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1681  Modifications / 3D Scenery Models / Map Terrain Textures on: July 10, 2010, 11:28:13 PM
To help fans create their own textured landscape (using tutorial map as template) i can mod it so that each block (18x18blocks) can have individual Blocks of textures that I can number (1-324) and then they can Paint by Numbers and change each block to allow paths, rough terrain etc.. without ever having to use blender or mods tools.





Some Original textures are frequently used by different maps and are simply recoloured-NFLGRS01,NFLFERN1-4 etc






1682  Warhammer Dark Omen / Tournaments / Re: TOURNAMENT JUNE 2010 Version 2.0 on: July 10, 2010, 10:22:28 PM
Congratulations to Wkurwiony 1st Place, Jeronimo 2nd place and Itlerion/Lordbrapus  3rd Place!

http://forum.dark-omen.org/tournaments/tournament-june-2010-version-20-t765.0.html;msg7951#msg7951

Many thnx to Flak for organising and Wkurwiony for New Balance 9k.

I played some really good and close Battles.

Darkmancer -my last 2 Greatswordsmen chasing away his Bright Mage


Flak


Wkurwiony


Smiley
1683  Warhammer Dark Omen / Tournaments / Re: TOURNAMENT JUNE 2010 Version 2.0 on: July 10, 2010, 05:11:27 PM
Please Join our chat channel using Java Chat

http://chat.dark-omen.org/

or mIRC -> Download mIRC and then join

ranger.de.eu.phat-net.de

and after connecting join Channel  #dark-omen

and have GameRanger or Hamachi Channel Dark-Omen-Tournament (password = darkomen) channel to play

http://forum.dark-omen.org/help-section/ultimate-multiplayer-connection-fixes-t110.0.html

Smiley

1684  Warhammer Dark Omen / Tournaments / Re: TOURNAMENT JUNE 2010 Version 2.0 on: July 08, 2010, 07:39:31 PM
Confirm - New Balance 9k

Smiley
1685  Warhammer Dark Omen Community / News / Re: We'll change on: July 06, 2010, 11:46:59 PM
Our combined Eternal Thanks to Bembelimen!

Ive returned from Holiday and found he has successfully transferred everything. The journey continues and we've all certainly progressed Dark Omen further than ever before, so great thanks to you all.

My own journey began after being left so disappointed by Mark of Chaos in 2007, I found my old Dark Omen Cd and Mods and started to search the Internet for any signs of Life. Sadly there hadn't been for much action from many of the old Dark Omen websites for quite awhile but I did find Bembelimen and Ghabry's recent German Dark Omen website (http://darkomen.benjamintrenkle.de). They had met by chance and found they shared a passion for Dark Omen, so I posted on their site,in very rough German (google Translator) that I also loved Dark Omen and had my original Mods to share, which we found were partial files from the original DOC111 Mod pack from the Legends- Mikademus and Smurf that had been lost for many years. Crucially I had a working Wh2Edit Dark Omen troop Stats Editor, made by Mikademus and the various alternate campaigns and Multiplayer files.

So after tracking down and contacting the Admins of every existing Dark Omen fansite:

Bembelimen and Ghabry's http://darkomen.benjamintrenkle.de

Darkmancer's http://darkomenmulti.proboards50.com

Byru's http://darkomen.blitz-art.com

LazyDog http://members.tripod.com/~Sturmlord/index.html

and all other sites and Fans
 
http://www.ovotech.com/Forums/threads.cgi?Ghabry=DarkOmen=General=Dark_omen_Fansite

http://undeaddude.tripod.com/kill.html

http://darkomenworld.freeforums.org

I decided to unite them all together to Celebrate the Games pending 10th Anniversary. Since throughout my searches for signs of Dark Omen life on the Internet, I met an original Dark Omen Artist, Simon Tresdern (whoose brother also worked on Dark Omen and then went onto work on the Total War series-Shogun/Rome etc). He kindly put me in touch with all other original Mindscape/EA Dark Omen Producers/Developers, so I could send them all our thanks for 10 years Great Gameplay and politely request any Dark Omen resources and to Celebrate the 10th Anniversary with us fans.

Around the same time, I also discovered a never seen before Dark Omen Map viewer, made by Andrew Buchanan -an original Mindscape/EA Dark Omen programmer. It also contained his source code and could display the maps in High Resolution.

http://home.clara.net/obi/FrameBase.html

So I knew my next mission was to track down Mikademus and Smurf, the original Dark Omen Modders and creators of the DOC111 mod, as they would be the most experienced Fans to make use of my newly discovered Dark Omen Map Viewer and Source Code- in view of enhancing it into a possible Map Editor. Also incase I received any tools or original resources from the Mindscape/EA Producers/Programmers. Mikademus was fairly easy to find as he is famous for inventing RTT (Real Time Tactics) to best describe Dark Omen type games that are different to the more commom RTS games. However, Smurf aka Andy Igoe was harder to find as after contacting Banshee Studios where he worked, I was told he had left many years ago with no forwarding address. However, after describing that I was intending to unite all fans and sites together, in celebration of the game's 10th Anniversary and my proposed letter of thanks to all the original Mindscape/EA Developers but more the fact that Mikademus had now rejoined us and was examining the Source code of the undiscovered Dark Omen Map Viewer, the person at Banshee Studios, Rebecca then admitted that she was indeed Smurf and had used the name Andy Igoe! May I also thank Rob who also joined us and is one of the few people around who can converse with Mikademus on very complex Modding issues and has produced many great tools for us all to use and along with Mikademus and Ghabry allows us to extend Dark Omen Further than Ever before! Most of all they have shown great patience and have taught me a great deal, I consider myself very fortunate to have been their Beta Tester on so many of their fantastic creations.

I then sent out thanks to all original Dark Omen Mindscape/EA Developers-

Hi there,
 
On behalf of all Global Dark Omen Fan sites,
we would like to thank you, for your part, in creating a truly amazing game.
Nearly 10 years on and we are still playing On-line Multiplayer Dark Omen.
May I also take this opportunity to politely request any Dark Omen resources, such as a Multiplayer Map Editor, to celebrate the game's 10th anniversary, early next year.
This would enable us to play into infinity.
Any help or advice would also be gratefully received but again we would really like to show our appreciation for years fun and innovative strategy.
Thank You
and
Merry Christmas!
Smiley


To my amazement I received various replies of thanks from them and most graciously from Jeff Gamon a Dark Omen Producer, who kindly took the time and replied -

Hi Oliver,
It’s good to hear from you – There seems to be a bit of a movement out there to get in touch with the old Dark Omen dev team. I understand that Richard Leinfellner and John McCormack have been approached via facebook. Once I heard this I got curious and went looking for Dark Omen on the web; it’s quite incredible the interest that’s out there even after ten years – we’re all very flattered.
Eerily, the old Mindscape gang got together last night and so these approaches gave us even more to reminisce about and discuss ways we may be able to help the community out.
As some of the forums correctly speculate, the game is the property of EA and so the release of tools etc may be a bit of a lofty goal. I will look into it though. Failing that, all we might be able to do is help out with the odd insight into how the engine worked so that the community might be able to advance its existing tools a little.
As for a campaign to sequel dark omen, who knows, maybe your best bet is to pressure GW; maybe suggest they offer the old Mindscape team riches, estates and peerages, etc. 8¬)
Leave it with me, I’ll at least check into the status of the source archives at EA and take it from there in the new year. Until then, have a Very Happy Christmas.
 
All the best,
Jeff Gamon.
-----------------------------------------------------------------------------------------------------------------
Unfortunately Jeff was unable to get the Source code released as it turns out EA don't own it and not sure who owns Mindscape property but luckily, thanks to such a Fantastic Mod team we have achieved a great deal and after helping Bembelimen and Ghabry translate their old German Site http://darkomen.benjamintrenkle.de into English, a new website and Home was created for all Global Dark Omen fans and Modders http://www.dark-omen.org to combine all of our efforts and has made it a Great Time to Join our friendly community- Monthly Tournaments and New Mods.

1) All original 28 Maps into Multiplayer
http://en.dark-omen.org/downloads/view-details/2.-modifications/1.-maps/map-patch.html

2) New Single player and Online Campaigns
http://en.dark-omen.org/downloads/2.-modifications/4.-campaigns/1.-singleplayer/index.html
http://forum.dark-omen.org/campaigns-b36.0/

3) Deploy upto 39 units in total 19v19 or 25v14 combinations etc..
http://forum.dark-omen.org/troops/fighting-with-25-regiments-t463.0.html

4) New Units and Armies
http://forum.dark-omen.org/dark-omen-expanded-b50.0

5) Unit/Sprite Editors
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/3.-sprite-editors/rdose.html

6) Unit/Stats Editors
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/2.-army-editors/wh32edit.html

7) Audio Convertors
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/sad/mad-audio-converter.html

8 ) Blender 3D model Convertors for maps and Scenary
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/darkomen-m3d-to-blender-converter.html

9) Map Text and BTB Editors -to allow future new custom maps
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/btb-editor.html
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/dark-omen-projects-source-archive.html

10)XP/Vista/Win7,8 & 10 Game and Multiplayer Online Fixes and even Full 3d Mode
http://forum.dark-omen.org/help-section-b7.0/

Also including Mikademus' own Amazing RTT Game Engine Project- WARTBED
http://wiki.dark-omen.org/do/Wartbed:Bright_Portents

and Darkmancer's Necrominicon Game Engine Project
http://forum.dark-omen.org/news/necrominicon-t648.0.html;msg6210#new

Exciting Times indeed!
DQ | by Aeva
Dark Omen Multiplayer - vs. Chinnico - Road to Bogenhafen

Smiley


Again Great thanks to especially-

Bembelimen, Ghabry, Mikademus and Rob - Developers
Flak - Super Moderator (Campaign Creator and Tournament Organiser)
Darkmancer - promoted to Administrator but also a Developer
Grend,Mormacili and Brapus/Itlerion - 2D Sprite Artists
Malus,Sipax,CidHalsey and Flak - Campaign Creators
Along with all of our members and fans that play but also contribute to new Rulesets and Balances,such as Jeronimo/Brapus,Wkurwiony,Alavet and many other veteran(WHF,Nitrox,DJ etc) and all new members.


So as the Dark Omen Global Spokesperson and now Administrator, my Future plans are currently to use my converted empty Tutorial Map to create semi new Flat Maps by strategically placing existing Dark Omen 3d Scenary objects but I have also Hired some professional 3d Artists to create new Trees, buildings, Fortress/Castles, WatchTowers for each race's landscape, until we are able to either create a Height Map Generator to produce Hills or a M3X file generator to allow the Camera to roam into new Terrain and create much larger flat Tutorial maps.


I have created a new Modification SubSection called 3D Scenery Models that will showcase and list possible new models for my Artists to produce. Intially i want to recreate Shadow of the Horned Rat first level to showcase and combine of all of mod tools togther. I am also in discussion with the Medieval 2 Total War Call of Warhammer Mod team and we may combine our mods, so that I donate them my 3d Scenary models for their 3d Character Models that maybe used to produce many new Sprites from and possibly add to the amazing Dark Omen Expanded existing Mod.

Our Journey continues in Great Style!

Smiley

 **Update* Our first Mod Map -New Fortres Siege Map
http://forum.dark-omen.org/3d-scenery-models/new-beta-fotress-siege-map-t1001.0.html;msg10426#msg10426


DQ | by Aeva
]Dark Omen Bridge&Tower
1686  Modifications / Tools / Re: Mod Management Tool on: July 05, 2010, 11:00:29 PM
Both Ghabry and Rob made Beta Mod Installers that can switch between Single Player Campaigns etc., by adjusting the Registry, as described above, so perhaps in the future we can create a mod pack.

Smiley

1687  Warhammer Dark Omen / Tournaments / Re: TOURNAMENT JUNE 2010 Version 2.0 on: July 05, 2010, 10:55:25 PM
I'm back from holiday too, so please Sign me up, thnx

Smiley

1688  Warhammer Dark Omen Community / Introduction / Re: Hi to all, i am Rigz! on: July 05, 2010, 10:53:38 PM
Hi Rigz,

http://forum.dark-omen.org/introduction/great-time-to-join-t696.0.html

Also we always glad to Welcome more Russian Dark Omen Fans -please check out my Russain Recruitment Posts

http://www.old-games.ru/forum/showthread.php?p=511821#post511821

and our Ultimate Dark Omen Game Fix Guide

http://www.old-games.ru/forum/showthread.php?p=530735#post530735

http://www.old-games.ru/forum/showthread.php?t=39163


Smiley

1689  Warhammer Dark Omen Community / Tavern / Re: Old Army Books for Orcs on: July 05, 2010, 10:52:32 PM
Hi Jext,

please check all of my Warhammer Rulebooks and I can provide any info u may need. Eventually i will be adding the Rulebook Troops descriptions and Pictures to our Army lists.

http://forum.dark-omen.org/tavern/warhammer-table-top-rule-books-on-ebay-t367.0.html

Smiley

1690  Warhammer Dark Omen Community / Tavern / Re: Neptunes Pride - Free Game on: June 17, 2010, 09:34:12 PM
Looks Good!

Smiley
1691  Warhammer Dark Omen Community / News / Re: Downtime the next few days on: June 13, 2010, 11:04:49 AM
This is a great move that will benefit the Community...

Smiley
1692  Warhammer Dark Omen Community / Introduction / Re: Back from the grave on: June 13, 2010, 11:03:09 AM
Hola mi amigo!

Good to see a warrior return home.

Smiley

1693  Warhammer Dark Omen / Rules and Standards / Re: Hero Ruleset: you will be impressed on: June 12, 2010, 12:13:23 AM
Nice Idea!

Smiley

1694  Modifications / Campaigns / Re: Orc Campaign on: June 12, 2010, 12:06:26 AM
Sounds Great!

Smiley
1695  Warhammer Dark Omen Community / Tavern / Re: Avatars for members on: June 12, 2010, 12:03:44 AM
Very cool and funny!



jj

Smiley

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