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76  Modifications / Maps / Re: dark elve new map on: March 13, 2016, 07:13:58 PM
farm landscape sketch

[attachment=1]
77  Modifications / Maps / Re: dark elve new map on: March 13, 2016, 11:24:16 AM
analyse 


https://www.dropbox.com/s/w6ynityuj9wwvb9/analyse.jpg?dl=0
78  Modifications / Maps / Re: dark elve new map on: March 13, 2016, 01:49:08 AM
[attachment=1]
79  Modifications / Maps / Re: dark elve new map on: March 12, 2016, 04:35:20 PM
[attachment=1]
80  Modifications / Maps / Re: dark elve new map on: March 09, 2016, 11:45:48 PM
[attachment=2]
81  Modifications / Maps / Re: dark elve new map on: March 09, 2016, 12:38:58 AM
WAR House to Dark Omen   

1) Export .nif as .obj (open nif and immediately export without selecting any part, so it exports all of it)
2) Conver all .dds textures by opening in PhotoShop and then saving as .bmp. Then open in Irfan view and resize to 128x128 and decrease colour to 256 colours. Save them all into B1_01\Texture folder.
3) Open the .obj in MilkShape3d and swap Materials for the converted .bmp Textures in

C:\Program Files (x86)\Dark Omen\GameData\1pbat\B1_01\TEXTURE

4)  Delete the Group "Editable" (used for long range camera), as it covers the roof
5)  Select all remaining groups and scale XYZ all as minus -0.25 to fit Dark Omen size
6)  Save as .ms3d and Export as .obj
7)  To merge all groups into to one -> Open new .obj in Fragmotion and Edit -> Deselect all
8 )  Right click on Groups and create a new group
9) Delete the old groups to only keep the new
10)Export as .obj
11) Import .obj into Blender and Export as .m3d




the scalled house with only one group

http://www.mediafire.com/download/f66x20u0gdv9964/House.rar


82  Modifications / Maps / Re: dark elve new map on: March 08, 2016, 12:28:28 AM
WAR House to Dark Omen   

1) Export .nif as .obj (open nif and immediately export without selecting any part, so it exports all of it)
2) Conver all .dds textures by opening in PhotoShop and then saving as .bmp. Then open in Irfan view and resize to 128x128 and decrease colour to 256 colours. Save them all into B1_01\Texture folder.
3) Open the .obj in MilkShape3d and swap Materials for the converted .bmp Textures in

C:\Program Files (x86)\Dark Omen\GameData\1pbat\B1_01\TEXTURE

4)  Delete the Group "Editable" (used for long range camera), as it covers the roof
5)  Select all remaining groups and scale XYZ all as 0.025 to fit Dark Omen size
6)  Save as .ms3d and Export as .obj
7)  To merge all groups into to one -> Open new .obj in Fragmotion and Edit -> Deselect all
8 )  Right click on Groups and create a new group, then Select All and Add Selection to the new Group
9) Delete the old groups to only keep the new
10)Export as .obj
11) Import .obj into Blender and Export as .m3d
83  Modifications / Maps / Re: dark elve new map on: March 07, 2016, 01:46:19 PM
snow map

[attachment=1]

http://www.mediafire.com/download/xopr2m6lkfl5h0n/SNOW_LANDSCAPE.rar


farm landscape

[attachment=2]


http://www.mediafire.com/download/d5l8zof7f8k17kz/FARM_LANDSCAPE.rar

84  Modifications / Maps / Re: dark elve new map on: March 07, 2016, 01:10:39 PM
there are gaps between the tiles, do you think that can be solve



http://www.mediafire.com/view/e4lrnjwjthbmddr/gasp.bmp
85  Modifications / Maps / Re: dark elve new map on: March 06, 2016, 02:43:47 PM
[attachment=1]
86  Modifications / Maps / Re: dark elve new map on: March 06, 2016, 02:34:39 PM
[attachment=1]
87  Modifications / Maps / Re: dark elve new map on: March 05, 2016, 05:41:16 PM
create a new 22 by 22 using the new map template

https://www.dropbox.com/s/mpvd6vzl0b7bzcd/Mod%20Map%20Template.zip?dl=0


1  ) select a 2816x2816 pixel image as your map master ( this will be cut into 22x22 ( 128 by 128 tile )


2)  with photoscape ( cut the file in 128by 128 squarre ) selecte jepg

3) in batch mod in irfan viewer save file into BMP 256 color

4) copy and paste the image in the to folder ( texture and ltexture )

[attachment=1]
 
88  Modifications / Maps / Re: dark elve new map on: March 05, 2016, 05:20:42 PM
[attachment=1]
89  Modifications / Maps / Re: dark elve new map on: March 03, 2016, 08:05:31 PM
new map

please open with blender

http://www.mediafire.com/download/ylkqjodfi93ha4l/test_pour_texture.rar


to do :

_ curve the road
_ ad bulding

90  Modifications / Maps / Re: dark elve new map on: March 02, 2016, 04:41:05 PM
a try for 22x22 map tiles made with starcraft 2 maps editor

http://www.mediafire.com/view/kx3j98uyc8dhe4b/test_route_croisement.bmp


and the 484 tiles

http://www.mediafire.com/download/jj8db0mg2wrd2tc/starcraft_2bmp.rar
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