)
-Battles calculating automaticaly, but you can see the "battle".

-->About gameplay:
Player can choose 1 of 3 race, and fight against 2 other (which he doesnt choosed) and 1 special enemy.
Player cant make any alliances.
Player win, then conquer the main "special enemy" territory.

-->Scenario is not yet completed.

-->OS compatibility
XP ONLY!!! (SP patches are welcome)

Is someone interested? It will help me speed-up the process of creating. lol
But i cant say then the game will be finished. There can be some problems.
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