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Topic: Tournament September 2010 (Read 39471 times)
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Jeronimo
Night Goblin Shaman
Offline
Posts: 542
Re: Tournament September 2010
«
Reply #45 on:
September 27, 2010, 02:52:59 AM »
Quote from: Wkurwiony on September 26, 2010, 06:22:08 PM
confirm
Same.
Logged
Nitrox
Skeleton Archer
Offline
Posts: 340
Re: Tournament September 2010
«
Reply #46 on:
September 27, 2010, 05:03:32 PM »
Quote from: Jeronimo on September 27, 2010, 02:52:59 AM
Quote from: Wkurwiony on September 26, 2010, 06:22:08 PM
confirm
Same.
Same.
Logged
alavet
Orc Shaman
Offline
Posts: 1008
Re: Tournament September 2010
«
Reply #47 on:
September 27, 2010, 05:16:45 PM »
Quote from: Nitrox on September 27, 2010, 05:03:32 PM
Quote from: Jeronimo on September 27, 2010, 02:52:59 AM
Quote from: Wkurwiony on September 26, 2010, 06:22:08 PM
confirm
same
Same.
Same.
Logged
Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
olly
Global Spokesperson
Offline
Posts: 2300
Re: Tournament September 2010
«
Reply #48 on:
September 27, 2010, 10:22:09 PM »
Confirm BP.
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
Developer
Offline
Posts: 1020
Re: Tournament September 2010
«
Reply #49 on:
September 28, 2010, 06:17:56 AM »
Quote from: alavet on September 27, 2010, 05:16:45 PM
Quote from: Nitrox on September 27, 2010, 05:03:32 PM
Quote from: Jeronimo on September 27, 2010, 02:52:59 AM
Quote from: Wkurwiony on September 26, 2010, 06:22:08 PM
confirm
same
Same.
Same.
Same.
Logged
Darkmancer
Developer
Offline
Posts: 406
Re: Tournament September 2010
«
Reply #50 on:
September 28, 2010, 04:44:48 PM »
Quote from: Ghabry on September 28, 2010, 06:17:56 AM
Quote from: alavet on September 27, 2010, 05:16:45 PM
Quote from: Nitrox on September 27, 2010, 05:03:32 PM
Quote from: Jeronimo on September 27, 2010, 02:52:59 AM
Quote from: Wkurwiony on September 26, 2010, 06:22:08 PM
confirm
same
Same.
Same.
Same.
same
Logged
Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
lordbraprus
Crossbowman
Offline
Posts: 714
wiiiii
Re: Tournament September 2010
«
Reply #51 on:
October 01, 2010, 11:58:49 PM »
Quote from: Darkmancer on September 28, 2010, 04:44:48 PM
Quote from: Ghabry on September 28, 2010, 06:17:56 AM
Quote from: alavet on September 27, 2010, 05:16:45 PM
Quote from: Nitrox on September 27, 2010, 05:03:32 PM
Quote from: Jeronimo on September 27, 2010, 02:52:59 AM
Quote from: Wkurwiony on September 26, 2010, 06:22:08 PM
confirm
same
Same.
Same.
Same.
same
i guess that "same" :$
Logged
ito maquiesves
Darkmancer
Developer
Offline
Posts: 406
Re: Tournament September 2010
«
Reply #52 on:
October 02, 2010, 03:45:40 AM »
BP latest vesion:
http://www.mediafire.com/file/3c968be733kw6nf/bpro05.49.zip
Again whilst not mandatory try playing different races vs each other. I think Flaks away so either me Ghabry or Olly will be hosting.
I've made it so there's no racial bias (elves no long hate greenskins, gobbos no longer fear elves etc) so you are allowed to change your armies mid tornament as long as it doesnt slow things down.
I may change it to 6 games (hu vs ud, hu vs green, green vs hu, green vs ud, ud vs hu, ud vs green) but it depends on time, we'll see how fast things run assume 3 games to begin. I'll sort something out if Flak doesnt do a shuffle.
Logged
Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Darkmancer
Developer
Offline
Posts: 406
Re: Tournament September 2010
«
Reply #53 on:
October 02, 2010, 03:38:28 PM »
WK asked me to remind people - you need 2 hellgates. to generate mana cast ice shards from one to another, 1 cast should fill your mana bar.
If your units disappear rotate your camera, it happens v.rarely wjhen theres alot going on in game (general issue with DO not my mod)
The only rule for the mod is you have to stop teleporting with the void demon once the hellgates go down.
Dont forget to press modify dark omen!
«
Last Edit: October 02, 2010, 04:17:12 PM by Darkmancer
»
Logged
Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Darkmancer
Developer
Offline
Posts: 406
Re: Tournament September 2010
«
Reply #54 on:
October 03, 2010, 01:20:58 AM »
Okay that was a bit more painful than expected. Annoyingly everything ran perfectly against olly whilst during the tournament alsort cropped up
Anyway i've put aload of changes into the mod to reduce the strain on the poor old DO engine.
1. Removed spiders - these were crashing due to unknown reason they will return once I BP manages to become fully stable. This also means Greenskins no longer need to load ice magic. I've removed Burnhardt for item removal as well.
2. Troop reductions - Many regiments have had small numbers of troops removed. Eg gobos 24 ->20 orcs 18 ->16, raise the dead 18 ->16.
3. Knights have had spells removed. Elven mage lost WOJ & magic sword - massive price reduction as compensation.
4. Removed BOW from lightning tank, increase number of attacks as compensation.
5. Orcs (exept big unz & the new war boss) have had ere we go + WOJ removed (yes I know boooooo).
6. Less units have access to raise the dead spell.
-------
Some maps seem to have issues with deploying the full orc side, to get around this, added a new regiment Orc Warbozz, so no sacraficial units are needed for orcs now. Unfortunatly this means you must have at least 1 warbozz in your side.
-----
Unfortunatly all this means i need to go though another round of balancing -
Logged
Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Nitrox
Skeleton Archer
Offline
Posts: 340
Re: Tournament September 2010
«
Reply #55 on:
October 03, 2010, 10:01:06 AM »
Sorry that i dont played yesterday
my net phailed so much yesterday.
Logged
Jeronimo
Night Goblin Shaman
Offline
Posts: 542
Re: Tournament September 2010
«
Reply #56 on:
October 03, 2010, 11:55:33 AM »
Overall I liked this Mod. It's very challenging for experienced players, but too difficult for begginers due to constant use of arrows/magic/+10 regiments. I guess everyone agrees with my opinion.
As for balance:
1) Empire Legionaries should cost less than Musketeers. At same price I prefer Ranged Units.
2) Make sure all Fanatics upgrades cost the SAME. I noticed that Goblins ranged+fanatics cost +225 gold, while Orc warriors+fanatic cost +150 gold (
Conclusion:
for having fanatics better buy Orc warriors). Make all +150 if +F.
1 more tweak:
Goblin Shaman more expensive, from 225 to 450 basic (so will cost 600 if +fanatics, keep +WOJ).
3) Make "Raise the Dead" Spell give 50% of zombies (in relation with REAL zombies regiment).
So if Zombies are
28
>> spell gives 14; if zombies are
24
>> spell gives 12 (
your new head numbers set
).
«
Last Edit: October 03, 2010, 12:05:40 PM by Jeronimo
»
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Wkurwiony
Skeleton Warrior
Offline
Posts: 280
Re: Tournament September 2010
«
Reply #57 on:
October 03, 2010, 12:26:43 PM »
I like this mod, even thou there was couple of bugs yesterday that left a bad taste ;] Like crashes in mid games and stuck in fight scorpion vs tank (which lasted solid 5 minutes till me and jeronimo decided to do battle again to have same situation once again
)
As for changes in mod, i wouldnt reduce number of regiments with raise of the dead but make weaker those zombies, mainly in LD, remove unbreakability and give LD 10 or 9 that should balance it a bit, and keep UD more on his toes rather than safely pinning down key regiments of enemy
Also dont remove spider, just try to fix it ;] maybe 1/1 or diffrent unit type would help
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lordbraprus
Crossbowman
Offline
Posts: 714
wiiiii
Re: Tournament September 2010
«
Reply #58 on:
October 03, 2010, 11:36:28 PM »
for units like spiders maybe put monster or ogre type maybe? :S
i like a couples of things of your modd, the hellgate system was cool, i will use that thing to make some funny game with dark omen engine
and yeah , it looks like make a new round of balancing
Logged
ito maquiesves
alavet
Orc Shaman
Offline
Posts: 1008
Re: Tournament September 2010
«
Reply #59 on:
October 04, 2010, 07:39:12 AM »
as i stated before i dont like this mod too much cause it seem to be boring, cause everyone will use almost identical army for each race, with small exception of Humans (where is actually no big diffirience between knights either).
or perhaps i got little bit bored of DO and its bugs, it really cut motivation a lot.
for the next tourney i suggest some old fashion ruleset like 5/15 or 3/10
Logged
Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
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