Export the Sprite as a .Film (FilmStrip) that can be edited with Notepad and the TGA files edited with Gimp.
Any New Sprites must be made in 4bit 16 Colours and Indexed within GIMP ->Image->Mode->Indexed -> 16 colours
"You cannot use transparency in the final image otherwise it turns pink. the first indexed colour needs to be the green DO uses for transparency. Also a common colour is a light blue which DO treats as the units shadow.
Sometimes you have to realign individual sprites when RDOSE throws a hissy fit.
The red dot need to be put at the bottom centre of the unit: not the centre image.
If you need to expand the canvas do it uniformly eg 120% x 120% not 100 x 120. Even if your going to make the new sprite fatter/thinner than before".
Our shared Dream has alwasy been to make the Trading Post (Map 1) into a goblin Camp (we can add the Orc tents already (using Mikademus' Map Text Editor) and change (using Rob's BTB Editor ) the positions of the AI Starting points.
So the Enenmy (now Human or Undead) may suddenly appear in different places. As well as making Player 1 Goblins start in their Camp.
There is also talk of how to drop more AI onto the Battlefield and how to give them Basic Waypoints/Attack Triggers and Max numbers of AI allowed.