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Editing DOT-World-Paths
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Topic: Editing DOT-World-Paths (Read 6457 times)
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Ghabry
Developer
Offline
Posts: 1020
Editing DOT-World-Paths
«
on:
February 12, 2010, 12:57:42 AM »
Maybe you remember the tool shown
here
.
I added editing options now:
doteditor.JPG
(122.04 KB. 809x562 - viewed 990 times.)
You can download it here:
dotparser.zip
(34.94 KB - downloaded 409 times.)
Enjoy!
Please report only program crashing and DOT-File destroying bugs!
dotparser.zip
(34.94 KB - downloaded 409 times.)
«
Last Edit: December 04, 2010, 01:41:57 AM by Ghabry
»
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hari8
Big'un
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Posts: 229
Re: Editing DOT-World-Paths
«
Reply #1 on:
February 12, 2010, 01:41:32 PM »
So you can draw new paths although missions are at other places?
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Mikademus
Developer
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Posts: 546
Re: Editing DOT-World-Paths
«
Reply #2 on:
February 12, 2010, 07:44:54 PM »
Is it possible to add click-to-place to position/move points, or have the coordinates being text boxes in the toolbar rather than modal dialogues?
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Ghabry
Developer
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Posts: 1020
Re: Editing DOT-World-Paths
«
Reply #3 on:
February 12, 2010, 11:18:03 PM »
You can move the currently selected Point by clicking on the map. I implemented this before writing the input dialog btw
.
The input dialog is only to allow more exact positioning. At least my mouse is crap and the cursor "jumps" when I try to move the mouse slowly so such a dialog is at least good for me *g*.
@hari8
Changing the paths in the DOT-File allows you to define where the red dots during the world map movements will move to.
So you can change at which positions different battles happen. And you can change the World maps btw too (by overwriting the bitmaps). So this allows a new overworld in custom campaigns. BUt the mission order can't be changed this way(?)
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Ghabry
Developer
Offline
Posts: 1020
Re: Editing DOT-World-Paths
«
Reply #4 on:
February 13, 2010, 11:27:42 PM »
Updated the program.
Just redownload it.
Changes for 1.1:
- Added an option to draw curved paths in order to simulate the Dark Omen Path-Behaviour. Not perfect, but better then nothing
- Simple and Curved-Path-Drawing can be enabled/disabled in the new View Menu
- Autodetecting DOT- and Map-Graphic-Path works now under XP
- If there are more then 10 paths all predefined colors are used again (prevents that all paths higher then 9 are white)
- Window resizing enabled. Could cause graphic glitches under Vista and Win7
- Fixed NullPointerException that sometimes occured when clicking the TreeView
- Window is not displayed at the top-left-corner of the monitor anymore...
dotparser.jpg
(165.44 KB. 800x569 - viewed 910 times.)
ToDo:
Adding/Deleting Pathpoints
«
Last Edit: February 13, 2010, 11:45:25 PM by Ghabry
»
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Grend
2D Sprite Artist
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Posts: 257
Re: Editing DOT-World-Paths
«
Reply #5 on:
March 16, 2010, 10:47:48 AM »
This is cool!
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Ghabry
Developer
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Posts: 1020
Re: Editing DOT-World-Paths
«
Reply #6 on:
March 16, 2010, 12:31:42 PM »
:O
Wow, feedback!
At least one person that doesnt ignore me.
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Grend
2D Sprite Artist
Offline
Posts: 257
Re: Editing DOT-World-Paths
«
Reply #7 on:
March 16, 2010, 01:39:13 PM »
Meh, I try ignoring you, but you make too cool stuff
! If I someday find the time to actually make a DOE campaign, this would be very good for making it a completely new experience where you travel to new locations to fight and so on. Good job!
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