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31  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Re: Tabletop Simulator - Warhammer 40k on: June 14, 2017, 12:04:45 PM
https://steamcommunity.com/sharedfiles/filedetails/?id=615944176
WH FB greenskins
Is it Mark of Chaos models and textures?
32  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: June 14, 2017, 11:51:00 AM
HUD was enhanced with mini-banners which pop up when units leave the screen
DOReborn: HUD enhancementpowered by Aeva
33  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: June 07, 2017, 09:31:29 AM
Added unit banner.
Movement were enhanced with beacons and unit makes reform maneuver on-the-go now.
https://youtu.be/hbax4jsewuk
34  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: June 04, 2017, 08:06:12 AM
Last update includes in-game cursor and some HUD elements:
https://www.youtube.com/watch?v=YsKNwYb39qM

Also, the project was migrated to latest UE 4.16 version
35  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: June 01, 2017, 05:07:42 PM
The May was very fruitful for DOReborn project.
Unit pathfinding is probably the biggest feature added this month. Along with improved movement it takes into account all walkable terrain on the level now.
The Level got deployment zone which does not affect gameplay yet. Also, some basic HUD elements and unit commands were implemented.  
https://www.youtube.com/watch?v=FVSD0X6uJi0

Last but not least is implementation of unit charge maneuver
https://youtu.be/4FoUhetTn_M

There are some minor bugs here and there but with such almighty developer as devast3d they are doomed to be fixed


36  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: April 20, 2017, 07:34:36 PM
Are source and download of that BTB and SPR Ui tools available somewhere?
Hi Ghabry
I guess you can find them here https://blackdogs.atlassian.net/wiki/display/DOR/Relevant+links
If you do not have access to drive just push request
37  Warhammer Dark Omen / Help Section / Re: Hi! New in forum but old viewer of this site. Need Help on: December 24, 2016, 07:32:26 AM
First of all, Im searching for a vanilla version, without mods.
Second, the PC detects the download as virus.

Well, I ask for a "guide for idiots" to get the game and play it properly on windows 10. I need very clear steps for doing it because English is not my native language (as you can see I guess)

Hello!
If I am not mistaken, there is no vanilla version to download just mods and guide how to run vanilla game on contemporary PCs with/without mods.
You can buy DO vanilla at Amazon for 10$ or use torrents

P.S.
Your English is absolutely fine
38  Modifications / Troops / Re: Strength and strength modifiers in DO on: November 10, 2016, 11:02:25 AM
Okay me and olly have just spent the evenning testing strength and toughness leading to:

Dark Omen Strength v Toughness table

          Target Toughness

         1 2 3 4 5 6 7 8 9 10

     1  4 5 6 6 N N N N N N
S   2  3 4 5 6 6 N N N N N
T   3  2 3 4 5 6 6 N N N N
R   4  2 2 3 4 5 6 6 N N N
E   5  2 2 2 3 4 5 6 6 N N
N   6  2 2 2 2 3 4 5 6 6 N
G   7  2 2 2 2 2 3 4 5 6 6
T   8  2 2 2 2 2 2 3 4 5 6
H   9  2 2 2 2 2 2 2 3 4 5
   10  2 2 2 2 2 2 2 2 3 4
   

The boost button gives +1 strength

Does "N" mean "never"? 
If so, it means that in DO D6 roll of 1 is not auto fail and roll of 6 - auto success
39  Modifications / Troops / Re: Units speed in Dark Omen on: October 14, 2016, 01:07:56 PM
Yes,
In Dark Omen, initiative affects the rate at which a regiment turns.
That said, if two regiments have the same speed, a regiment with higher initiative will move faster across the battle field.

Additional info:
If we compare a treant (i=2, mv=6) vs a vampire (i=7 or 8, mv = 6), we see that vampire accelerates much faster. Also, as there is usually no straight way between A and B, units have to turn slightly every now and then, and at each such turn vampire increases the gap between him and treant.
Vampire may even overtake a cavalry regiment (mv = 7), though if both units move along a straight line, cavalry seems to move a bit faster as it should be.
If i understand correct:
I (Initiative) - influences movement acceleration and maneuvering(turn) speed of a regiment (and also who strikes first in combat round)
M (movement) -  influences only movement speed of a regiment

There also could be a possiblity that single Vampire vs Cavalry regiment is not an equal in terms of maneuvering since Vampire is alone character in regiment and cavalry has many model ranks.

As to the Reborn project, IMO it would be more realistic(proper) that Unit's(regiment's) acceleration and maneuvering speed is influenced by its files number (i.e. formation consisting of ranks (along the width of the Unit) and files (along the length of the Unit)).
For instance, unit of 8 models in formation 2-2-2-2 (column) will be more "agile" than the same size unit in formation 4-4 (2 lines).
For this we will have to implement "formation switching" like was in SOTHR but in more user friendly manner by drag and drop.
This is not top priority feature but mere idea.
40  Modifications / Troops / Re: Units speed in Dark Omen on: October 13, 2016, 10:52:45 PM
Has initiative been tested?
41  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: October 05, 2016, 03:47:55 PM
UE4? Sounds like a serious business this time.

I have problem to join https://darkomen.slack.com/ as it asks for @btinternet.com email address which I do not have...
I tried to register one at https://signin1.bt.com/login/emailloginform but during registration it requires BT billing account which I do not have.  Undecided

Can I sign up using my gmail account somehow?
EDITED:
I learned from help guide that I need to be invited first. So my gmail - evgensharov31@gmail.com
42  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Re: universal battle on: August 16, 2016, 01:17:59 PM
looks interesting

I would call it digital table-top kind of game Smiley
43  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Re: Total War: WARHAMMER on: May 30, 2016, 10:25:24 AM
I also enjoy my first campaign for Empire. There are numerous things to criticize but in general it is good addition to Total War and Warhammer FB games series.
44  Warhammer Dark Omen / Singleplayer / Re: SOTHR Game Mechanics- STATS on: May 10, 2016, 10:56:40 AM
Also from his research for Necrominicon, Darkmancer has found that in Dark Omen
Combat Rounds last 7 Secs
Missile Rounds last 14 Secs
Magic Rounds last  23 Secs

Smiley

Is the combat round calculated in the same way as in tabletop?
I mean when regiment A fights against regiment B - this is one combat A vs B with its own combat rounds, while combat where regiments C and D fight against regiment E - this is another combat C,D vs E with its own combat rounds too.
45  Warhammer Dark Omen / Singleplayer / Re: SOTHR Game Mechanics- STATS on: May 10, 2016, 10:31:02 AM
I will continue discussing game mechanic here following question about dice system used by DO in this topic (thanks for the link Olly!)

Olly are you 100% sure that DO uses six sided dice? It is a bit surprising since probability of 16% for any roll sounds too randomish for a tactical computer game, IMO. From other hand may be you are correct and that is what makes DO gameplay feels so fun.

In case if you are correct it means both SOTHR and DO completely replicates tabletop rules where single six sided dice (1d6) used for combat resolution rolls and double six sided dices (2d6) are used for moral checks and magic (AFAIK about tabletop rules)
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