Moves->Propose alliance for NitroX! Our dark races must win the great war. UD-1 moves from 3-4-A to 1-7-b (hope it possible by alli land) UD-2 moves from 3-5-A to 3-12-A UD-3 moves from 2-13-I to 4-11-I
No, i think in multiplayer you can only play with player. (why not? create undead army and play against player with empire race or somthing like that. isnt its better than computer player)
Moves: UD1 moves from 4-3-A to 3-4-A UD2 moves from 3-1-A to 3-8-A (and if able) to 3-6-A (I think he means 3-5-A because there is no 3-6-A, ghabry) UD3 moves from 2-11-A to 2-13-I destination.
Great Swordsmans had Two handed weapon, which has +2 ST bonus i belive but -IN so they must be good to support cavalry in fight or be offence infantry, and has not too bad LD, Cholio. 7 LD is standart for all empire troops, while 5-7 for orcs&goblins so empire infantry isnt too bad. They cost as light infantry. Maybe halberdiers need +2 mans in reqiment as they very useless. (+ polearm gives bonus only then charge)
UPD- hmm it seems like goblins has 6 LD. Strange. (they has big reqiments and not bad fight skills with VERY low cost)
1) Assassin with Skab. Sword./ x3 Cavalry units/ Wizard+Wand / 2 Archers reqiments / 1 Infantry (swordsmans) <- Mobile army with ranged troops and mystic.
This is all armies what i had. Im totally agree with Cholio- Empire cavalry must be reduced in cost. Think 800-850 or about it, is good for that really light cavalry. (cowardly & weak)
But in some battles Cholio has the opportunity to win, but some mortair misses crushed it.
Flak, im not readed all the posts, but it seems like the "black" drow race is not controlled by anyone. Can i play with it? I just want to know more about this game style, i already readed topic "conquest game book" so i know few rules.
i dont get this, please eleborate futher -Battles calculating automaticaly, but you can see the "battle".
It means then you troops arrive the enemy zone (territory) you can see how you troops fighting, but cant controll them. But you also can choose automaticalu calculation, so battle will end quickly. And reqiments will be displayed only as banners on the battlefield, so it will be very practical, then you have much troops.
UPD- in fight, reqiments will not use Warhammer engine, which is very hard to create, so its just strategy with similar troops (and new ones).
If i can fix my poor turn-based AI, i will be able to create turn based dark omen game like game that you playing here. (conquest battleground) But map will be different, original map is too big.
-->About game: -3 races to choice- Empire, Orcs, UD. With some original & new troops. -New map. 40 territories. It named "Battleground of the Gods". -Multiplayer game. Players can play together, making their turns by order. -New enemy race. (player cant play with them) -Battles calculating automaticaly, but you can see the "battle".
-->About gameplay: Player can choose 1 of 3 race, and fight against 2 other (which he doesnt choosed) and 1 special enemy. Player cant make any alliances. Player win, then conquer the main "special enemy" territory.
-->Scenario is not yet completed.
-->OS compatibility XP ONLY!!! (SP patches are welcome)
Is someone interested? It will help me speed-up the process of creating. lol But i cant say then the game will be finished. There can be some problems.