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241  Modifications / Troops / Re: Races in DO. Possible to add more? on: April 22, 2015, 02:14:52 PM
Well my concern is to choose a school of magic from 4 available in Dark Omen that would suite Wood Elves most. Of course, Dark Omen has limitations and it will never be possible to make a Mod fully aligned with table-top version: Either troop stats or troops structure or something else will be out of line.


as with wh2edit we can create mixed magic by using magic items to generate spells ( as in the linked image )

may we can have magic spell more close to the rules book of the army ,

as i remember wood elves have some life spells to bost unit like give more svg+ or regenerate and some bad attack spell like very uneffective fireball

so for wood elves magic spell  maybe a mix of orc magic with brigth magic  ( orcs magic from magic object : like "ere we go"  and " mork save us " ) and book magic from Bright Magic

it may worth a try
242  Modifications / Troops / Re: Races in DO. Possible to add more? on: April 22, 2015, 10:44:14 AM
By the way, Woodelf army book contains information about Dark Magic along with another type of magic. Does this mean that Dark Magic suits Wood elves? at least is it closest to them in terms of Dark Omen possibilities?


it depend of the game version of warhammer . Actualy they have to choose with the 8 empire magic domain + dark magic

here i a link to a dark elfe v8 tactica for the warhammer fantasy battletop game ( it is a french one but i have the 8 editon pdf book in english if you want )

https://autagereautmori.wordpress.com/2014/10/19/tactica-elfes-noirs-v8/


https://autagereautmori.wordpress.com/2014/10/19/tactica-elfes-noirs-v8/
243  Modifications / 2D Sprites / Re: SOTHR Sprites on: April 22, 2015, 10:27:56 AM
i also launch a topic to find a way to get the bmp extracted from SOTHR into Dark Omen

http://forum.dark-omen.org/2d-sprites/find-a-way-to-auto-tools-bmp-extracted-from-sothr-into-dark-omen-t1267.0.html;msg12923;topicseen#msg12923

there is a tuto for create sprite sheet and for :

RESIZING / ANTILISING / GET COLOR REDUCTION / COLOR INDEXING

i am also looking for some auto tools to make the proces a little bit quicker

hope it will help you Smiley

244  Modifications / 2D Sprites / Re: SOTHR Sprites on: April 22, 2015, 10:16:21 AM


Illidan, I did not quite understand how these models can be used for Dark Omen sprites. Is it possible at all? I downloaded a few pictures, but they only look 1 direction and do not do a lot of actions...Could you prompt me what I do wrong? or are those only nice pictures that inspire us in DO work? )



sure

the way i do is :

here : http://d2mods.info/resources/infinitum/anims-worgridercaptain.html

i click downloaded the Animated GIF Files by click in PK next to him

as i i found a tool to generate a complete sprite sheet from a .GIF file  : called ( Avi4Bmp)


can be download her : http://www.bottomap.com/Software/A4B/A4B.html

i use it and as the giff file are like : Attack 1 (15x8) Attack 2 (15x8) Corpse (1x8) Death (16x8) Get Hit (11x8) Neutral (15x8) Walk (17x8)

so in Rows i paste 8/  in coluns i paste : 15 or 15 or 1 or 16 or 11 or 15 or 17 depend of the file i chose

and i click save image and it give me a sprite sheet like in the linked image

were is no running  pose but may we can combine pose to create the running pose

need a way to  change the order of the files but we are working at it Smiley

245  Modifications / 2D Sprites / Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen on: April 21, 2015, 10:53:54 AM
but work well with golbin gif from

http://d2mods.info/resources/infinitum/index-anims-ac.html

246  Modifications / 2D Sprites / Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen on: April 21, 2015, 10:41:37 AM
i found a tool to generate a complete sprite sheet from a .GIF file  

but steel need to find a way to organise the sprite sheet

http://www.bottomap.com/Software/A4B/A4B.html


the file name goes like this

1   2   3   4   5   6   7   8   9   10   11   12   13

0   1   2   3   4   5   6   7   8   9   10   11   12
13   14   15   16   17   18   19   20   21   22   23   24   25
26   27   28   29   30   31   32   33   34   35   36   37   38
39   40   41   42   43   44   45   46   47   48   49   50   51
52   53   54   55   56   57   58   59   60   61   62   63   64
65   66   67   68   69   70   71   72   73   74   75   76   77
78   79   80   81   82   83   84   85   86   87   88   89   90
91   92   93   94   95   96   97   98   99   100   101   102   103


and i want then to go like this


   1   2   3   4   5   6   7   8   9   10   11   12   13

1   0   8   16   24   32   40   48   56   64   72   80   88   96
2   1   9   17   25   33   41   49   57   65   73   81   89   97
3   2   10   18   26   34   42   50   58   66   74   82   90   98
4   3   11   19   27   35   43   51   59   67   75   83   91   99
5   4   12   20   28   36   44   52   60   68   76   84   92   100
6   5   13   21   29   37   45   53   61   69   77   85   93   101
7   6   14   22   30   38   46   54   62   70   78   86   94   102
8   7   15   23   31   39   47   55   63   71   79   87   95   103


starting by 001

1   1   9   17   25   33   41   49   57   65   73   81   89   97
2   2   10   18   26   34   42   50   58   66   74   82   90   98
3   3   11   19   27   35   43   51   59   67   75   83   91   99
4   4   12   20   28   36   44   52   60   68   76   84   92   100
5   5   13   21   29   37   45   53   61   69   77   85   93   101
6   6   14   22   30   38   46   54   62   70   78   86   94   102
7   7   15   23   31   39   47   55   63   71   79   87   95   103
8   8   16   24   32   40   48   56   64   72   80   88   96   104


247  Modifications / Troops / Re: Races in DO. Possible to add more? on: April 20, 2015, 08:16:48 PM
the orc and goblin 8ed


https://vk.com/doc703852_222162588?hash=9cc9dd462477116a02&dl=4cd66f376784e2e781
248  Modifications / 2D Sprites / Re: find a way to auto tools bmp extracted from SOTHR into Dark Omen on: April 20, 2015, 08:13:22 PM
;
249  Modifications / Troops / Re: Races in DO. Possible to add more? on: April 20, 2015, 08:03:06 PM
the 8ht edition of skaven army book it not out yet i think but i found the Uniforms_and_Heraldry_of_the_Skaven


http://www.mediafire.com/view/zzbovd4brj3uold/Uniforms_and_Heraldry_of_the_Skaven.pdf
250  Modifications / Troops / Re: Races in DO. Possible to add more? on: April 20, 2015, 08:00:06 PM
the wood elves army book 8ht

http://www.mediafire.com/view/l4cfe24x9vf290q/Wood_Elves_(8ed).pdf
251  Modifications / Troops / Re: Races in DO. Possible to add more? on: April 20, 2015, 07:58:14 PM
the dwarf 8ht army book

http://www.mediafire.com/view/0iu5n5b4naao9nz/Dwarfs_(8ed)_(1).pdf
252  Modifications / 2D Sprites / find a way to auto tools bmp extracted from SOTHR into Dark Omen on: April 20, 2015, 07:25:18 PM
this is the way i actualy do to get SOTHR sprite into Dark Omen : but i would like to ad some auto tools to quick the proces

How to use bmp extracted from SOTHR into Dark Omen

START

I) CREATE a sprite sheet with INSTANTSPRITE

a) group your bmp files in the same folder : as you have identify the bmp file forming a column in the same animation sprite sheet (Example : put all the files forming laying dead pose in the same folder)

b) assembling a column by selecting bmp files into a single image with http://instantsprite.com/
select your 8 files and use the follwing option ( offset 0px / vertical steering / png / ) after drop the picture in folder or right click save the picture

c)  repeat the proceed if the annimation sprite sheet have more column

d) you have your sprite sheet down in png file

II) RESIZING  with Photoshop
 
open the png file in PHOTOSHOP
1) deleting the background color : select the pink color  / go to invert selection / Make ctrl + c and ctrl + v / delete the background layer
2) resizing the image by 150%: go to image / picture size or right clik failure of the window open in Photoshop file (use bicubic resample picture and constrain proportions and change size of the picture by 150%
3) save the image in TGA: Example (copy image.tga)

IV ) ANTILISING with gimp

4) remove the fat antilsing contour: open copy image.tga  in GIMP and go to image / Mod / 256 indexed color (this will remove fatty contours) after set mod RGB
5) set the background color either : set you background color (green to htmll : 469632) go to picture / flatten or with the pot of pain
6) apply shadows (blue htmll : 00FFFF)
7) export file  to crush the file copy.tga

COLOR REDUCTION with ifran viewer

Cool open copy image.tga in Ifran VIEWER
9) go to image \ decrease the color depth (16 color choose)
10) save as a copy 2.TGA file

COLOR INDEXING with gimp

12) Open copy 2. TGA with GIMP
13) record in .Xcf file
14) go for indexed 16 colors (image / Mod / 16 indexed color)
15) go to copy the color palette of the curent open pics  (put the green color to htmll 469632 and htmll : 00FFFF blue color by sliding towards the green in the first place and blue in the second /
 delete original 00FFFF blue and green 469632 /  rename the pallet (Register with the name of the sprite)
16) enter RGB mod and change the mode to use a palette customize (select the pallette)
17) save in .xcl files and export as tga files

END

linked the attack sprite sheet of warrior dwarf 32 px not yet indexed
253  Modifications / 2D Sprites / Re: SOTHR Sprites on: April 20, 2015, 07:14:42 PM
it is a exemple of dwarf attacque sprite sheet enlarged with photoshop
254  Modifications / 2D Sprites / Re: SOTHR Sprites on: April 20, 2015, 10:54:20 AM
here is a link to a tuto for auto tools enlarge pics with ifranview

http://www.commentcamarche.net/faq/13847-irfanview-travail-sur-images-par-lots
255  Modifications / 2D Sprites / Re: SOTHR Sprites on: April 20, 2015, 10:34:54 AM
and with instant sprite you can make sprite sheet realy quick

http://instantsprite.com/
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