Now try and play the Campaign and Test Mission1 Map.
Any further problems you could try a no CD Patch (google it) and try the Dark Omen TroubleSHooter found in DarkOmen-Directory in Program Files. TShoot and select no patch and run it.
Now try and play the Campaign and Test Mission1 Map.
Any further problems you could try a no CD Patch (google it) and try the Dark Omen TroubleSHooter found in DarkOmen-Directory in Program Files. TShoot and select no patch and run it.
Myself and Villetrettenmeth both love to play with the Excellent DOC111 mod armies
(see download section) that provides all single player Units into Multiplayer
Such as Dread King, Steam Tank and many more...
As it's all Good Fun!
and also play with 63000gc to Max out all Units in experience and armour.
Villetrettenmeth will provide some initial Tornament Structure.
Perhaps we could host the modded 6300gc Tournament on a Modded exisiting Map such as The Brettonian River Crossing. We could alter the deployment zones(switch to different ends of the maps) and re-texture the Map to Egyptian.
Then use the DarkOmen Text Map Editor, to drop in some Pyramids and Jewel on the island. Also combining Byrus Blood River idea for both Rivers and Switch to Night Time which will all add new Tactics into an existing Map.
A great Taster of the Potential Power of the New Dark Omen Map Editor.
Some Magic Spells use both Sprite (.spr) and 3D Model (.m3d) files.
Wizard/Shamen etc Spells use DarkOmen M3D models as well.
C:\Documents and Settings\Administrator\My Documents\pc\Dark Omen\GameData\Furnture\Bright
Including the Fireball .M3D file object
(The Muti-Coloured Shape)
Therefore it only requires a new Magic Model to be created in Blender.
(and then to kindly ask Rob to write a Dark Omen 3d Model Exporter for Blender, Free 3d Modelling Software, not necessary until we have some Models Built, ready to Export) This is the same principle for creating our Own buildings.
For example the Goblin Shamen Magic 3d model in Blender, ready to alter and create new Magic Item. (Bouncing Squig etc)
The focus would then have to be on recreating the Swords and their Magic
Banner of Wrath, Might, Arcane Warding, Protection and Banner of Dread. Sword of Dragon, Grudgebringer, Felior, Heros, Might, Parrying and Rock Splitter.
and if u want to learn more about assigning Magic to Players (Mixing)
2) Copy WH2EDIT to the main Dark Omen Folder C:\Program Files\Dark Omen
3) Double click it then press enter and accept the default path
4) Press Esc and a purple screen should now appear
5) Press F10
6) Load Human
7) Choose the letter "a" to load a unit
Press F12 to see advanced stats
9) Alter accordingly and attach new Sprite
10) Final touches are new banner and Animation Portrait to overwrite an existing unit, so for example we base Chaos on Undead to use banner as they fight Dwarf army that already use changed Human Banners.
Banner of Wrath, Might, Arcane Warding, Protection and Banner of Dread. Sword of Dragon, Grudgebringer, Felior, Heros, Might, Parrying and Rock Splitter.