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TurnBased Dark Omen Strategy
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Topic: TurnBased Dark Omen Strategy (Read 5751 times)
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sipax
Campaign Creator
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Posts: 147
TurnBased Dark Omen Strategy
«
on:
September 09, 2009, 07:35:13 AM »
If i can fix my poor turn-based AI, i will be able to create turn based dark omen game like game that you playing here. (conquest battleground)
But map will be different, original map is too big.
-->About game:
-3 races to choice- Empire, Orcs, UD. With some original & new troops.
-New map. 40 territories. It named "Battleground of the Gods".
-Multiplayer game. Players can play together, making their turns by order.
-New enemy race. (player cant play with them)
-Battles calculating automaticaly, but you can see the "battle".
-->About gameplay:
Player can choose 1 of 3 race, and fight against 2 other (which he doesnt choosed) and 1 special enemy.
Player cant make any alliances.
Player win, then conquer the main "special enemy" territory.
-->Scenario is not yet completed.
-->OS compatibility
XP ONLY!!! (SP patches are welcome)
Is someone interested? It will help me speed-up the process of creating. lol
But i cant say then the game will be finished. There can be some problems.
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Urblab Rotgut: "My name's Urblab Rotgut."
Morgan Bernhardt: "That's your problem"
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alavet
Orc Shaman
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Posts: 1008
Re: TurnBased Dark Omen Strategy
«
Reply #1 on:
September 09, 2009, 09:30:06 AM »
uh.
so as far as i got its completely a new "game" (program), right?
since conquest is only a "tool" for connecting players between battles, not special program.
i dont get this, please eleborate futher
-Battles calculating automaticaly, but you can see the "battle".
as far as i udnerstood you're possibly trying to make game like from the link below, right?:
http://en.wikipedia.org/wiki/General_(Freeware_game)
p.s. you have a chance to participate in our Conquest project w/o ivnesting much time.
check this link:
http://forum.dark-omen.org/overview/conquest-trial-try-conquest-for-few-days-t516.0.html
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
sipax
Campaign Creator
Offline
Posts: 147
Re: TurnBased Dark Omen Strategy
«
Reply #2 on:
September 09, 2009, 09:42:54 AM »
Quote from: alavet on September 09, 2009, 09:30:06 AM
you're possibly trying to make game like from the link below, right?:
http://en.wikipedia.org/wiki/General_(Freeware_game)
^ Doesnt know about this game.
Just thought its not bad idea anyway. Ok, i can make it for myself only. Sorry.
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Urblab Rotgut: "My name's Urblab Rotgut."
Morgan Bernhardt: "That's your problem"
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alavet
Orc Shaman
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Posts: 1008
Re: TurnBased Dark Omen Strategy
«
Reply #3 on:
September 09, 2009, 09:56:40 AM »
man. i dont want you feel bad about that. in fact, i never said i willn't be play this game. and i'm not the only member of this forum. i just have some free time at my work to spam this forum
so u never should be sorry and more important u better do it for all of us. (why not?)
and this also itnerestign for me:
i dont get this, please eleborate futher
-Battles calculating automaticaly, but you can see the "battle".
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
sipax
Campaign Creator
Offline
Posts: 147
Re: TurnBased Dark Omen Strategy
«
Reply #4 on:
September 09, 2009, 11:31:39 AM »
Quote from: alavet on September 09, 2009, 09:56:40 AM
i dont get this, please eleborate futher
-Battles calculating automaticaly, but you can see the "battle".
It means then you troops arrive the enemy zone (territory) you can see how you troops fighting, but cant controll them. But you also can choose automaticalu calculation, so battle will end quickly. And reqiments will be displayed only as banners on the battlefield, so it will be very practical, then you have much troops.
UPD-
in fight, reqiments will not use Warhammer engine, which is very hard to create, so its just strategy with similar troops (and new ones).
«
Last Edit: September 09, 2009, 11:46:46 AM by sipax
»
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Urblab Rotgut: "My name's Urblab Rotgut."
Morgan Bernhardt: "That's your problem"
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bembelimen
Crossbowman
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Posts: 730
Who am I and how many?
Re: TurnBased Dark Omen Strategy
«
Reply #5 on:
September 09, 2009, 02:28:56 PM »
Quote from: sipax on September 09, 2009, 07:35:13 AM
Is someone interested?
I am
Sounds interesting
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"Sir we are surrounded!!!" "Excellent, then we can attack in any direction."
Nitrox
Skeleton Archer
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Posts: 340
Re: TurnBased Dark Omen Strategy
«
Reply #6 on:
September 09, 2009, 02:29:50 PM »
Me too ^^
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warhammerfreak
Greatsword
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Posts: 196
Re: TurnBased Dark Omen Strategy
«
Reply #7 on:
September 09, 2009, 02:59:52 PM »
me too
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"Did you know that there are those days that even my lucky underpants with spacerockets won't help." "Then u did everything that was in your power ."
Mikademus
Developer
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Posts: 546
Re: TurnBased Dark Omen Strategy
«
Reply #8 on:
September 10, 2009, 04:31:01 PM »
Feel free to ask me about improving your AI. It has always been one of my favourite fields in computer science and game development!
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