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2161  Warhammer Dark Omen / Help Section / Re: Damaged CD :( on: January 24, 2009, 09:17:20 PM
Just Google  Dark Omen Fans

Smiley


2162  Modifications / 2D Sprites / Sprites on: January 24, 2009, 02:46:44 PM
To create new Sprites/Banners please use Rob's Dark Omen Viewer RDose

http://en.dark-omen.org/downloads/view-details/1.-modding-tools/3.-sprite-editors/rdose.html



Export the Sprite as a .Film  (FilmStrip) that can be edited with Notepad and the TGA files edited with Gimp. 

Any New Sprites must be made in 4bit 16 Colours and Indexed within GIMP ->Image->Mode->Indexed -> 16 colours




"You cannot use transparency in the final image otherwise it turns pink. the first indexed colour needs to be the green DO uses for transparency.  Also a common colour is a light blue which DO treats as the units shadow.

Sometimes you have to realign individual sprites when RDOSE throws a hissy fit.  

The red dot need to be put at the bottom centre of the unit: not the centre image.

If you need to expand the canvas do it uniformly eg 120% x 120% not 100 x 120.  Even if your going to make the new sprite fatter/thinner than before".


Smiley

2163  Modifications / Campaigns / Re: New Goblin Campaign on: January 18, 2009, 10:06:59 PM
Great Stuff!








Our shared Dream has alwasy been to make the Trading Post (Map 1) into a goblin Camp (we can add the Orc tents already (using Mikademus' Map Text Editor) and change (using Rob's BTB Editor ) the positions of the AI Starting points.

So the Enenmy (now Human or Undead) may suddenly appear in different places. As well as making Player 1 Goblins start in their Camp.

There is also talk of how to drop more AI onto the Battlefield and how to give them Basic Waypoints/Attack Triggers and Max numbers of AI allowed.


Smiley



2164  Modifications / Tools / Re: Hidden Dialog in EngRel.exe found/enabled! on: January 16, 2009, 05:59:27 PM
Good to see Crypth again!

Smiley
2165  Modifications / Tools / Re: Hidden Dialog in EngRel.exe found/enabled! on: January 15, 2009, 11:51:20 PM
Very Cool!

Smiley

2166  Warhammer Dark Omen / Tournaments / Re: Tournament January on: January 12, 2009, 01:20:08 AM
HunkyPex is back and would like to be in the Tournament,


(just having issues with Account to be able to Post)


Please Count him in,


Smiley

2167  Warhammer Dark Omen / Multiplayer / Re: Battle pictures on: January 11, 2009, 03:01:59 AM
Hunkypex's Empire Slaughtering my Orcs!











Smiley
2168  Warhammer Dark Omen / Multiplayer / Re: Battle pictures on: January 07, 2009, 01:59:16 AM
Stryder's Empire Army was a really close Game.

I used alot of anti Magic items, Arcane Banner, Spell Eater Shield and Used my Shamen to Dispell

which helped reduce the Casualties inflicted by the Bright Wizard!





2169  Warhammer Dark Omen / Multiplayer / Re: Battle pictures on: January 07, 2009, 01:00:06 AM
He was just Cleaning Up by then!

Smiley

2170  Warhammer Dark Omen / Multiplayer / Re: Battle pictures on: January 07, 2009, 12:21:11 AM
Dima's Undead Savage my poor Orcs

Round 1




Round 2





and his Vampire Turned them to Ash!

Good Games

Smiley

2171  The Remake Project / OMG WARTBED / Re: Inspiration thread on: January 05, 2009, 02:15:09 PM
I agree, Zooming into a battle is a Luxury that can only be afforded when the Battle is practically won!

I found exactly this in Rome Total War etc and Dark Omen and I tend to utilise the Banner Icons more.

Smiley

2172  Warhammer Dark Omen / Tournaments / Re: Tournament December? on: December 28, 2008, 04:38:43 PM
Great Game Bembelimen!





My Lone Orc Big'un fought till his last breath..


Smiley



Great Game Mikademus!




My Ice Mage Battled Bravely...

Smiley




Congratulations to DjLeBomb and thanks again to Flak for organising and everyone who played.

Some Great Games and old and new Tactics were implemented!

Smiley




2173  Warhammer Dark Omen Community / Tavern / Re: Merry Christmas on: December 26, 2008, 03:55:15 PM
Seasons' Greetings to One and All!

Smiley
2174  Modifications / Maps / Re: Loren Lake Deployment Zones on: December 22, 2008, 10:54:59 PM
If Players take turns to Host and Defend at the Top of The Map, then all will be fair with the Original Deployment Zones.

However, my proposed Deployment Zones were only intended for our Tournaments where we tend to only get to play someone once, unless we clash swords later on in the Semi Finals of the Tournament.

Again, we tend to have "All Rounder Armies" per Race, rather than 2 armies per Race(one for Defending on Maps(Hosting) and another when Attacking (Joining).

Therefore the New Zones, allow each player a piece of High and Low Ground, although I can fully appreciate how it looses its intended key Features.


All contributions welcome and I'm still in total awe when playing Loren Lake and this is all good training for the day when we get to plan and discuss new Map Layouts.


Smiley



2175  Modifications / Maps / Loren Lake Deployment Zones on: December 19, 2008, 10:39:09 PM
Just been Multi-Playing these new Single Player Maps such as Loren Lake for Future Tournament Maps.


"By the Shores of an Ancient Lake, the Brave and Mighty Empire, fall to the Savage Orc Hoards....."








A dream come True.. 28 Multiplayer Maps and new Map Editor on Way.


Thanks Guys

Smiley



After playing a few Multiplayer Games, I would suggest Deployment Zones are altered to:-





Great Discussion Topic...all views appreciated.

Smiley

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