May 19, 2024, 05:54:25 PM


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Author Topic: Dark Omen ReShade  (Read 347 times)
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Night Goblin
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« on: January 16, 2024, 09:23:23 PM »

Hello everyone,

Since dgVoodoo virtually transforms Dark Omen into a modern DX10/11 application, I wanted to play around with the ReShade shader tool, just to see if there's a way to make it play nice with Dark Omen. There are tons of different shaders for ReShade including color grading, bloom, hdr etc. but I was especially interested in applying depth buffer based effects (especially Depth-of-Field blurring and Screen Space Ambient Occlusion).
I was semi successful, as Dark Omen can indeed produce a depth buffer for the effects, but on panoramic displays, in fullscreen mode it's stretched to full screen dimension from it original image 4:3 aspect ratio, so the shader effects aren't properly aligned with the rendered camera field of view. Fortunately in windowed mode depth buffer scales properly and I was able to run both DoF and SSAO effects.
While the extra shading provided by SSAO is pretty good and I intend to play the game with it, I wasn't able to find a DoF preset that wasn't to jarring for gameplay, so I consider it more as a tool for atmospheric screenshots  Smiley

Below are some screens:

* EngRel 2024-01-16 20-35-51.png (2397.31 KB. 1440x1080 - viewed 41 times.)

* EngRel 2024-01-16 20-37-25.png (2363.52 KB. 1440x1080 - viewed 35 times.)

* EngRel 2024-01-16 21-02-48.png (2535.22 KB. 1440x1080 - viewed 40 times.)

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« Reply #1 on: January 16, 2024, 10:53:47 PM »

Good effort and please keep us posted with your progress.

« Last Edit: January 17, 2024, 09:28:24 AM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #2 on: February 10, 2024, 04:45:12 PM »


None can stand against the coming darkness
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