May 02, 2024, 05:11:11 AM

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91  Modifications / Maps / Re: dark elve new map on: February 29, 2016, 11:27:26 PM
test for transition biome tiles

[attachment=1]
92  Modifications / Maps / Re: dark elve new map on: February 28, 2016, 06:58:08 PM
photoscape result

[attachment=1]
93  Modifications / Maps / Re: dark elve new map on: February 28, 2016, 06:05:50 PM
size comparaison


[attachment=1]
94  Modifications / Maps / dark elve new map on: February 28, 2016, 05:38:54 PM
a quick preview of the new dark elves map

95  Modifications / 2D Sprites / Re: SKAVEN war machine sprite on: February 12, 2016, 03:56:21 PM
skaven rat spawn


[attachment=1]


[attachment=2]

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96  Modifications / 2D Sprites / Re: DWARF war machine sprite on: February 12, 2016, 11:23:18 AM
Olly cool Gotrek can combat without crash, so he is dwarf sprite type in xslots but Monster type in Wh32edit (which gives him a high banner but still human voice and dwarf infantry type combat frames)


can you try with ogre type type in wh32 edit it may allow sprite to have magic item

my bad it was the no item slot so as it is he could have magic item Smiley
97  Modifications / 2D Sprites / Re: DWARF war machine sprite on: February 12, 2016, 11:13:58 AM
Olly cool Gotrek can combat without crash, so he is dwarf sprite type in xslots but Monster type in Wh32edit (which gives him a high banner but still human voice and dwarf infantry type combat frames)


can you try with ogre type type in wh32 edit it may allow sprite to have magic item
98  Modifications / 2D Sprites / Re: DWARF war machine sprite on: February 12, 2016, 12:45:26 AM
fixed black issue


anvil of doom
DWARF_rune_master_sombre
fixed_dwarf_thunderer

http://www.mediafire.com/download/0y6e2xmx8gad4fs/DWARF_fixed_black__sprite.rar
99  Modifications / 2D Sprites / Re: DWARF war machine sprite on: February 10, 2016, 08:16:00 PM
en cours anvil of doom

[attachment=1]


http://www.mediafire.com/download/ieyqb41rrsfikim/anvil_of_doom.spr

fixed sprite


http://www.mediafire.com/download/ajgp7a8g006hic4/pour_spr.rar

https://www.dropbox.com/s/dxfgp7yrz78y48x/Screenshot%202016-02-10%2023.13.39.png?dl=0
100  Modifications / 2D Sprites / Re: DWARF war machine sprite on: February 10, 2016, 03:56:53 PM
dwarf rock thrower

[attachment=1]

http://www.mediafire.com/download/m9c2crfc98zpiml/01f8_dwarf_cataplut.spr

work with 0134 = ELFARC/ARRERB
101  Modifications / Troops / Re: Warhammer Armies - Dwarfs on: February 09, 2016, 11:11:51 PM
i have found the dwarf stone thrower mesh and texture in the call of warhammer 1.4.4


[attachment=1]
102  Modifications / 3D Scenery Models / Re: Portrait meshes on: February 07, 2016, 11:23:52 PM
a try for book picture

[attachment=1]
103  Modifications / 3D Scenery Models / Re: Portrait meshes on: February 07, 2016, 07:00:50 PM
first head pack

Dwarven_lordhead
head hammerer
longbeards head
slayer head
tete 3d miner
tete 256 iron breaker
tete barbe noire enginer
tete de nain enginer
head sans casque

http://www.mediafire.com/download/uhc31donqyb5c18/ALL_HEAD.rar
104  Warhammer Dark Omen Community / Tavern / Re: Why do you adore Dark Omen? on: January 30, 2016, 12:28:43 PM
ya thats true Mark of Chaos was very disappointing IMO cause the battle map was to big and because there no true ranged battle

also Dark omen is more an arcad game in is fight mecanic
105  Modifications / Maps / Re: let's talk about multiplayer maps on: January 27, 2016, 05:00:53 PM
 
i am thinking of the size of the battle map should be

the rules book said 48 inches by 72 inches ( 120 cm x 180 cm)

but it is design for battle top game with paused turn and action

by the way it allows the cavalery unit to charge on turn 2

and allows war machine to fire one or two times before being charged

my guess is to find the size that achieves this result





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