July 19, 2019, 03:33:01 AM


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1  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: July 04, 2019, 05:35:37 PM
Hi Cuthalion,

We are glad that you like it.
This is very first alpha build and yes there are quite a bunch of things that we also don't feel they work as they should be.

We are very interested in any feedback and especially from veteran players. Please, use the link below to report them and thanks in advance for your input

"hope have strength and patience"
From what I see, Devasted is just warming up
2  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: April 30, 2019, 07:26:56 PM
Greetings to all Dark omen fans!

News (along with demonstration video) about latest DO Reborn development is finally here:

Thanks for your time and stay tuned!
3  The Remake Project / General Suggestions / Re: Remaking the Remake on: April 06, 2019, 09:57:04 PM
Greetings and welcome back!

I've provided some links below for you to catch up where we are with the DOR project now.

Do you have a link to that blog post so I can keep track of things? Also a link to the current code for the project would be very useful to help me understand where the project is and any important concepts I could learn ahead of time.
The project public wiki with design notes which we learned from hours of DO playtest (mostly)

The project blog (haven't updated it for a while):

Our primary goals are to write a multiplayer server/client (I have experience in this) and then a basic level editor. With these two things (and the support of another programmer) the community can create the levels and content while we focus on the mechanics. Once these two systems are stable only then do we start to reuse any of the AI or peculiarities that may exist in the current demo version.

Focusing on features which will help to build community is a pretty wise move to me. Could you elaborate more what kind of past experience you have in the network coding?
I heard that UE has a ready-to-use features for both multiplayer and level editor. I wonder why they can not be used "as is"?   
4  Warhammer Dark Omen / Help Section / Re: Virtualbox problem on: January 26, 2019, 05:53:14 AM
Fixed the issue.

Not sure what exact steps sequence I went through but among them were reinstallation, intro-crash fix register file and other register files for Win7 I found while searching the forum.

Now my problem is how to set up this bloody network connection between host (main PC) and guest (VM)
5  Warhammer Dark Omen / Help Section / Re: Virtualbox problem on: January 19, 2019, 01:16:53 PM
I added 4 Prcessor CPUs (was 1 out of 8 host) in Virtualbox guest settings and now CPU load dropped to 21%

but the result is the same - black screen and playing music. Now I am sure this is DO installation issue and bot Virtualbox
6  Warhammer Dark Omen / Help Section / Virtualbox problem on: January 19, 2019, 12:53:45 PM

Trying to run game on virtualbox guest Win 7 64 (host win 10 64), but as soon as I skip the intro the screen becomes black and music is playing on the background. Processor usage of guest is 100% while host is 15% only

I can only Alt+Tab and kill the DO process in task manager. On host I can run DO perfectly fine

I am trying to understand if it is my Virtualbox guest settings issue or DO installation on Win 7 one?
7  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: December 30, 2018, 08:49:41 PM
a video that demonstrates latest progress
8  Warhammer Dark Omen Community / Tavern / Re: Why do you adore Dark Omen? on: December 21, 2018, 01:05:15 PM
Interesting read. Thanks for the analysis Ghabry!

I've played AL only in the closed beta but experienced same points:
- too fast paced combat to my taste. Even during frontal engagement of defensive units like pikemen
- hard to locate your units especially when you have lots of the same type (displaying binded numbers on mini map would have helped a bit)
- there is a friendly fire but it still feels unnatural. Maybe due to projectile physics dunno

As to the rest I need to try its SP campaign first I guess.
9  Warhammer Dark Omen Community / Tavern / Re: Why do you adore Dark Omen? on: December 19, 2018, 01:31:33 PM

run into similar nostalgic threads from time to time about how Dark omen battles were tactically deeper and now fun in contrast with TW large scale battles

I tried to play TW campaigns with capped army stack to 8 units for both player and AI. It was interesting experience

10  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: October 01, 2018, 10:20:32 AM
DOR 2nd Anniversary

Greetings everyone!

Today is a great day for our small community as DOR project turned 2 years! Personally for me this anniversary means a lot because of two things:

Firstly, it is amazing to realize that a hobby remake project of once great but forsaken franchise managed to live that long. Without a doubt, most credit for this goes to @d3vasted who managed to program and fine-tune DOR single-handedly. His programming skills, dedication and determination are amazing and you just know that any kind of project is bound to succeed when it is in hands of such person.

Secondly, this hobby project gives me a hope that one day I will able to devote all my working hours(and even more than that) to what I truly love - video-games. Time will tell, but for now I am just enjoying and proud to be a part of DOR project.

List of what has been developed since the last update in May:
  • Melee combat (models allocation is till in progress due to my slacking in RL)
  • Ranged units: bows, xbows and artillery (cannon, catapult, steam tank, mortar)
  • Ranged combat: projectiles type, AOE damage, etc
  • Line of sight: affects both unit visibility and shooting
  • Unit static 3D portraits (i.e. not animated)
  • Sound effects for everything mentioned above
  • Damage types
  • Models different animations: flying death, burning, etc.
  • Unit deployment phase, with drag and drop units mini-inventory
  • Main menu with quit and new game options
  • and many many other fixes and tweaks

11  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Warhammer: Chaosbane on: June 02, 2018, 07:46:49 AM
Warhammer: Chaosbane is an upcoming hack-and-slash trip to the Old World


12  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: May 21, 2018, 05:11:37 AM
Melee combat and 3D portraits

Hi everyone,

After half a year (geez.. time goes by too fast) overdue update on DO Reborn project is here. Some real-life things had happened and not a pleasant ones but let's skip the details, since "It's personal" as Morgan Bernhardt used to say. Good things are that the life and the project keep moving on regardless.

In the meantime, early version of melee combat mechanic has been implemented with following features:
- combat score (only wound points are taken into account)
- strike priority (3 groups: first strike (charge), normal, last strike (weapon type))
- charge bonus (temporary boosts unit strength, strike priority and combat score in the first round)
- wounds resolution changed from unit based to model based

In addition, user interface got battlefield map view which displays unit information when hovering with cursor over its banner.

Last but not least, we welcome Dougie who is working on 3D character portraits.Thanks to previous community knowledge he figured out how to re-implement portraits in UE4. More details about this can be learned in this thread of DO fan-forum.

Future plans is to finalize melee combat and continue with implementation of the ranged one.

Somewhat dated video of melee combat:

post from DO Reborn web-page with screenshots:
13  Modifications / 3D Scenery Models / Re: Portrait meshes on: March 30, 2018, 09:39:55 PM
I haven't checked the forum for awhile and just noticed your sneaky conversation.
Great progress Dougie!
14  Warhammer Dark Omen Community / News / Re: Merry Christmas and Happy New Year on: December 25, 2017, 08:10:59 PM
Happy holidays everyone!
15  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Re: Ancestors Legacy on: December 11, 2017, 09:10:24 PM
here is some MP gameplay
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