1) Export .nif as .obj (open nif and immediately export without selecting any part, so it exports all of it) 2) Conver all .dds textures by opening in PhotoShop and then saving as .bmp. Then open in Irfan view and resize to 128x128 and decrease colour to 256 colours. Save them all into B1_01\Texture folder. 3) Open the .obj in MilkShape3d and swap Materials for the converted .bmp Textures in
4) Delete the Group "Editable" (used for long range camera), as it covers the roof 5) Select all remaining groups and scale XYZ all as minus -0.25 to fit Dark Omen size 6) Save as .ms3d and Export as .obj 7) To merge all groups into to one -> Open new .obj in Fragmotion and Edit -> Deselect all 8 ) Right click on Groups and create a new group 9) Delete the old groups to only keep the new 10)Export as .obj 11) Import .obj into Blender and Export as .m3d
1) Export .nif as .obj (open nif and immediately export without selecting any part, so it exports all of it) 2) Conver all .dds textures by opening in PhotoShop and then saving as .bmp. Then open in Irfan view and resize to 128x128 and decrease colour to 256 colours. Save them all into B1_01\Texture folder. 3) Open the .obj in MilkShape3d and swap Materials for the converted .bmp Textures in
4) Delete the Group "Editable" (used for long range camera), as it covers the roof 5) Select all remaining groups and scale XYZ all as 0.025 to fit Dark Omen size 6) Save as .ms3d and Export as .obj 7) To merge all groups into to one -> Open new .obj in Fragmotion and Edit -> Deselect all 8 ) Right click on Groups and create a new group, then Select All and Add Selection to the new Group 9) Delete the old groups to only keep the new 10)Export as .obj 11) Import .obj into Blender and Export as .m3d