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Strength and strength modifiers in DO
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Topic: Strength and strength modifiers in DO (Read 1315 times)
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Darkmancer
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Posts: 398
Strength and strength modifiers in DO
«
on:
May 15, 2010, 01:05:43 AM »
Okay me and olly have just spent the evenning testing strength and toughness leading to:
Dark Omen Strength v Toughness table
Target Toughness
1 2 3 4 5 6 7 8 9 10
1 4 5 6 6 N N N N N N
S 2 3 4 5 6 6 N N N N N
T 3 2 3 4 5 6 6 N N N N
R 4 2 2 3 4 5 6 6 N N N
E 5 2 2 2 3 4 5 6 6 N N
N 6 2 2 2 2 3 4 5 6 6 N
G 7 2 2 2 2 2 3 4 5 6 6
T 8 2 2 2 2 2 2 3 4 5 6
H 9 2 2 2 2 2 2 2 3 4 5
10 2 2 2 2 2 2 2 2 3 4
The boost button gives +1 strength
«
Last Edit: May 15, 2010, 02:18:54 AM by olly
»
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[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Darkmancer
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Posts: 398
Re: Strength and strength modifiers in DO
«
Reply #1 on:
May 15, 2010, 01:24:17 AM »
The potion of Strength give +2 str
Polearm +1
Two Handed Sword +2
Flail +2
Wright Blades - Zero
Charging into the front: +1 Strength
Charging in the rear gives +2 Strength
Thing still to test:
No weapon
Ere we Go
Charging in the Sides
Height
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[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Wkurwiony
Master of Tournament
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Posts: 279
Re: Strength and strength modifiers in DO
«
Reply #2 on:
May 15, 2010, 10:29:43 AM »
i think boars also have +2 str bonus when they are charging, i remember reading about it somewhere on forum or was it armybook
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warhammerfreak
Greatsword
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Posts: 195
Re: Strength and strength modifiers in DO
«
Reply #3 on:
May 15, 2010, 12:01:19 PM »
Yeah boars get +2str the turn they are charging in warhammer atm, also I don't know that flail would do the same thing as two handed sword, in warhammer the flail only gives you the first round of combat +2 str and after that it counts as a regular hand weapon, and a two handed sword makes you always strike last(initiatif zero) and always gives you +2 str.
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Flak
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Posts: 1450
Jake Nielsen
Re: Strength and strength modifiers in DO
«
Reply #4 on:
May 15, 2010, 01:43:12 PM »
i agree WHF
also Polearms are only spose to give +1 in the charge
but who knows how "correct" the dark omen rules are
wasnt there something about Armor and Strength also? they limited eachother or something
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Darkmancer
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Re: Strength and strength modifiers in DO
«
Reply #5 on:
May 15, 2010, 05:46:15 PM »
I think the flail is meant to only give +2 on the charge. Unfortunatly it doesn't the +2 seems to be perminant.
Rerember we could only test strenght values, what these weapons do to Init,w/s,armour, we cant be sure.
Strength V Armour, what is meant to happen (I think) is every point of strenght above 3 counts as -1 armour. Again this is something we can't really test, given the dice rolling nature of DO we'd have to organise a huge test sample, it's just not feasible.
What I would assume polearm to do would be give +1 str, -1 init. If it just give +1str it be a pointless addition.
2h Sword +2str, 1 Init during H2H.
The 2h sword is probobly the most interesting weapon for mods it allows units a high init for charging on the battles field, whilst resticting the unit in H2H.
Hmm i'll and the boars (and horses i suppose) to the list of things to test.
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Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Jeronimo
Night Goblin Shaman
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Posts: 508
Re: Strength and strength modifiers in DO
«
Reply #6 on:
May 19, 2010, 11:35:00 PM »
Good job! at trying to discover the hidden mechanics inside DarkOmen, comparing it with TTgames.
You have posted interesting info. I ll use the knowledge for next battles
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