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46  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 22, 2011, 12:30:28 AM
I'll be about just ask I thought you were just playing kilo.
47  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 22, 2011, 12:25:33 AM
Wai, Wai, Wai, Vampire is over powered

Wai Wai,Wai

bang

oh hes dead.

Wai?
48  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 21, 2011, 05:02:10 PM
Sign me up, also pm me any changes you want to make to your first post.
49  Warhammer Dark Omen / Tournaments / Re: Darks Mini Tournament on: December 20, 2011, 08:46:32 PM
Unfortunatly the tank running over people causes the game to crash in multiplayer (you get the same problem with the undead chariot).   So best I can do is give it a bit of melee skill, plus it explodes likely killing anything that attacks it so not to bad.

I used a program from Ghabry called wh32edit.  Its in the download section. 
50  Warhammer Dark Omen / Tournaments / Re: Darks Mini Tournament on: December 20, 2011, 01:40:55 AM
[attachment=1](proboble)Final army list till the next tournament.

Note
All units are now unable to pickup items
creature features and drarves are fear immune so not useless v undead



Warriors of Sigmar
Bright Wizard
Imperial Bowmen +1B/S
Pistoliers +1B/S
Merc Cavalry
Flagellants

Defenders Of The Realm
Knights Of the Realm +Immune to fear
Steam tank (m3, w/s 3, b/s 4, str 4, t5, w3, i2, a2, unbreakable, cant run over people, Heart of woe ) - change cuz some maps unsuitable for cannon steam tanks cannon has a shorter range than normal.
Flagellants
Elven Archers - Racial flag removed (Improved range, speed and fighting ability over bowmen)
Greatswords
  

Kurtz's Redhammers
Imperial Halberdiers
Ice mage + lvl 3
Imperial Mortar
Dwarves + 4 units (20) + Fear Immune
Pistoliers
Merc Crossbow


Gnashrak's Boyz
Night Goblin Archers
Night Goblins
Night Goblins + fanatics
Night Goblin Archers + fanatics
Orc Arrer Boys
Orc Boar Boys
Orc Big Uns + immune to fear
Orc Shamen +lvl 2

Waaagh! Urgat
Gigantic Spider -  immune to fear
Orc Boar Boyz
Orc Boyz
Orc Big’uns + immune to fear
Orc Rock Lobber
+Troll -  immune to fear
+Troll -  immune to fear


The Gutrippas
Night Goblin Archers
Night Goblins* (either the warriors or the archers will have fanatics see note)
Night Goblin Shamen + lvl2
Orc Boar Boyz
Orc Boyz
Orc Bolt Thrower + 1 B/S
Orc rock Lobber
Ogres - Fear Immune

* I will include 2 versions of the gutrippas the first (top in list) version the fanatics will be in the warrior squad the second (bottom in army list) in the archers squad, you will know  where the fanatics are your opponent won't.



The Dark legion
Necro
Skele Archers
Skele Horse
Black Grail -2Units -1Wound
Zombies +immune to fear
Ghouls

Brotherhood Of The Shroud - As other sides been upgraded fine
Vampire -1M
Ghouls
Screaming Skull
Skele Horse
Skele Warriors
Zombies +immune to fear

Company Of Woe
Ghouls
Necromancer
Screaming Skull
Skeleton Archers
Mummies (2 wounds instead of 4)
Wights
Zombies +immune to fear

51  Warhammer Dark Omen / Tournaments / Re: Darks Mini Tournament on: December 20, 2011, 01:19:29 AM
Hi glad you liked the armies, to be fair the balances were pulled out my ass with no testing so Smiley

1. Evil wizards - Easily killed off, random v.limited spell range, they  are powerful, but not super great.  Fear immune units are esp resistant as even if the wizard wipes out half the squad with a spell, if they don't run they are still an effective unit.

2. Cannon, was dependant on maps i saw it played extremely well at times, I'll tell you the secret of the cannon too.  Being hit by a cannon ball or having a cannon ball explode near you is well meh, having a cannon ball go thou your unit will wipe it out.  Don't think of the cannon ball as an explosive, you need to try and get it going though units, aim behind if nessary.  Don't place it firing up/down hills you want it shooting on a level if possible.  conventional wisdom puts cannons at top of the hill, in DO it doesn't work, look at your video, you cannon achieved nothing except taking up your time, it was easily seen, and easy meat for firestorm + archers.

That was a bad map for you but think back to when you played that map in single play, what could you see and what couldn't you see, you'd have been better placing you cannon to shoot units cresting the hill, with your archers at the ridge, the hill nullified his pistoliers ability leaving poor calvary.

On a side note one advantage you couldnt use was DOR have esentially 3 fear immune units, WOS only 1.

Having said all that we did find DOR a weak side in the main tourn hence the improvments.

3, BGK/ The dark legion, I was worried these were going to be overpowered, turns out they were beaten early and quite regular, it relies on fear to create a domino effect, it doesnt take much to stop the effect then its just a case of grinding down the BGK.  All sides have a fear immune unit against TDL its always key.

4, Vampire / Brotherhood of the shroud
I was considering nerfing however there's been alot of upgrades to the others so we'll see.  Never think of the vampire as a wizard or you will lose, it's 2 units combined into one, its a monster with magic, dedicate at least 2 units to taking him down.  The rest of the army is fairly pish, it relies heavily on the vamp to sustain it.  If there are continuing problems i may downgrade horsemen to archers, or remove the zombies.

Last thing to consider although you don't like/can't play well with some armies doesn't make it true for everyone, different armies suit diff people.  The videos are good for this, you can see better if its bad dice rolls or bad tactics or if it is a case of a weak side.
52  Warhammer Dark Omen / Help Section / Re: Windows 7 64, Daemon Tools lite on: December 12, 2011, 07:33:00 PM
Are you sure its an image?  Most Dark Omen downloads are zips, or auto run exe's.
53  Warhammer Dark Omen / Help Section / Re: Dark Omen Windows 7 on: December 06, 2011, 08:56:42 PM
Internet has these wonderful things called search engines.  There's many of these wonderful things like www.google.com or www.bing.com, etc.

Now you visit these sites and type in what you want to find out such as dark omen down then they magically find what your looking for.

Fortunately they are really simple to use.  So simple you'd have to be a complete moron not to able to use them.
54  Warhammer Dark Omen / Tournaments / Re: Tournament November/December 2011 on: December 06, 2011, 12:45:54 AM
Just watched jero 4.

- Buhahahhahahahahahahahabuhhahahahaha
55  Warhammer Dark Omen / Tournaments / Re: Tournament November/December 2011 on: December 06, 2011, 12:41:52 AM
Just watched jero 3.

- Buhahahhahahahahahahaha
56  Warhammer Dark Omen / Tournaments / Re: Tournament November/December 2011 on: December 05, 2011, 03:42:00 PM
Possible changes

Warriors of Sigmar - Fine

Defenders Of The Realm
Knights Of the Realm +Immune to fear
Imperial Cannon +1B/S
Steam tank (m3, w/s 3, b/s 4, str 4, t5, w3, i2, a2, unbreakable, cant run over people, Heart of woe Smiley) - change cuz some maps unsuitable for cannon
Flagellants
Bowmen +1B/S
+ Elven Archers - Racial flag removed
Greatswords
  

Kurtz's Redhammers
Imperial Halberdiers
Ice mage + lvl 3Imperial Mortar
Merc Swordsmen Dwarves + 2 units - Fear Immune
Pistoliers
Merc Crossbow



Gnashrak's Boyz
Night Goblin Archers
Night Goblins
+Night Goblins + fanatics
+Night Goblin Archers + fanatics
Orc Arrer Boys
Orc Boar Boys
Orc Big Uns + immune to fear
Orc Shamen +lvl 2

Waaagh! Urgat
Gigantic Spider -  immune to fear
Orc Boar Boyz
Orc Boyz
Orc Big’uns + immune to fear
Orc Rock Lobber
+Troll -  immune to fear
+Troll -  immune to fear


The Gutrippas
Night Goblin Archers
Night Goblins + Fanatics
Night Goblin Shamen + lvl2
Orc Boar Boyz
Orc Boyz
Orc Bolt Thrower + 1 B/S
Orc rock Lobber
Ogres - Fear Immune
Orc Bolt Thrower + 1 B/S



The Dark legion
Necro
Skele Archers
Skele Horse
Black Grail -2Units -1Wound
+Zombies +immune to fear
+Ghouls

Brotherhood Of The Shroud - As other sides been upgraded fine


Company Of Woe
Ghouls
Necromancer
Screaming Skull
Skeleton Archers
Skeleton Horsemen
+Mummies (2 wounds instead of 4)
+Wights
+Zombies +immune to fear
57  Warhammer Dark Omen / Tournaments / Re: Tournament November/December 2011 on: December 05, 2011, 04:44:10 AM
Thank you all for playing, it was a fun tournament with over 50 battles played Smiley

All sounded like they enjoyed it, although i didnt get chance to talk/play zoko Sad

I think we might have to eliminate a couple of maps, (return to axe bite pass sideways is awful), also need to find out why tutorial went awol.

Jero suggested adding some of the more powerul units but im dubious (bigger is not better in this case), I'll do a bit of a rebalance add see if i can make the sides a bit more distinct using the feedback I got, as always suggestions welcome.

58  Warhammer Dark Omen / Tournaments / Re: Tournament November/December 2011 on: December 03, 2011, 07:24:55 PM
Can people post the results as

 i won with company of woe
i lost with army x etc
59  Warhammer Dark Omen / Tournaments / Re: Tournament November/December 2011 on: December 03, 2011, 07:11:57 PM
Okay make sure you've got the new default armies and the usual map patches.  I'm keeping score at the top of this thread.
60  Warhammer Dark Omen / Tournaments / Re: Tournament November/December 2011 on: November 30, 2011, 11:07:07 PM
You'll just have to try to use hamachi, it just might not work vs some of the other players.

Try using room Dark-Omen4 password darkomen thats fairly empty at the moment.
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