Warhammer Dark Omen Forum

Warhammer Dark Omen => Tournaments => Topic started by: Nitrox on September 09, 2010, 04:52:25 PM



Title: Tournament September 2010
Post by: Nitrox on September 09, 2010, 04:52:25 PM
SIGN UP NOW FOR BLOOD AND GLORY

Date:  Saturday October 2nd 2010 (5pm GMT 0) (http://www.timeanddate.com/worldclock/fixedtime.html?day=27&month=3&year=2010&hour=17&min=00&sec=0&p1=136)
Register Deadline:
Confirmation Deadline: October 1st

Sign Up and Confirm at the same time, former sign ups have been kept and need just confirm

Ruleset: BLACK PROPHECY

Players
Nitrox         confirmed
Wkurwiony   confirmed
Alavet        confirmed
warhammerfreak
Darkmancer     confirmed
Ghabry          confirmed
Cholio
Lordbrapus   confirmed
Olly           Confirmed
Jeronimo Confirmed


Votings:

Available Rulesets: 3k/10 (http://wiki.dark-omen.org/do/DO/Rules/3000/10), 5k/15 (http://wiki.dark-omen.org/do/DO/Rules/5000/15), 9k/30 (http://wiki.dark-omen.org/do/DO/Rules/9000/30), DOST5 (http://wiki.dark-omen.org/do/DO/Rules/DOST_V5), Factions (http://wiki.dark-omen.org/do/DO/Rules/Factions),  New Balance (http://=http://forum.dark-omen.org/rules-and-standards/new-balance-revamped-t658.0.html), CDO (http://forum.dark-omen.org/rules-and-standards/i-present-my-multiplayer-mod-cdo-t656.0.html), Back to the Roots (http://forum.dark-omen.org/rules-and-standards/back-to-the-roots-bttr-t683.0.html), Restrict (http://forum.dark-omen.org/rules-and-standards/balance-by-restriction-restrict-t690.0.html), Dark Omen Expanded (http://forum.dark-omen.org/dark-omen-expanded/release-v110a-out-now-get-it-while-its-hot-t715.0.html), Fair Omen (http://wiki.dark-omen.org/do/DO/Rules/Fair_Omen), NoRules and so on



Ruleset Voting:

Black Prophecy: Wkurwiony, Alavet, Olly, Darkmancer


Title: Re: Tournament September
Post by: Nitrox on September 09, 2010, 04:52:47 PM
Fixture

-----------------------------------------
Group 1
Group 2
-----------------------------------------
wkurwiony#
lordbraprus
Darkmancer#
Jeronimo
olly#
alavet
Ghabry#
Nitrox
-----------------------------------------




This tournament took not part


Title: Re: Tournament September
Post by: Nitrox on September 09, 2010, 04:53:03 PM
(videos)


Title: Re: Tournament September
Post by: Wkurwiony on September 09, 2010, 04:58:24 PM
:O who is playing with nitrox account ! Flak is that you ? reading his messages ? shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit


Title: Re: Tournament September
Post by: Nitrox on September 09, 2010, 05:02:46 PM
I understand this is sign in ? :P no one wanted to make the topic, so i done it :D


Title: Re: Tournament September
Post by: Wkurwiony on September 09, 2010, 05:24:10 PM
oh really you did ? :) i dont belive it but yeah sign me in and give nitrox back his account


Title: Re: Tournament September 2010
Post by: alavet on September 09, 2010, 05:55:53 PM
lol i believe it was Nitrox. gj man, really lazy guys didnt do that for us.


it was very suprising


sign me in man!


Title: Re: Tournament September 2010
Post by: Nitrox on September 09, 2010, 06:01:38 PM
:) Votes guys, remember bout vote :P


Title: Re: Tournament September 2010
Post by: alavet on September 09, 2010, 06:11:51 PM
Darkamncer's ruleset or otherwise 5/15 or 9/30...im not deicded yet.


Title: Re: Tournament September 2010
Post by: Flak on September 09, 2010, 06:23:26 PM
hey guys

you beat me to it nitrox, sorry it has been crazy at work

sadly i dont have nitrox's account or i could have made a lot fun  ;)

ofcz we will play a tournament :)


Title: Re: Tournament September 2010
Post by: warhammerfreak on September 09, 2010, 06:50:01 PM
sign me in too, 5/15 as always


Title: Re: Tournament September 2010
Post by: Darkmancer on September 09, 2010, 06:59:40 PM
Sign me up.

I vote for Black Prophecy

It's download is currently down while i finsh the new beta verion of ill omen and its army builder.
(2 or 3 days).


Title: Re: Tournament September 2010
Post by: Jeronimo on September 09, 2010, 09:53:39 PM
Sign me in:   I vote Black Prophecy.


Title: Re: Tournament September 2010
Post by: olly on September 09, 2010, 10:10:08 PM
Sign me up for a dose of Black Prophecy please!

:)

ps. "Esprit de corps"


Title: Re: Tournament September 2010
Post by: Ghabry on September 10, 2010, 09:51:56 AM
I'm in, last weekend before my studies start again :).

I vote, havn't taken a look since some weeks on the rulesets so I'm a bit outdated, DOST5 *g*.


Title: Re: Tournament September 2010
Post by: Cholio on September 12, 2010, 06:21:39 PM
Hello again! I feel that i have been absent from DO to long now so i thought i should give it a go again, so sign me up. :) I'm pretty sure i can make it by the 25th, however it ain't written in stone yet.


Title: Re: Tournament September 2010
Post by: Cholio on September 18, 2010, 01:19:42 PM
Btw i vote DO expanded


Title: Re: Tournament September 2010
Post by: lordbraprus on September 18, 2010, 03:50:07 PM
hi there, alavet, i know you love me :) i will play the tournament. i sign in and vote "La profecia negra" translate that :P here http://translate.google.com.ar/?hl=es&tab=wT# (http://translate.google.com.ar/?hl=es&tab=wT#) :P


ahhh and can i suggest something... can you put

SIGN UP NOW FOR LOVE AND MERCY  and not SIGN UP NOW FOR BLOOD AND GLORY that sound violence :( i want my mama


Title: Re: Tournament September 2010
Post by: Jeronimo on September 19, 2010, 07:37:01 AM
Nononono. If Cholio plays, sign me off!

Joking.

I trully cant play that day :'(

I will have to postpone my Right for the 1st Place.


Title: Re: Tournament September 2010
Post by: Flak on September 19, 2010, 09:42:14 PM
Sign Up Deadline has Past

Start Confirmation and Voting


Title: Re: Tournament September 2010
Post by: Wkurwiony on September 20, 2010, 08:24:03 AM
confirm and vote for darkmancer's mod


Title: Re: Tournament September 2010
Post by: Jim on September 20, 2010, 11:22:45 AM
Guys, tell me please, what are the «Black Prophecy» and «Darkmancer's mode» modes?
Where can I read anything about them?
No info in «rules and standarts» section.


Title: Re: Tournament September 2010
Post by: Ghabry on September 20, 2010, 01:27:25 PM
Darkmancer created a new Forum section (http://forum.dark-omen.org/black-prophecy-dark-omen-mod-b52.0/) for it.


Title: Re: Tournament September 2010
Post by: lordbraprus on September 20, 2010, 11:29:00 PM
hi, i confirm my participation this month TOURNAMENTTTT for the power of greyskull!!!!! I HAVE THE POWERRRR


Title: Re: Tournament September 2010
Post by: Nitrox on September 21, 2010, 04:18:02 PM
Confirm.


Title: Re: Tournament September 2010
Post by: alavet on September 21, 2010, 06:04:02 PM
confirm Darkmancer ruleset


Title: Re: Tournament September 2010
Post by: Ghabry on September 21, 2010, 07:27:49 PM
for the power of greyskull!!!!! I HAVE THE POWERRRR
He-Maaaaaaaaaaan!

Anyway. I confirm :)


Title: Re: Tournament September 2010
Post by: olly on September 21, 2010, 09:30:03 PM
Confirm & BP

:)


Title: Re: Tournament September 2010
Post by: Darkmancer on September 21, 2010, 09:49:40 PM
I confirm and vote for BP (surprise surprise)

Bo-Star is far better than he-man, grassman is the greatest supervillian in cartoon history!!  Although sadly one of the shortest lived

www.youtube.com/watch?v=WZpxMyoFpds#t=0m5s (http://www.youtube.com/watch?v=WZpxMyoFpds#t=0m5s)


RUBRUBREEBRUBREEBRUBREEBRUBRUBREEBRUBRUBRUBREEBRUBREEBRUBREEBRUBRUBREEBRUB


Title: Re: Tournament September 2010
Post by: Ghabry on September 23, 2010, 11:29:36 PM
Sorry I will have no time on Saturday :(.
Sign me out please.


Title: Re: Tournament September 2010
Post by: warhammerfreak on September 24, 2010, 03:49:14 PM
Sorry I will have no time on Saturday :(.
Sign me out please.
same :(


Title: Re: Tournament September 2010
Post by: Flak on September 24, 2010, 08:24:44 PM
CONFIRMATION AND VOTING OVER

Cholio will have until tomorrow 9 oclock to confirm


There is a small chance i wont make it back from work in time, i hope Olly or Darkmancer will cover for me but i will know in the morning and will be able to make the Egg dance


Title: Re: Tournament September 2010
Post by: Darkmancer on September 25, 2010, 04:58:14 AM
It looks like my mod BP sas won.

BP is different to other mods so please read this or you will just fail:
http://forum.dark-omen.org/index.php/topic,894.msg9219.html (http://forum.dark-omen.org/index.php/topic,894.msg9219.html)

and download here:
BPro5.45.zip (http://www.mediafire.com/file/186y7mx4do43v1m/bpro05.45.zip)

Greenskins are a auto deploy 15 unit side the others are standard 10.  - Use 9k armies

Please use the ill omens army builder and use the New Army (BP) Button.  you do not have to have bp at the begining of the save name, nor do you have to click spells.  To sell a unit in Ill omens click and drag the unit to the purse.

That is unless you use the ingame army builder.  Again please use ill omens as the ingame one is bugged.



Title: Re: Tournament September 2010
Post by: Nitrox on September 25, 2010, 11:18:16 AM
I can't play today guys, sorry :(


Title: Re: Tournament September 2010
Post by: Wkurwiony on September 25, 2010, 12:40:48 PM
seems that we will have only one group this month :/ shame as Darkmancer's mod is really good


Title: Re: Tournament September 2010
Post by: Flak on September 25, 2010, 01:21:58 PM
I am deeply sorry guys i have been called to work,
I would have done the Egg dance but no sense with just the 1 group (sorry Wkurwiony  :P)

I trust that the 5 of you will have lots of fun without me bugging you to hurry up  ;)

Hopefully the farming wont be so busy next month, i am starting to really miss the tournaments ???

i will try to get online tonight prolly at around 10 to play Olly for conquest

again i am sorry guys


Title: Re: Tournament September 2010
Post by: Cholio on September 25, 2010, 02:19:04 PM
Can't make it today i'm working all weekend, sorry folks :(


Title: Re: Tournament September 2010
Post by: Ghabry on September 25, 2010, 02:52:21 PM
Wow only 5 persons.
I suggest only 1 group and then 2 fights against everybody.
But no idea how to determine the winner, maybe by counting the points.


Title: Re: Tournament September 2010
Post by: Darkmancer on September 25, 2010, 03:23:45 PM
Here's a small gfx patch, no stat changes just replacing the flag zombies use so its different to "raise the dead" unit flags.

http://www.mediafire.com/file/dm1a8m0bcso6am9/Patch.zip (http://www.mediafire.com/file/dm1a8m0bcso6am9/Patch.zip)

PS whilst not mandatory I would suggest not using to same race as your opponent, the game is balanced and alot more interesting that way.


Title: Re: Tournament September 2010
Post by: Wkurwiony on September 25, 2010, 04:36:49 PM
imo 3 fights against everybody else, so everyone will have 12 fights total ;] than count points and if end up with same amount of points than a draw game ;]



Title: Re: Tournament September 2010
Post by: Darkmancer on September 25, 2010, 04:38:46 PM
Again? i keep ticking that damned thing off and it keeps coming back damn fanatics.


Title: Re: Tournament September 2010
Post by: Darkmancer on September 25, 2010, 07:34:58 PM
Due to alot of people not being able to make it the tournament has been delayed till next Saturday.

Saturday October 2nd.


Title: Re: Tournament September 2010
Post by: Flak on September 26, 2010, 12:59:24 PM
As Darkmancer says Its been Moved, Sign Up and Confirm again, Ruleset will be Black Prophecy


Title: Re: Tournament September 2010
Post by: lordbraprus on September 26, 2010, 04:08:21 PM
i sign up or in? sign in right? :P :D


Title: Re: Tournament September 2010
Post by: Wkurwiony on September 26, 2010, 06:22:08 PM
confirm


Title: Re: Tournament September 2010
Post by: Jeronimo on September 27, 2010, 02:52:59 AM
confirm

Same.


Title: Re: Tournament September 2010
Post by: Nitrox on September 27, 2010, 05:03:32 PM

Same.


Title: Re: Tournament September 2010
Post by: alavet on September 27, 2010, 05:16:45 PM


Title: Re: Tournament September 2010
Post by: olly on September 27, 2010, 10:22:09 PM
Confirm BP.

:)


Title: Re: Tournament September 2010
Post by: Ghabry on September 28, 2010, 06:17:56 AM
Same.


Title: Re: Tournament September 2010
Post by: Darkmancer on September 28, 2010, 04:44:48 PM
same


Title: Re: Tournament September 2010
Post by: lordbraprus on October 01, 2010, 11:58:49 PM

i guess that "same" :$


Title: Re: Tournament September 2010
Post by: Darkmancer on October 02, 2010, 03:45:40 AM
BP latest vesion: http://www.mediafire.com/file/3c968be733kw6nf/bpro05.49.zip (http://www.mediafire.com/file/3c968be733kw6nf/bpro05.49.zip)

Again whilst not mandatory try playing different races vs each other.  I think Flaks away so either me Ghabry or Olly will be hosting.

I've made it so there's no racial bias (elves no long hate greenskins, gobbos no longer fear elves etc) so you are allowed to change your armies mid tornament as long as it doesnt slow things down. 

I may change it to 6 games (hu vs ud, hu vs green, green vs hu, green vs ud, ud vs hu, ud vs green) but it depends on time, we'll see how fast things run assume 3 games to begin.  I'll sort something out if Flak doesnt do a shuffle. 


Title: Re: Tournament September 2010
Post by: Darkmancer on October 02, 2010, 03:38:28 PM
WK asked me to remind people - you need 2 hellgates.  to generate mana cast ice shards from one to another, 1 cast should fill your mana bar.  

If your units disappear rotate your camera, it happens v.rarely wjhen theres alot going on in game (general issue with DO not my mod)

The only rule for the mod is you have to stop teleporting with the void demon once the hellgates go down.

Dont forget to press modify dark omen!


Title: Re: Tournament September 2010
Post by: Darkmancer on October 03, 2010, 01:20:58 AM
Okay that was a bit more painful than expected.  Annoyingly everything ran perfectly against olly whilst during the tournament alsort cropped up :(

Anyway i've put aload of changes into the mod to reduce the strain on the poor old DO engine.

1.  Removed spiders - these were crashing due to unknown reason they will return once I BP manages to become fully stable.  This also means Greenskins no longer need to load ice magic.  I've removed Burnhardt for item removal as well.

2. Troop reductions - Many regiments have had small numbers of troops removed.  Eg gobos 24 ->20 orcs 18 ->16, raise the dead 18 ->16.

3. Knights have had spells removed. Elven mage lost WOJ & magic sword - massive price reduction as compensation.

4. Removed BOW from lightning tank, increase number of attacks as compensation.

5. Orcs (exept big unz & the new war boss)  have had ere we go + WOJ removed (yes I know boooooo).

6. Less units have access to raise the dead spell.

-------

Some maps seem to have issues with deploying the full orc side,  to get around this, added a new regiment Orc Warbozz, so no sacraficial units are needed for orcs now.  Unfortunatly this means you must have at least 1 warbozz in your side.

-----
Unfortunatly all this means i need to go though another round of balancing - :(


Title: Re: Tournament September 2010
Post by: Nitrox on October 03, 2010, 10:01:06 AM
Sorry that i dont played yesterday :( my net phailed so much yesterday.


Title: Re: Tournament September 2010
Post by: Jeronimo on October 03, 2010, 11:55:33 AM
Overall I liked this Mod. It's very challenging for experienced players, but too difficult for begginers due to constant use of arrows/magic/+10 regiments. I guess everyone agrees with my opinion.

As for balance:

1) Empire Legionaries should cost less than Musketeers. At same price I prefer Ranged Units.

2) Make sure all Fanatics upgrades cost the SAME. I noticed that Goblins ranged+fanatics cost +225 gold, while Orc warriors+fanatic cost +150 gold (Conclusion: for having fanatics better buy Orc warriors). Make all +150 if +F.
1 more tweak: Goblin Shaman more expensive, from 225 to 450 basic (so will cost 600 if +fanatics, keep +WOJ).

3) Make "Raise the Dead" Spell give 50% of zombies (in relation with REAL zombies regiment).
So if Zombies are 28 >> spell gives 14; if zombies are 24 >> spell gives 12 (your new head numbers set).


Title: Re: Tournament September 2010
Post by: Wkurwiony on October 03, 2010, 12:26:43 PM
I like this mod, even thou there was couple of bugs yesterday that left a bad taste ;] Like crashes in mid games and stuck in fight scorpion vs tank (which lasted solid 5 minutes till me and jeronimo decided to do battle again to have same situation once again :P)

As for changes in mod, i wouldnt reduce number of regiments with raise of the dead but make weaker those zombies, mainly in LD, remove unbreakability and give LD 10 or 9 that should balance it a bit, and keep UD more on his toes rather than safely pinning down key regiments of enemy

Also dont remove spider, just try to fix it ;] maybe 1/1 or diffrent unit type would help


Title: Re: Tournament September 2010
Post by: lordbraprus on October 03, 2010, 11:36:28 PM
for units like spiders maybe put monster or ogre type maybe? :S

i like a couples of things of your modd, the  hellgate system was cool, i will use that thing to make some funny game with dark omen engine :D

and yeah , it looks like make a new round of balancing


Title: Re: Tournament September 2010
Post by: alavet on October 04, 2010, 07:39:12 AM
as i stated before i dont like this mod too much cause it seem to be boring, cause everyone will use almost identical army for each race, with small exception of Humans (where is actually no big diffirience between knights either).

or perhaps i got little bit bored of DO and its bugs, it really cut motivation a lot.
for the next tourney i suggest some old fashion ruleset like 5/15 or 3/10


Title: Re: Tournament September 2010
Post by: Wkurwiony on October 04, 2010, 10:11:33 AM
alavet you just didnt give it a try, there were varied armybuilts but i can only say that after playing 3 other people as other 4 didnt played as planned ;/



Title: Re: Tournament September 2010
Post by: Darkmancer on October 04, 2010, 08:49:03 PM
I’m surprised at Alavets comments most the army builds were very different.  True you everyone will use a range of gobos, orcs,and creatures, as the mods designed to encourages that, but the ratios and the precise units used were very different.

Before the tourney I played Olly around 20 games or so without issue, i suspect it’s because were both in the UK, if the players are separated by the Atlantic lag becomes more of an issue and its unfortunately quite easy to get DO to crash.  I’ll try pesting Alavet,  Jeroimo, or someone else who had issues when I do my next round of play testing.

Unfortunately the mod does have a bit of a learning curve, but it only takes 3 or 4 games to get over it.  Probably 6/7/8 if you’re inexperienced with DO multi.  It’s one of my regrets that I can’t do much about TBH.   I’ve tried to make the game different to regular DO this means a learning curve is inevitable TBH 

It is hard controlling 15 units, hell it’s impossible to control 15 units fully, but with all the Greenskins having move 5 it’s easy to quickly move units around, they’ve all got reasonable leadership, so when they break they tend to reform.  A lot about Greenskins being so powerful a side is recycling units into battle the enemy defeats one unit you’ve another to hand to pile in or shoot.  Usually vs undead during deployment I click flags past the undead forces and usually 1 or 2 get though the “wall” for me to attack hellgates.  – The spider will return but I need to get stability – crashes are the most off putting thing.

Undead – Jero complained about zombies creating a wall, tbh thats like complaining archers fire arrows at you, that was much the point  .  I’m going to have to reduce the number of regiments with raise the dead, its a bad spell for increasing the number of thing DO has to keep track of.  I’m not sure yet wether to have “officer” units to create more undead, or keep it to poor “wall” units so when the enemy knocks out a poor unit he also removes a raised unit.  I’ve reduced ldrship so they should collapse quicker.

Empire
“1) Empire Legionaries should cost less than Musketeers. At same price I prefer Ranged Units.”
That’s a person legionnaires are braver and with 2 attacks designed to romp though multi-wound enemies (orcs/zombies), I had to remove their wight blade because they did they’re job a bit too well .  Ranged units are going to get a slight nerf anyway to reduce strain on the poor engine.

The 2 knights units look similar but they are different.  Black Knights can break (i’ve seen them break surprisingly often when outnumbered), but the hell blade allowes them to rapidly cut though zombies with ease, then when needed the POS allows them to kill boss units easier.  Grails last longer, will not break, and t7 makes them immune to arrow attacks.  -  They’re not poles apart but they’re alot more different than most cavalry units in other mods.

Anecdotes:
Most times wights perfomed as expected, thou on 2 occasions when they charged knights they romped though the knights, they are designed to do damage but damn.

I’m surprised at the steam tank/scorp battles, they should be both quite capable doing damage to one another, maybe they’re getting stuck not being able to attack the other? (sometimes happens), i think they’ll both be slightly reduced in toughness and made cheap to try & prevent in future.

Spell Eater on the hellgate is not 100% WK destroyed one of his towers in the 2nd? Shot in one game – hahahahahaha, normally though hellgates will cope with 7->10 shots but will not last forever.  Which I  quite like actually.


Title: Re: Tournament September 2010
Post by: Wkurwiony on October 04, 2010, 10:40:09 PM
about that tank Darkmancer, i re-watched vids and it seems it might be due to Jeronimo using that cloak spell that tank have, he only used that spell when he was with last tank, so this might be, maybe after hour or two something would die ;)


Title: Re: Tournament September 2010
Post by: Darkmancer on October 05, 2010, 12:14:43 AM
Well the cloak spell is not 100% besides i assume you used the hellfire sword?  Every use of the sword will disable the cloak untill he recasts.  I'm not nerfing the Tank & scorp massivly but enough to stop them lasting forever.  i assume the lighting sword & banner were bugged?  The lighting should have fried your scorp within 2 or 3 rounds.  That should be fixed by reducing the mod complexity a bit.

For some reason Jero seems particulally vunerable to the "Wizard" bug, I dunno if its his connection or computer setup or what.  I think with BP pushing DO so hard is making the problem worse thou.  I wonder if he lowers his detail setting i might be better?  Anyway we'll see I'll try and catch him online sometime and test the changes.

On a side note I could do with some fairly simple sprite work if anybodies interested?  i'm also still after a mid/high level undead regiment to compete with wights, if anyone has any ideas?  PM me.



Title: Re: Tournament September 2010
Post by: Wkurwiony on October 05, 2010, 09:37:27 AM
i kept goblins in back casting mork save uz on scorps ;] and yeah i also used sword (you'll see when i upload vids)

as for undead, whats up with the idea of 3xHOW in a unit ^^ and as for new regiment, maybe something slow very slow M2 perhaps, but very tough and with average melee skill and with some close ranged magic


Title: Re: Tournament September 2010
Post by: lordbraprus on October 05, 2010, 08:19:26 PM
now i remeber, there was a little "situation" with the streng potions activations in gohuls, the first potion can b activated fine but not the second :S i think that alavet had the same problem there :S


Title: Re: Tournament September 2010
Post by: Darkmancer on October 05, 2010, 08:49:46 PM
Thats how its intended (and the only way it can be tbh).  BTW for ghouls try getting the chage and hitting the boost button, that'' add +2 strength with the POS giving another 2 str that'll give you 3 x str 4 attacks.


Title: Re: Tournament September 2010
Post by: Jeronimo on October 06, 2010, 03:14:24 AM
1) Your Ghouls purpose fails: In such big battles the last thing I would do is to boost a small regiment of crappy creatures. Reconsider giving them +S again, as regular regiments.  (Stop with the over-twisted ideas)

2) I agree with Wku about more regiments with HoW, indeed will make fights much more KABOOM, you know.

3) Dont abuse with anti-magic/arrows properties: Too much is ruining the tactical game.  (Restrain yourself)

4) I correct you about my thoughts concerning to "Raise the Dead" abuse: You arent raising Zombies, they are Skeleton Warriors, with enough time and neverending magic points, they will weaken enemy regiments over time.
Not just a Wall, they do DAMAGE, and you see it over time.

Do you want Zombies? Remove Skeleton Flag and unbreakable NOW.
"Imm to fear + Cause fear + Destroyed if routed" with L5 as true Zombies.
Concerning to Nº of units: 50% of Total Original Zombies to purchase (these +Unbreakable).


Title: Re: Tournament September 2010
Post by: Jim on October 06, 2010, 03:03:17 PM
Where are the videos, guys?  :-\


Title: Re: Tournament September 2010
Post by: Darkmancer on October 06, 2010, 07:39:59 PM
1) Ghouls are fine - even if you dont get the charge and dont boost them and just activate POS, they are still good troops for the money, but if you devote a bit of time to them the excell. Tactics are about making choices, including what you use and were in the battle you concentrate, if you choose not to use ghouls fine.  (Ever consider holding them back till later in the battle?), the point about being able to get str4 is that it allows them to some serious damage to high end units.

2) Yep there will likely be more HOW but im not overdoing it.  HOW is not really a tactic, it just funny :)  Chariot will get at least 1.

3)  I'm not, actually few units have those properties, its just that they are important units when facing stuff like biguns.  Don't just rush put the units you need to in the right places.

4)  Sorry i thought you were on about bought not raised regiments, re the dead  - Yep thats the point, i dont want the situation players automatically lose if the 2 or 3 top units die off.  The dead as I call them ("raise the dead" :)  )  are rubbish, no toughness or armour, low leadership, the one thing the do succeed at is holding they're groud, they are fully capable of doing damage to even the toughest of units, a good undead player will use them to pin the enemies top units and give room to operate wights and the GOW/VD.  I will make them less numerous thou, and have fewer regiments raised.  But you will have to cope with the enemy player pining some of your units.  PS they are only skeleton warriors cuz I suck at drawing ;)

The mechanics of DO encourage problems with having really powerful units basically removing the need for normal/cheaper units, Greenskins being awful, nobody buying zombies, BGK's dominating battles, wights not being used without BOD, for example.  Destroyed if routed makes the problem worse.   I will look at removing fear from some regiments to reduce their effectiveness against core units, (probobly wights, zombies, mummies, & the dead)  .


Title: Re: Tournament September 2010
Post by: Wkurwiony on October 07, 2010, 07:47:17 PM
Olly:

DO BP vs Olly 1 (http://www.youtube.com/watch?v=XDJob-3Vm78#normal)

DO BP vs Olly 2 (http://www.youtube.com/watch?v=fpUQDJAT2mk#normal)

DO BP vs Olly 3 (crashed) (http://www.youtube.com/watch?v=q7GNtorBtUo#normal)

Jeronimo:

DO BP vs Jeronimo 1 (http://www.youtube.com/watch?v=zUkO7iX7VAs#normal)

DO BP vs Jeronimo 2 (both side quit) (http://www.youtube.com/watch?v=XIl3nzkb21w#normal)

DO BP vs Jeronimo 3 (http://www.youtube.com/watch?v=2TmiC_27Fiw#normal)

Ghabry:

DO BP vs Ghabry 1 (crash) (http://www.youtube.com/watch?v=9f7nNLQRJwM#normal)

Darkmancer:

DO BP vs Darkmancer 1 (http://www.youtube.com/watch?v=A0hNQl_OWkY#normal)

DO BP vs Darkmancer 2 (http://www.youtube.com/watch?v=d037r-80RTU#normal)

DO BP vs Darkmancer 3 (crashed) (http://www.youtube.com/watch?v=-zm1uWw42nE#normal)
i didnt recorded our full battle were i lost so i upload one of those that crashed

oh and Darkmancer about chariot, you could make 2 versions of it, one normal, and one "suicide" unit with 3 HOW :] and enemy wouldnt know which one is it :)


Title: Re: Tournament September 2010
Post by: olly on October 11, 2010, 12:25:39 AM
Great Mod and Army Builder!

My Scorpion fought well against Darkmancer

(http://img841.imageshack.us/img841/5509/darkk.png) (http://img841.imageshack.us/i/darkk.png/)

and My Grail Knights stood fast against Jeronimo

(http://img219.imageshack.us/img219/1363/jero.png) (http://img219.imageshack.us/i/jero.png/)

and Wkurwiony's Undead.

(http://img411.imageshack.us/img411/3161/wkur.png) (http://img411.imageshack.us/i/wkur.png/)

:)