April 26, 2019, 09:36:20 AM

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1  The Remake Project / General Suggestions / Re: Remaking the Remake on: April 06, 2019, 09:57:04 PM
Greetings and welcome back!

I've provided some links below for you to catch up where we are with the DOR project now.

Do you have a link to that blog post so I can keep track of things? Also a link to the current code for the project would be very useful to help me understand where the project is and any important concepts I could learn ahead of time.
The project public wiki with design notes which we learned from hours of DO playtest (mostly)
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview

The project blog (haven't updated it for a while):
https://blackdogs.atlassian.net/wiki/spaces/DOR/blog/2018/09/30/982220801/DOR+2nd+Anniversary


NEW BEGINNINGS
Our primary goals are to write a multiplayer server/client (I have experience in this) and then a basic level editor. With these two things (and the support of another programmer) the community can create the levels and content while we focus on the mechanics. Once these two systems are stable only then do we start to reuse any of the AI or peculiarities that may exist in the current demo version.

Focusing on features which will help to build community is a pretty wise move to me. Could you elaborate more what kind of past experience you have in the network coding?
I heard that UE has a ready-to-use features for both multiplayer and level editor. I wonder why they can not be used "as is"?   
2  Warhammer Dark Omen / Help Section / Re: Virtualbox problem on: January 26, 2019, 05:53:14 AM
Fixed the issue.

Not sure what exact steps sequence I went through but among them were reinstallation, intro-crash fix register file and other register files for Win7 I found while searching the forum.

Now my problem is how to set up this bloody network connection between host (main PC) and guest (VM)
3  Warhammer Dark Omen / Help Section / Re: Virtualbox problem on: January 19, 2019, 01:16:53 PM
I added 4 Prcessor CPUs (was 1 out of 8 host) in Virtualbox guest settings and now CPU load dropped to 21%
http://prntscr.com/m99u98

but the result is the same - black screen and playing music. Now I am sure this is DO installation issue and bot Virtualbox
4  Warhammer Dark Omen / Help Section / Virtualbox problem on: January 19, 2019, 12:53:45 PM
Hi!

Trying to run game on virtualbox guest Win 7 64 (host win 10 64), but as soon as I skip the intro the screen becomes black and music is playing on the background. Processor usage of guest is 100% while host is 15% only
https://prnt.sc/m99f02

I can only Alt+Tab and kill the DO process in task manager. On host I can run DO perfectly fine

I am trying to understand if it is my Virtualbox guest settings issue or DO installation on Win 7 one?
5  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: December 30, 2018, 08:49:41 PM
a video that demonstrates latest progress
https://youtu.be/IpTLK5144Qo
6  Warhammer Dark Omen Community / Tavern / Re: Why do you adore Dark Omen? on: December 21, 2018, 01:05:15 PM
Interesting read. Thanks for the analysis Ghabry!

I've played AL only in the closed beta but experienced same points:
- too fast paced combat to my taste. Even during frontal engagement of defensive units like pikemen
- hard to locate your units especially when you have lots of the same type (displaying binded numbers on mini map would have helped a bit)
- there is a friendly fire but it still feels unnatural. Maybe due to projectile physics dunno

As to the rest I need to try its SP campaign first I guess.
7  Warhammer Dark Omen Community / Tavern / Re: Why do you adore Dark Omen? on: December 19, 2018, 01:31:33 PM
https://amp.reddit.com/r/totalwarhammer/comments/7okd3c/my_first_total_war_game_just_finished_the_empire/

run into similar nostalgic threads from time to time about how Dark omen battles were tactically deeper and now fun in contrast with TW large scale battles

I tried to play TW campaigns with capped army stack to 8 units for both player and AI. It was interesting experience

8  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: October 01, 2018, 10:20:32 AM
DOR 2nd Anniversary

Greetings everyone!

Today is a great day for our small community as DOR project turned 2 years! Personally for me this anniversary means a lot because of two things:

Firstly, it is amazing to realize that a hobby remake project of once great but forsaken franchise managed to live that long. Without a doubt, most credit for this goes to @d3vasted who managed to program and fine-tune DOR single-handedly. His programming skills, dedication and determination are amazing and you just know that any kind of project is bound to succeed when it is in hands of such person.

Secondly, this hobby project gives me a hope that one day I will able to devote all my working hours(and even more than that) to what I truly love - video-games. Time will tell, but for now I am just enjoying and proud to be a part of DOR project.

List of what has been developed since the last update in May:
  • Melee combat (models allocation is till in progress due to my slacking in RL)
  • Ranged units: bows, xbows and artillery (cannon, catapult, steam tank, mortar)
  • Ranged combat: projectiles type, AOE damage, etc
  • Line of sight: affects both unit visibility and shooting
  • Unit static 3D portraits (i.e. not animated)
  • Sound effects for everything mentioned above
  • Damage types
  • Models different animations: flying death, burning, etc.
  • Unit deployment phase, with drag and drop units mini-inventory
  • Main menu with quit and new game options
  • and many many other fixes and tweaks

9  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Warhammer: Chaosbane on: June 02, 2018, 07:46:49 AM
Warhammer: Chaosbane is an upcoming hack-and-slash trip to the Old World

https://pcgamesn.com/warhammer-chaosbane/warhammer-chaosbane-announcement


 
10  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: May 21, 2018, 05:11:37 AM
Melee combat and 3D portraits

Hi everyone,


After half a year (geez.. time goes by too fast) overdue update on DO Reborn project is here. Some real-life things had happened and not a pleasant ones but let's skip the details, since "It's personal" as Morgan Bernhardt used to say. Good things are that the life and the project keep moving on regardless.

In the meantime, early version of melee combat mechanic has been implemented with following features:
- combat score (only wound points are taken into account)
- strike priority (3 groups: first strike (charge), normal, last strike (weapon type))
- charge bonus (temporary boosts unit strength, strike priority and combat score in the first round)
- wounds resolution changed from unit based to model based

In addition, user interface got battlefield map view which displays unit information when hovering with cursor over its banner.

Last but not least, we welcome Dougie who is working on 3D character portraits.Thanks to previous community knowledge he figured out how to re-implement portraits in UE4. More details about this can be learned in this thread of DO fan-forum.
http://forum.dark-omen.org/3d-scenery-models/portrait-meshes-t1227.60.html

Future plans is to finalize melee combat and continue with implementation of the ranged one.


P.S.
Somewhat dated video of melee combat:
https://www.youtube.com/watch?v=tz4V93P68uw&list=PL1apQs-sIMj697UC4UhVmjadcjg8VZG4O

post from DO Reborn web-page with screenshots:
https://blackdogs.atlassian.net/wiki/spaces/DOR/blog/2018/05/20/639139841/Melee+combat+and+3D+portraits
11  Modifications / 3D Scenery Models / Re: Portrait meshes on: March 30, 2018, 09:39:55 PM
I haven't checked the forum for awhile and just noticed your sneaky conversation.
Great progress Dougie!
12  Warhammer Dark Omen Community / News / Re: Merry Christmas and Happy New Year on: December 25, 2017, 08:10:59 PM
Happy holidays everyone!
13  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Re: Ancestors Legacy on: December 11, 2017, 09:10:24 PM
here is some MP gameplay
https://www.youtube.com/watch?v=HkXMHlRbV1g&lc=z22fe1cz1ligibqv3acdp434payzpsyzinjoodocqmxw03c010c.1512802749156748
14  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Ancestors Legacy on: December 11, 2017, 09:10:02 PM
http://store.steampowered.com/app/620590/Ancestors_Legacy/
It's early medieval RTS with heavy focus on tactics maneuvering with your squads.

You may apply to beta-test here:
http://destructivecreations.pl/beta/

I've already tried beta-multiplayer and I'm very positively impressed so far.
I haven't learned many things yet since there is only PvP mode but the game has many tactical features like morale, flanking, formations, LOS, friendly fire, day/nigth cycles with ambushes and traps and the most important... you can't move your squad which is engaged in melee combat but only use it's abilities. If you want to disengage from the combat you have to give retreat order and your squad will flee until reaches your nearest camp. Just like in Dark Omen! (except there are no camps there Smiley)

All mechanics felt meaningful and important during my few games. For instance, I was able to hold with my spearmen in spearwall formation 4 enemy squads and was winning until 5th enemy squad charged my spearmen from the rear.

There are still building, recruiting and resource gathering mechanics but they are very simplified and automated, so you can focus on combat much more then in other RTS games.     
 
15  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: November 30, 2017, 07:34:24 PM
melee slots and models allocation in combat

It's been awhile since the last update on the DOR progress and some might have thought that the project was abandoned but it is not. On the contrary, the project has nearly reached its very important milestone - the combat mechanic implementation which appeared to be quite a complex issue right from the start. Units allocation in melee raised many questions: how many unit's models should get into melee contact, how to arrange them porperly, how to arrange all of these in multi-units combat, etc.

Current result you may see in this video https://www.youtube.com/watch?v=EsFkx-sp-F4

There are still many issues to solve left but I'm presonally very exited and eagerly looking forward for DOR combat implementation

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