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Author Topic: Strength and strength modifiers in DO  (Read 1315 times)
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Darkmancer
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« on: May 15, 2010, 01:05:43 AM »

Okay me and olly have just spent the evenning testing strength and toughness leading to:

Dark Omen Strength v Toughness table

          Target Toughness

         1 2 3 4 5 6 7 8 9 10

     1  4 5 6 6 N N N N N N
S   2  3 4 5 6 6 N N N N N
T   3  2 3 4 5 6 6 N N N N
R   4  2 2 3 4 5 6 6 N N N
E   5  2 2 2 3 4 5 6 6 N N
N   6  2 2 2 2 3 4 5 6 6 N
G   7  2 2 2 2 2 3 4 5 6 6
T   8  2 2 2 2 2 2 3 4 5 6
H   9  2 2 2 2 2 2 2 3 4 5
   10  2 2 2 2 2 2 2 2 3 4
   

The boost button gives +1 strength
« Last Edit: May 15, 2010, 02:18:54 AM by olly » Logged

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Darkmancer
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« Reply #1 on: May 15, 2010, 01:24:17 AM »

The potion of Strength give +2 str


Polearm +1
Two Handed Sword +2
Flail +2
Wright Blades - Zero
Charging into the front: +1 Strength
Charging in the rear gives +2 Strength

Thing still to test:
No weapon
Ere we Go
Charging in the Sides
Height
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Wkurwiony
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« Reply #2 on: May 15, 2010, 10:29:43 AM »

i think boars also have +2 str bonus when they are charging, i remember reading about it somewhere on forum or was it armybook

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warhammerfreak
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« Reply #3 on: May 15, 2010, 12:01:19 PM »

Yeah boars get +2str the turn they are charging in warhammer atm, also I don't know that flail would do the same thing as two handed sword, in warhammer the flail only gives you the first round of combat +2 str and after that it counts as a regular hand weapon, and a two handed sword makes you always strike last(initiatif zero) and always gives you +2 str.
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« Reply #4 on: May 15, 2010, 01:43:12 PM »

i agree WHF

also Polearms are only spose to give +1 in the charge

but who knows how "correct" the dark omen rules are

wasnt there something about Armor and Strength also? they limited eachother or something
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Darkmancer
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« Reply #5 on: May 15, 2010, 05:46:15 PM »

I think the flail is meant to only give +2 on the charge.  Unfortunatly it doesn't the +2 seems to be perminant.

Rerember we could only test strenght values, what these weapons do to Init,w/s,armour, we cant be sure.

Strength V Armour, what is meant to happen (I think) is every point of strenght above 3 counts as -1 armour. Again this is something we can't really test, given the dice rolling nature of DO we'd have to organise a huge test sample, it's just not feasible.

What I would assume polearm to do would be give +1 str, -1 init.  If it just give +1str it be a pointless addition.
2h Sword +2str, 1 Init during H2H.

The 2h sword is probobly the most interesting weapon for mods it allows units a high init for charging on the battles field, whilst resticting the unit in H2H.

Hmm i'll and the boars (and horses i suppose) to the list of things to test.

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Jeronimo
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« Reply #6 on: May 19, 2010, 11:35:00 PM »

Good job! at trying to discover the hidden mechanics inside DarkOmen, comparing it with TTgames.

You have posted interesting info. I ll use the knowledge for next battles Cheesy
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