Title: Strength and strength modifiers in DO Post by: Darkmancer on May 15, 2010, 01:05:43 AM Okay me and olly have just spent the evenning testing strength and toughness leading to:
Dark Omen Strength v Toughness table Target Toughness 1 2 3 4 5 6 7 8 9 10 1 4 5 6 6 N N N N N N S 2 3 4 5 6 6 N N N N N T 3 2 3 4 5 6 6 N N N N R 4 2 2 3 4 5 6 6 N N N E 5 2 2 2 3 4 5 6 6 N N N 6 2 2 2 2 3 4 5 6 6 N G 7 2 2 2 2 2 3 4 5 6 6 T 8 2 2 2 2 2 2 3 4 5 6 H 9 2 2 2 2 2 2 2 3 4 5 10 2 2 2 2 2 2 2 2 3 4 The boost button gives +1 strength Title: Re: Strength and strength modifiers in DO Post by: Darkmancer on May 15, 2010, 01:24:17 AM The potion of Strength give +2 str
Polearm +1 Two Handed Sword +2 Flail +2 Wright Blades - Zero Charging into the front: +1 Strength Charging in the rear gives +2 Strength Thing still to test: No weapon Ere we Go Charging in the Sides Height Title: Re: Strength and strength modifiers in DO Post by: Wkurwiony on May 15, 2010, 10:29:43 AM i think boars also have +2 str bonus when they are charging, i remember reading about it somewhere on forum or was it armybook
Title: Re: Strength and strength modifiers in DO Post by: warhammerfreak on May 15, 2010, 12:01:19 PM Yeah boars get +2str the turn they are charging in warhammer atm, also I don't know that flail would do the same thing as two handed sword, in warhammer the flail only gives you the first round of combat +2 str and after that it counts as a regular hand weapon, and a two handed sword makes you always strike last(initiatif zero) and always gives you +2 str.
Title: Re: Strength and strength modifiers in DO Post by: Flak on May 15, 2010, 01:43:12 PM i agree WHF
also Polearms are only spose to give +1 in the charge but who knows how "correct" the dark omen rules are wasnt there something about Armor and Strength also? they limited eachother or something Title: Re: Strength and strength modifiers in DO Post by: Darkmancer on May 15, 2010, 05:46:15 PM I think the flail is meant to only give +2 on the charge. Unfortunatly it doesn't the +2 seems to be perminant.
Rerember we could only test strenght values, what these weapons do to Init,w/s,armour, we cant be sure. Strength V Armour, what is meant to happen (I think) is every point of strenght above 3 counts as -1 armour. Again this is something we can't really test, given the dice rolling nature of DO we'd have to organise a huge test sample, it's just not feasible. What I would assume polearm to do would be give +1 str, -1 init. If it just give +1str it be a pointless addition. 2h Sword +2str, 1 Init during H2H. The 2h sword is probobly the most interesting weapon for mods it allows units a high init for charging on the battles field, whilst resticting the unit in H2H. Hmm i'll and the boars (and horses i suppose) to the list of things to test. Title: Re: Strength and strength modifiers in DO Post by: Jeronimo on May 19, 2010, 11:35:00 PM Good job! at trying to discover the hidden mechanics inside DarkOmen, comparing it with TTgames.
You have posted interesting info. I ll use the knowledge for next battles :D Title: Re: Strength and strength modifiers in DO Post by: EvgenS on November 10, 2016, 11:02:25 AM Okay me and olly have just spent the evenning testing strength and toughness leading to: Dark Omen Strength v Toughness table Target Toughness 1 2 3 4 5 6 7 8 9 10 1 4 5 6 6 N N N N N N S 2 3 4 5 6 6 N N N N N T 3 2 3 4 5 6 6 N N N N R 4 2 2 3 4 5 6 6 N N N E 5 2 2 2 3 4 5 6 6 N N N 6 2 2 2 2 3 4 5 6 6 N G 7 2 2 2 2 2 3 4 5 6 6 T 8 2 2 2 2 2 2 3 4 5 6 H 9 2 2 2 2 2 2 2 3 4 5 10 2 2 2 2 2 2 2 2 3 4 The boost button gives +1 strength Does "N" mean "never"? If so, it means that in DO D6 roll of 1 is not auto fail and roll of 6 - auto success Title: Re: Strength and strength modifiers in DO Post by: olly on November 15, 2016, 12:07:05 AM Yep, I would say N means never
:) Title: Re: Strength and strength modifiers in DO Post by: EvgenS on June 23, 2017, 12:09:47 PM Okay me and olly have just spent the evenning testing strength and toughness leading to: Dark Omen Strength v Toughness table Target Toughness 1 2 3 4 5 6 7 8 9 10 1 4 5 6 6 N N N N N N S 2 3 4 5 6 6 N N N N N T 3 2 3 4 5 6 6 N N N N R 4 2 2 3 4 5 6 6 N N N E 5 2 2 2 3 4 5 6 6 N N N 6 2 2 2 2 3 4 5 6 6 N G 7 2 2 2 2 2 3 4 5 6 6 T 8 2 2 2 2 2 2 3 4 5 6 H 9 2 2 2 2 2 2 2 3 4 5 10 2 2 2 2 2 2 2 2 3 4 The boost button gives +1 strength Two Handed Sword +2 Charging into the front: +1 Strength Charging in the rear gives +2 Strength After my S vs T tests I can confirm facts listed above tested by Darkmancer except that charging in the rear gives +2 Str. In my test Charge gave +1 Str from any possible flank. Just small remarks: Charge (at any side) gives +1 Str for the first round only The boost button gives +1 Str for 1-2 rounds (depends when you finish boosting unit) Great swords give +2 Str bonus permanently All above Str bonuses stack (cumulative) P.S. Other Str bonuses like from mount etc., I will test later after have firm confirmation of combat round duration |