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Author Topic: Warhammer Armies Wood Elves  (Read 2921 times)
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olly
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« on: December 08, 2015, 09:21:15 PM »

Now we have the ability to add whole new Warhammer races such as sprites, 3d heads, banners, stats and army book descriptions, we will now use the Warhammer Armies 4th Edition Rulebooks to reference the troops and scenarios and discuss how to best to recreate them. Starting with the Dwarfs and I will post new ones for new Skaven & Dark Elves Armies later on.

Download the Warhammer Armies Wood Elves Book ->

Wood Elves
http://www.scribd.com/doc/219094786/Warhammer-4th-Edition-Wood-Elves#scribd

All other Warhammer Rulebooks
http://forum.dark-omen.org/tavern/warhammer-table-top-rule-books-t367.0.html


                                    M    WS   BS    S    T   W   I    A    Ld
Regiments
Wood Elf Glade Guards       5     4    4      3    3   1   6    1    8
Wood Elf Archers              5     4    4      3    3   1   6    1    8
Treeman                         6     8    3      6    7   6   2    4    9
Orion                             5     8    7      5    5   5   9    5    10
Waywatchers                  5     5    5      3    3   1   6    1    8
Glade Riders                    5     4    4      3    3   1   7    1    8
Warhawk Riders               5     5    4      3    3   1   7    1    8
Dryads                          5     4    3      4    4   2   4    2    8
Wardancers                    5     5    5      3    3   1   6    1    8
Glade Knights                 4     5    3      4    4   1   6    2    9
Shadowdancer                5     5    5      3    3   1   6    1    8
SpellSinger                     5     3    3      4    3   2   4    1    7
Scouts                          5     3    4      3    3   1   5    1    7
Cavalry                         4     4    4      4    3   1   6    2    8
Lord                             4     4    4      4    3   1   6    2    8
« Last Edit: December 24, 2015, 12:55:19 AM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
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« Reply #1 on: December 08, 2015, 11:18:42 PM »

wood elves list



* liste slot wood elves.png (11.12 KB. 512x499 - viewed 102 times.)

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cuthalion
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« Reply #2 on: December 09, 2015, 01:48:29 PM »

Just a quick note: Wardancers have WS=6 in 8th edition.
But I have a more important general question - about wood elf and other armies.
There are a lot of very important boni for regiments. They cannot be mapped to Dark Omen engine. So what I suggest is:

It makes sense to have a table of unit stats - something you already have - and add a special 1-2 columns there, where you add extra 'Dark-Omenish' stats and give a comment why you add them, based on which Table-top rules.

Let's take wardancers.
In table-top they have: Always strike first, Immunte to Psychology, Forest Stalker, Several war dances: either +1 attack, or +3 ward save,  or Piercing Attack.

Yes, it is impossible to implement all these special rules. But it is possible to add:
+1 attack - as if they always choose that dance but not other dances.
Immune to Fear/Terror - there is such a flag in Dark Omen.
Maybe increase initiative even more: to emulate "always strikes first" rule.
etc.
This is what I did to elven armies in single player campaign.
I made a few other adjustments, we can discuss them. E.g. warhawk riders have modified Short Bows: they have longbow range and arrows fly swiftly, emulating shooting downwards from the air.
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olly
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« Reply #3 on: December 09, 2015, 02:10:05 PM »

Makes sense, good suggestion.

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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« Reply #4 on: December 13, 2015, 07:38:40 PM »

Wood Elf Army 15 units ->


* Wood Elf Army 15.jpg (185.37 KB. 1024x724 - viewed 106 times.)



* WoodElf15.jpg (176.48 KB. 640x480 - viewed 121 times.)



***Found a possible limitation within BTB SUBCHUNK6000 as I can add up to 53 and up to Unit ID 40  in PLYR_ALL.arm which works fine and can deploy over 10 using Ghabry's advice on Hex Editing main Dark Omen EngRel.exe but can not add another (54 with Unit Id 41 for the remaining new Wood Elf in PLYR_ALL.arm) I will add another Enemy ID to test instead (unfortunately this also failed).

http://forum.dark-omen.org/singleplayer/more-than-10-units-under-player-control-in-a-single-player-campaign-t1294.0.html;msg13118#msg13118

***


« Last Edit: December 14, 2015, 11:33:25 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
cuthalion
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« Reply #5 on: December 14, 2015, 08:00:16 PM »

Cool,

by the way banners for wild riders and warhawk riders do not have triangle background. I think you can change banner type to one I use in single player for corresponding units.
Also, a question: in Multiplayer, you can set spells for units in army file (instead of artifacts), and those spells will be available during battle, won't they?

I am wondering how you introduced multiplayer shadowdancer.
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olly
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« Reply #6 on: December 14, 2015, 11:04:44 PM »

Thanks, you were right about the 25 max total of sprites (player, villagers & enemy), per map in Single player. It would be great to one day be able to increase that limit. I'm yet to do banners and my existing multiplayer Dark Elves have preselected mixed magic during battle. I haven't had anytime to consider shadowdancer, so would appreciate your advice.

Smiley

 
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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