Unfortunatly the tank running over people causes the game to crash in multiplayer (you get the same problem with the undead chariot). So best I can do is give it a bit of melee skill, plus it explodes likely killing anything that attacks it so not to bad.
I used a program from Ghabry called wh32edit. Its in the download section.
Defenders Of The Realm Knights Of the Realm +Immune to fear Steam tank (m3, w/s 3, b/s 4, str 4, t5, w3, i2, a2, unbreakable, cant run over people, Heart of woe ) - change cuz some maps unsuitable for cannon steam tanks cannon has a shorter range than normal. Flagellants Elven Archers - Racial flag removed (Improved range, speed and fighting ability over bowmen) Greatswords
Gnashrak's Boyz Night Goblin Archers Night Goblins Night Goblins + fanatics Night Goblin Archers + fanatics Orc Arrer Boys Orc Boar Boys Orc Big Uns + immune to fear Orc Shamen +lvl 2
Waaagh! Urgat Gigantic Spider - immune to fear Orc Boar Boyz Orc Boyz Orc Big’uns + immune to fear Orc Rock Lobber +Troll - immune to fear +Troll - immune to fear
The Gutrippas Night Goblin Archers Night Goblins* (either the warriors or the archers will have fanatics see note) Night Goblin Shamen + lvl2 Orc Boar Boyz Orc Boyz Orc Bolt Thrower + 1 B/S Orc rock Lobber Ogres - Fear Immune
* I will include 2 versions of the gutrippas the first (top in list) version the fanatics will be in the warrior squad the second (bottom in army list) in the archers squad, you will know where the fanatics are your opponent won't.
The Dark legion Necro Skele Archers Skele Horse Black Grail -2Units -1Wound Zombies +immune to fear Ghouls
Brotherhood Of The Shroud - As other sides been upgraded fine Vampire -1M Ghouls Screaming Skull Skele Horse Skele Warriors Zombies +immune to fear
Company Of Woe Ghouls Necromancer Screaming Skull Skeleton Archers Mummies (2 wounds instead of 4) Wights Zombies +immune to fear
Hi glad you liked the armies, to be fair the balances were pulled out my ass with no testing so
1. Evil wizards - Easily killed off, random v.limited spell range, they are powerful, but not super great. Fear immune units are esp resistant as even if the wizard wipes out half the squad with a spell, if they don't run they are still an effective unit.
2. Cannon, was dependant on maps i saw it played extremely well at times, I'll tell you the secret of the cannon too. Being hit by a cannon ball or having a cannon ball explode near you is well meh, having a cannon ball go thou your unit will wipe it out. Don't think of the cannon ball as an explosive, you need to try and get it going though units, aim behind if nessary. Don't place it firing up/down hills you want it shooting on a level if possible. conventional wisdom puts cannons at top of the hill, in DO it doesn't work, look at your video, you cannon achieved nothing except taking up your time, it was easily seen, and easy meat for firestorm + archers.
That was a bad map for you but think back to when you played that map in single play, what could you see and what couldn't you see, you'd have been better placing you cannon to shoot units cresting the hill, with your archers at the ridge, the hill nullified his pistoliers ability leaving poor calvary.
On a side note one advantage you couldnt use was DOR have esentially 3 fear immune units, WOS only 1.
Having said all that we did find DOR a weak side in the main tourn hence the improvments.
3, BGK/ The dark legion, I was worried these were going to be overpowered, turns out they were beaten early and quite regular, it relies on fear to create a domino effect, it doesnt take much to stop the effect then its just a case of grinding down the BGK. All sides have a fear immune unit against TDL its always key.
4, Vampire / Brotherhood of the shroud I was considering nerfing however there's been alot of upgrades to the others so we'll see. Never think of the vampire as a wizard or you will lose, it's 2 units combined into one, its a monster with magic, dedicate at least 2 units to taking him down. The rest of the army is fairly pish, it relies heavily on the vamp to sustain it. If there are continuing problems i may downgrade horsemen to archers, or remove the zombies.
Last thing to consider although you don't like/can't play well with some armies doesn't make it true for everyone, different armies suit diff people. The videos are good for this, you can see better if its bad dice rolls or bad tactics or if it is a case of a weak side.
Defenders Of The Realm Knights Of the Realm +Immune to fear Imperial Cannon +1B/S Steam tank (m3, w/s 3, b/s 4, str 4, t5, w3, i2, a2, unbreakable, cant run over people, Heart of woe ) - change cuz some maps unsuitable for cannon Flagellants Bowmen +1B/S + Elven Archers - Racial flag removed Greatswords
Gnashrak's Boyz Night Goblin Archers Night Goblins +Night Goblins + fanatics +Night Goblin Archers + fanatics Orc Arrer Boys Orc Boar Boys Orc Big Uns + immune to fear Orc Shamen +lvl 2
Waaagh! Urgat Gigantic Spider - immune to fear Orc Boar Boyz Orc Boyz Orc Big’uns + immune to fear Orc Rock Lobber +Troll - immune to fear +Troll - immune to fear
The Gutrippas Night Goblin Archers Night Goblins + Fanatics Night Goblin Shamen + lvl2 Orc Boar Boyz Orc Boyz Orc Bolt Thrower + 1 B/S Orc rock Lobber Ogres - Fear Immune Orc Bolt Thrower + 1 B/S
The Dark legion Necro Skele Archers Skele Horse Black Grail -2Units -1Wound +Zombies +immune to fear +Ghouls
Brotherhood Of The Shroud - As other sides been upgraded fine
Company Of Woe Ghouls Necromancer Screaming Skull Skeleton Archers Skeleton Horsemen +Mummies (2 wounds instead of 4) +Wights +Zombies +immune to fear
Thank you all for playing, it was a fun tournament with over 50 battles played
All sounded like they enjoyed it, although i didnt get chance to talk/play zoko
I think we might have to eliminate a couple of maps, (return to axe bite pass sideways is awful), also need to find out why tutorial went awol.
Jero suggested adding some of the more powerul units but im dubious (bigger is not better in this case), I'll do a bit of a rebalance add see if i can make the sides a bit more distinct using the feedback I got, as always suggestions welcome.