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Campaign: Dark Omen Enhanced Edition
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Topic: Campaign: Dark Omen Enhanced Edition (Read 20896 times)
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Malus
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Posts: 107
Campaign: Dark Omen Enhanced Edition
«
on:
December 24, 2018, 02:34:49 PM »
Already included in the latest Mod Pack download
http://forum.dark-omen.org/help-section/read-me-ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html
Enhanced Edition, a reworked Dark Omen.
Dark Omen Enhanced Edition slightly alters the original campaign flow by adding more choices and also consequencs to your actions.
How you spend your time is now more important, so chose wisely.
Features:
- more missions
- more and mostly harder enemies
- some enemy units now have strong leaders based on 4th Edition Warhammer Fantasy Battle
- units better in line with 4th Edition (still no lances for Knights)
- no more magic items in buildings, they are now rewards or carried by enemies
- more possible army combinations to fight the Dread King
- some altered versions of dialogues fitting new choices
Special thanks go to:
- Olly for keeping site alive and his step by step guides
- Ghabrys Mod Selector and WH32Edit
- Aqrit and Ghabry for easy WHMTG script edits
- Robs CTLdis and BTBeditor
- and of course all the Dark Omen devs for making this awesome game
Patch Notes 1.1.0:
- goblins stole 3500gc from the imperial reward treasure
- added a dark magic spell
- the timing of the dwarfs improved slightly
- added more talking heads here and there
- further improvements to dialogues
- the lords of "The 100" turned into heroes
- two of the lost magic items found by powerful enemies
- polished the important battles
- this patch is not save game compatible
I hope that Klaus catched all the bugs. Have fun!
«
Last Edit: October 07, 2022, 11:02:35 PM by olly
»
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"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
Ghabry
Developer
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Posts: 1020
Re: Campaign: Dark Omen Enhanced Edition
«
Reply #1 on:
December 24, 2018, 03:51:21 PM »
Wow, a new mod? this is unexpected
Maybe this gives me a reason to play Dark Omen again next year
Also happy holidays to you!
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olly
Global Spokesperson
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Posts: 2298
Re: Campaign: Dark Omen Enhanced Edition
«
Reply #2 on:
December 24, 2018, 05:43:32 PM »
What a pleasant surprise and gift for Christmas.
Many thanks Malus and have included it into the latest mod pack.
(Also working on completing adding in Illidan's new High Elves and Skaven Armies into latest mod pack during this holiday, then can start placing new scenery on the 24 new maps)
**The enemies are tough in your new campaign Malus!
Malus.jpg
(152.72 KB. 640x480 - viewed 2872 times.)
«
Last Edit: December 25, 2018, 04:51:28 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Malus
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Re: Campaign: Dark Omen Enhanced Edition
«
Reply #3 on:
December 26, 2018, 07:49:24 PM »
Thats a nice picture with masacre and fireworks!
This battle is maybe the hardest of chapter 1.
Did you lose Countess Guard and Imperial Bowmen?
I don't want to give any spoilers but it its worth to check if a regiment will leave soon (red arrow) or maybe stay (green arrow).
Logged
"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
Malus
Moderator
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Posts: 107
Re: Campaign: Dark Omen Enhanced Edition
«
Reply #4 on:
June 15, 2019, 07:40:00 AM »
Version 1.0.1
Direct Link:
Enhanced Edition 1.0.1
Patch Notes:
Fixed a very annoying crash caused by a missing head.
This patch is not save game compatible.
Logged
"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
olly
Global Spokesperson
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Posts: 2298
Re: Campaign: Dark Omen Enhanced Edition
«
Reply #5 on:
June 16, 2019, 10:33:42 PM »
Great I will add it into the latest Mod pack
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Jaroslav80
Giant Spider
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Re: Campaign: Dark Omen Enhanced Edition
«
Reply #6 on:
January 02, 2020, 08:04:18 PM »
Hi Guys
I am new on this forum, despite I used some advices from here also years ago on WinXP laptops installing and playing Dark Omen.
It is awesome you made some mods. I like it. But there could be some README file in folder of every mod written by author where major changes and advices would be explained by the author of the mod.
About this enhanced mod I like for example the idea of items not hidden in buildings. I don't need now to destroy every building after mission, it was boring.
I also don't like the Strenght button and hotkey "S". Such solution was for children and is damaging my mouse and keyboard. I would appreciate mod, where this button and action would be forbidden. Also such a multiplayer mod.
Happy New year 2020 I wish to all of you.
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olly
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Re: Campaign: Dark Omen Enhanced Edition
«
Reply #7 on:
January 02, 2020, 09:01:54 PM »
Hi and welcome, glad you're enjoying the mods.
I do like the idea of a readme file that describes each mod and will create it based on their forum posts
http://forum.dark-omen.org/campaigns-b36.0/
I love the interactive strength button that can sway the outcome of melee and makes Dark Omen unique. It presents the player the decision to either micro manage each unit to boost them but doing so takes their eye off the bigger battle, at their peril.
I miss the strength button in games like total war and feel redundant once each unit is engaged in combat. However, at least warhammer total war has spells to keep you busy.
«
Last Edit: January 02, 2020, 10:42:44 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Jaroslav80
Giant Spider
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Posts: 11
Re: Campaign: Dark Omen Enhanced Edition
«
Reply #8 on:
January 03, 2020, 04:26:32 PM »
The Strenght button could be at least "hold and wait" instead of fast-clicking button. The developers of 8-bit shooters recognized the autofire button is more fun and player can focus to other more funny aspects of gameplay instead of competition in fast-clicking.
I like especially the portraits of squad leaders informing about events of battle and their squads. I liked it also in "Z" (commander ZOD) game. It's a pity a lot of later games are missing this funny aspect of RTS battle.
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Jaroslav80
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Re: Campaign: Dark Omen Enhanced Edition
«
Reply #9 on:
May 23, 2020, 01:21:16 PM »
I went through whole this enhanced campaign and I consider it really ENHANCED compared to original. I finished original campaign at around 5 times.
The enemies are really dangerous and they use their skills even better as the units from original campaign. All the missions are polished and I didn't encountered any glitch in AI or some enemy regiment behaving incompetent on the battlefield. This campaign is far from some amateur additions of half cooked moddifications into the game.
Some missions like "attack of greenskins camp" tend to crash, but I encountered it similar frequency in original campaign.
Gameplay rating from me: 5 stars out of 5
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olly
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Posts: 2298
Re: Campaign: Dark Omen Enhanced Edition
«
Reply #10 on:
May 23, 2020, 02:08:08 PM »
Agreed, we are so lucky to have so many great mods that breath new life into Dark Omen.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Malus
Moderator
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Posts: 107
Re: Campaign: Dark Omen Enhanced Edition
«
Reply #11 on:
May 28, 2020, 05:42:02 PM »
Thanks for playing
I don't know how to disable the strength button, but im sure its possible.
Makes me happy that you enjoy the changes, they are most important for replay value.
So have fun exploring!
Ps.: Please report any bugs, so Klaus can fix them.
Logged
"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
Malus
Moderator
Offline
Posts: 107
Re: Campaign: Dark Omen Enhanced Edition
«
Reply #12 on:
September 06, 2020, 06:26:21 PM »
Can i please get a bit more feedback both content and balance wise.
Need it for future improvements.
Also if anyone wants to do an undead/elves/etc conversion, feel free to do so
Logged
"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
olly
Global Spokesperson
Offline
Posts: 2298
Re: Campaign: Dark Omen Enhanced Edition
«
Reply #13 on:
September 07, 2020, 04:48:28 PM »
Sure, will look forward to replaying it. Thanks
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Lindar
Night Goblin Archer
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Posts: 24
Re: Campaign: Dark Omen Enhanced Edition
«
Reply #14 on:
January 24, 2021, 05:27:17 PM »
Hey Malus,
1st of all thanks for this enhanced edition! from the few levels I played it looks really cool. But I have a question and if possible, give me as spoiler free answer as you can. So I just finished the helmguard mission but the game did not let me choose to defend bogenhafen (The town defense mission with the purple clothed mayor). I was wondering if the choice I made to help Sven impacted this. And if future choices also will impact that kind of stuff, like choosing to go on one sidemission makes it skips another. Or is something weird going on with my game?
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