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31  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 30, 2011, 07:49:51 PM
How about this:

Highests rule overrides, both players in the same circumstance invalidates.
Balista and steam tank do not count as siege engines.

If your opponent has a seige engine and you do not you must attack.
If you destroy your own seige engine your opponent must attack.
If your opponent has a skeleton catapult you must attack (it cant hit anything anyway) Smiley
The player with the fewest surviviing crew on they're seige engine gets to defend.  (have fun reducing the men on your own unit Smiley
32  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 29, 2011, 02:38:31 AM
Maybe a simple rule for situation like this is either remap, or agree for both not to use lobbers and both attack?
33  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 28, 2011, 09:47:52 PM
Yep the Gnashrak's finished me off although it was the defenders that did the damage Smiley
34  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 27, 2011, 01:23:39 AM
Balistic skill it has a large affect on rate of fire and accuracy. 

For comparison skele catapult b/s 2, orc lobber b/s 3 (thats why orc lobber i so much better and skele is awful).

Most bowmen b/s 3, elven archers b/s 4.

Balistic skill has no affect on range.
35  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 27, 2011, 01:12:15 AM
The gutrippas Need a fear immune unit so choice of troll scorpian/spider big uns or orgres.  And the Big uns are disqualified as they are already used twice.  Not really a choice at all really is it? :p  I like the Ogres the are an unusual unit.

I'll knock down the mage to lvl 1

The balista i'll put up to a vote:
2 Balista b/s skill 4, lose 1 gobo regiment
1 Balista b/s skill 3
No Balista
36  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 27, 2011, 12:43:16 AM
Fine i'll knock down the GS mages down to lvl 1 but dont complain that they are now crap :p

GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,GS mages were lvl 2 in version 1,

Quote "Actually I think the version 1.0 was perfect expept one army — The Defenders of the realm."

well you didn't, reread this thread:
http://forum.dark-omen.org/empty-t1072.0.html;msg10930#new
where you discuss some of the problems.  Other people had problems too, as lack of fear immune and general GS crappyness.

New greenskin side are likely to be:
Gnashrak's Boyz
Night Goblin Archers
Night Goblins
Night Goblins + fanatics
Night Goblin Archers + fanatics  (might do 2 armies like i did with gut rippas)
Orc Arrer Boys Night Goblins
Orc Boar Boys
Orc Big Uns + immune to fear
Orc Shamen +lvl 2

Waaagh! Urgat
Gigantic Spider -  immune to fear Night Goblins
Orc Boar Boyz
Orc Boyz
Orc Big’uns + immune to fear
Orc Rock Lobber
+Troll -  immune to fear
+Troll -  immune to fear


The Gutrippas
Night Goblin Archers
Night Goblins* (either the warriors or the archers will have fanatics see note)
Night Goblin Shamen + lvl2
Orc Boar Boyz
Orc Boyz
Orc Bolt Thrower + 1 B/S
Orc rock Lobber
Ogres - Fear Immune

I'm not bringing back dual balistas due to the same problems as the cannon - map balance.

I'm not happy with company of woe either.  I can't think of simple unit swap i like, i was wondering about swapping 2 units for wraiths (yes they are perfectly beatable without magic before the rage sets in)

Finally was wondering about warriors of sigmar, maybe lose the +1 b/s's and give them a low powered unit like merc swordsmen.
37  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 26, 2011, 10:20:28 PM
It's called mork save uz.

Yes fists miss you can see it missing on one of the videos i posted actually.  In Black Proph where its a given spell, i've seen it miss lots of times.  Having said that it is best spell in game Smiley

It should be random wether he even gets the spell or not, has anybody not got the fists spell in jim tournament?

Hows it my fault he didnt flee?  He pass 2 dice rolls like any other unit would have to do in that situation, hard cheese.   PS using you best unit to melee him wasnt the best tactical move was it :p

There was plenty of imbalances in version 1, you even complained about them :p, actually he was already lvl 2 in the orignal so :p
38  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 26, 2011, 08:54:36 PM
Lets see where to start.

This is only the second time this ruleset has been played, I get little feed back (whineing between yourselves not especially helpful to me, i've many skills but im not telepathic), and what feedback I get tends to be hyper nerd rage, not objective thinking on the merits of balance.

It takes multiple plays to work out balance but I've already relised some side are a bit weak/stongbut I can't exactly change the stats as we go.  Now in the orignal Gnashshaks was underpowered and easily beat (as was GS in general).

Orginal Gnash:
Gnashrak's Boyz
Night Goblin Archers
Night Goblins
Orc Arrer Boys
Orc Boar Boys
Orc Big Uns + immune to fear
Orc Shamen +lvl 2

New Gnash
Night Goblin Archers
Night Goblins
Night Goblins + fanatics
Night Goblin Archers + fanatics

Orc Arrer Boys
Orc Boar Boys
Orc Big Uns + immune to fear
Orc Shamen +lvl 2

Balance
1) Why lvl 2 mage?
Because most greenskin spells are mediocre/poor including an anti-magic spell, (plus no teleport Smiley, with the exception of fists, however fists is a 3 point spell, requires melee with your mage, plus due to bugs quite often misses, so it's not exactly dependable.

2)Why 2 Goblins with fanatics.  The side was weak and didnt have a lobber forcing it to be a close combat side.  Generally GS sides tend to be weaker bolstered by larger quantities of weak troops.  Why fanatics?  Fun, they always add something, and often smash though you own side as much as the enemies.  In this tournament they seem to be beheaving, plus people seem to have forgotten how dangourous they are, a little re-education doesnt go amiss Smiley

This side is going to be nerfed, probobly by orc sharmen -> goblin shamen, and either a unit removale or unit downgrade not decided which yet.


Some of the other sides will be getting tweeks as well.
You want perfect balance use 1 army, and you'll still fail due to map/dice roll.
39  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 25, 2011, 04:52:10 AM
TBH it's quite a while ago i went thou the list with olly and it was a rough thing, but added a few new ones since (the sideways return to axebite everyone i talked to hated it Smiley

Here's the list of left in maps, axebite pass is an odd map but it makes a change sometimes.

Border Counties
Grissburg town
The road to Bogenhafen
Random 2
Axebite pass
The Empire
Great Forest at Night
Great Forest
Great Forest mod
Random 1
Sylvania
Drakenhof Castle
Forest before Kislev
Goblin Camp
Random 5
Troll-Land
Troll-Land (Hills)
The Northern wastes
Basin of Frozen Blood
Random 9
Return to Axebite pass
The Bretonnian river
Vingtienne
Loren Forest - Holy Shrine
Random 6
Loren Lake
Loren Lake (Balanced)
Loren Forest - Clearing
Random 4
The road to Moussillon
Random 7
Town of the Dead - Moussillion
The Black Pyramide (Sideways)
Tutorial

Ideally we could do with some maps bringing back, but they need revision.
40  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 25, 2011, 01:38:48 AM
Just fought 3 great battles vs hari8 (2 wins and a loss) then 3 super dull battles.  1 of which was spending 15mins waiting for spell point for teleport in and fire bolts at his catapult, until convieniently i recieved a massive lag spike when i teleported in hmm, turns out fraps starts a new recording at every 4gb which effects the record ie me but not the other player while i'm not hosting.

So 2 things learnt a) dont use fraps, and b) don't play lame rules dont apply to hari8 cuz hes perfectly willing to bore you to death so feel free to return the favour :p

@ Jim, actaully i logged into google doc and some1 was already changing it I thought it was deadman doing it thou.

Below only decent game i managed to get recording of:
41  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 24, 2011, 10:47:40 PM
I've given Jim a list of maps which arn't biased so hopefully he'll update his program Smiley

Also had a tinker and managed to get the tutorial map back in the ingame list (easy fix).  After the tournament im going to combine map patches and remove the worst/crashing maps.

in the mean time more vids (me vs deadman):



42  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 23, 2011, 11:35:45 PM
Matches between me and jim from my POV:





43  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 22, 2011, 08:51:41 PM
Confirmed gutrippas work fine, there is a bug in the steam tank thou, i've attached updated army files.
44  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 22, 2011, 08:30:33 PM
I'll try to record a few, not much hard drive space left at the moment thou

Jeros problem was he couldn't open the gutrippas to edit.  This is not a problem Smiley
45  Warhammer Dark Omen / Tournaments / Re: Jim's OpenTournament (based on Darkmancer's mini tournament ruleset) on: December 22, 2011, 06:23:03 PM

2parm: The Gutrippas army crashes the game. Can you re-upload it?


Might be because there are 2 versions of gutrippas, if you have problems delete 1.
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