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Author Topic: dark elve new map  (Read 34135 times)
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illidan
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« on: February 28, 2016, 05:38:54 PM »

a quick preview of the new dark elves map



* preview dark elves map.jpg (147.4 KB, 1000x488 - viewed 719 times.)
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olly
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« Reply #1 on: February 28, 2016, 05:47:05 PM »

Wow this is stunning!

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
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« Reply #2 on: February 28, 2016, 06:05:50 PM »

size comparaison



* size comparaison with original do first map.jpg (63.3 KB. 690x472 - viewed 686 times.)

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illidan
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« Reply #3 on: February 28, 2016, 06:58:08 PM »

photoscape result


* decoupee.jpg (148.15 KB. 634x500 - viewed 707 times.)

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illidan
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« Reply #4 on: February 29, 2016, 11:27:26 PM »

test for transition biome tiles


* test smooth.bmp (64.12 KB. 128x128 - viewed 645 times.)

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illidan
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« Reply #5 on: March 02, 2016, 04:41:05 PM »

a try for 22x22 map tiles made with starcraft 2 maps editor

http://www.mediafire.com/view/kx3j98uyc8dhe4b/test_route_croisement.bmp


and the 484 tiles

http://www.mediafire.com/download/jj8db0mg2wrd2tc/starcraft_2bmp.rar
« Last Edit: March 02, 2016, 04:52:20 PM by illidan » Logged
olly
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« Reply #6 on: March 02, 2016, 09:40:35 PM »

Very Cool!

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
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« Reply #7 on: March 03, 2016, 08:05:31 PM »

new map

please open with blender

http://www.mediafire.com/download/ylkqjodfi93ha4l/test_pour_texture.rar


to do :

_ curve the road
_ ad bulding

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illidan
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« Reply #8 on: March 05, 2016, 05:20:42 PM »


* ModMap.jpg (166.12 KB. 639x480 - viewed 687 times.)

« Last Edit: March 06, 2016, 01:42:48 AM by olly » Logged
illidan
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« Reply #9 on: March 05, 2016, 05:41:16 PM »

create a new 22 by 22 using the new map template

https://www.dropbox.com/s/mpvd6vzl0b7bzcd/Mod%20Map%20Template.zip?dl=0


1  ) select a 2816x2816 pixel image as your map master ( this will be cut into 22x22 ( 128 by 128 tile )


2)  with photoscape ( cut the file in 128by 128 squarre ) selecte jepg

3) in batch mod in irfan viewer save file into BMP 256 color

4) copy and paste the image in the to folder ( texture and ltexture )


* IrfanViewBatchRename.jpg (144.92 KB. 1024x630 - viewed 695 times.)

 

« Last Edit: March 06, 2016, 01:52:05 AM by olly » Logged
illidan
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« Reply #10 on: March 06, 2016, 02:34:39 PM »


* raiding dark elves party.jpg (157.59 KB. 400x399 - viewed 667 times.)

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olly
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« Reply #11 on: March 06, 2016, 02:40:25 PM »

Great idea and retexturing this mod map template only takes a few mins now, thanks.


* fuul mapp.jpg (129.29 KB. 640x480 - viewed 689 times.)



* fuul mapp2.jpg (133.17 KB. 640x480 - viewed 657 times.)



* fuul mapp3.jpg (109.13 KB. 640x480 - viewed 712 times.)


Smiley

« Last Edit: March 06, 2016, 11:52:16 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #12 on: March 06, 2016, 02:43:47 PM »


* 3d model.jpg (86.15 KB. 500x356 - viewed 707 times.)

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illidan
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« Reply #13 on: March 07, 2016, 01:10:39 PM »

there are gaps between the tiles, do you think that can be solve



http://www.mediafire.com/view/e4lrnjwjthbmddr/gasp.bmp
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illidan
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« Reply #14 on: March 07, 2016, 01:46:19 PM »

snow map


* SNOW DETAIL.bmp (156.24 KB. 271x196 - viewed 653 times.)


http://www.mediafire.com/download/xopr2m6lkfl5h0n/SNOW_LANDSCAPE.rar


farm landscape


* FARM DETAIL.bmp (186.84 KB. 276x231 - viewed 682 times.)



http://www.mediafire.com/download/d5l8zof7f8k17kz/FARM_LANDSCAPE.rar


« Last Edit: March 07, 2016, 01:58:49 PM by illidan » Logged
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