September 23, 2018, 03:12:40 PM

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1  Warhammer Dark Omen Community / News / Re: We'll change on: August 26, 2018, 02:38:10 PM
Latest news is that all major mod tools have now been created to allow fans to create their own campaigns, using the new Wood Elves, Dwarves and Dark Elves armies. Next month should see the release of another updated mod pack, containing new Skaven and High Elves. Thank you to everyone!

Skaven
[attachment=1]

[attachment=7]

High Elves
[attachment=2]


All playable in single and multiplayer on the new 24 maps

Up to 19v19 Multiplayer
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This will keep us going whilst Dark Omen Reborn remake project, using the Unreal Engine is completed

[attachment=5]

[attachment=6]

http://forum.dark-omen.org/general-suggestions/dark-omen-reborn-t1393.0.html
2  Warhammer Dark Omen / Help Section / Re: Key Bindings on: August 25, 2018, 11:49:51 PM
Hi and welcome,

it's a good question and probably possible for a super talented programmer (not me sadly) to spend time investigating.

3  Warhammer Dark Omen / Help Section / Re: Kann DO nicht starten on: July 28, 2018, 06:29:59 PM
Registry

http://forum.dark-omen.org/help-section/read-me-ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html

4  Warhammer Dark Omen / Help Section / Re: Disappearing Dead Bodies on: June 29, 2018, 10:52:13 PM
Hi and welcome,

it's a good question that might be possible for a good programmer.

dgvoodoo 2.45 emulator

http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html

Copy and paste the dgVoodooSetup.exe, MS D3DImm.dll and DDraw.dll into your Dark Omen PRG_ENG folder

[attachment=1]


http://forum.dark-omen.org/help-section/3d-mode-and-win87-dark-omen-t1164.0.html;msg14206#msg14206

and Rob found pcem also works for 3d mode

https://pcem-emulator.co.uk/downloads.html

[attachment=2]

and DMJC found it works on Linux as well.

5  Modifications / Troops / Re: SKAVEN unit type : use to define the annim type of sprite and formation on: June 26, 2018, 10:26:10 PM
Skaven army now completed with their new banners, shields and sprites - many thanks to Illidan

[attachment=1]

[attachment=2]
6  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Re: Warhammer: Chaosbane on: June 04, 2018, 10:43:35 PM
Looks good fun!

Smiley
7  Warhammer Dark Omen / Singleplayer / Re: Magic spells description and usefulness on: May 30, 2018, 10:49:20 PM
Aqrit also found this information in the past ->

http://forum.dark-omen.org/tools/modding-spells-t1395.0.html

"after staring at the "magic_attribute_table" ( file offset 0x000E2FB8 ) for awhile
this is what it looks like to me..."

magic_attribute_entry (sizeof=0x28)
00000000 // ID (unused?) // matches name and desc index
00000004 // flags for? 1=spell 2=sword 4=shield 8=banner 0x10=spell_book 0x20=potion/ring 0x40=cash 0xA0(20h+80h)=staff
00000008 // flags??? (1<<3==enabled icon)
0000000C // MANA_COST
00000010 // SORT_WEIGHT ( for magic panel buttons, -1=not shown?)
00000014 // MAGIC_ID ( 1=item, 2=bright, 3=ice, 4=waaagh, 5=dark )
00000018 // ICON_ID ( from book sprite probably... )
0000001C // MAX_RANGE
00000020 // SPEED ( e.g. how fast a fireball travels towards a target )
00000024 // OVERWORLD_SPRITE 0=banner 8=chest 0x10=amulet 0x18=shield 0x20=book 0x28=sword -1=none [8's? -> starting frame?]

looks like the spell animations are not set by the "magic_attribute_table"

//

0x004E5800 // "soul drain spell" -- in attributes table

0x0046F9C0 // "soul drain" proc
|- 0x0046FB24 // "soul drain" remove one wound spot in disassembly

char* item_name[ 0x40 ]; // table at 0x004E28C0
char* item_desc[ 0x3A ]; // table at 0x004E29C0
8  Warhammer Dark Omen / Singleplayer / Re: Magic spells description and usefulness on: May 30, 2018, 09:02:02 PM
Just looking for some help deciphering the Magic files in Dark Omen please, by starting off comparing the 3 Conflagration of Doom spells, found in Magic.PLB as presumably the same spell but various levels of damage perhaps?

C:\Program Files (x86)\Dark Omen\GameData\Particle

[attachment=1]
9  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Re: Total War: Warhammer 2 on: May 21, 2018, 05:28:29 PM
Looking good as always

https://www.youtube.com/watch?v=Ge3PTtsJEQU

10  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: May 21, 2018, 05:17:25 PM
Nice progress report and can confirm the latest version is working really well.

[attachment=1]

[attachment=2]

Smiley

11  Modifications / 3D Scenery Models / Re: Portrait meshes on: April 29, 2018, 07:38:36 PM
Looking good!

Smiley
12  Warhammer Dark Omen / Help Section / Re: HELP!! Screen flickering and half purple on: April 26, 2018, 08:13:52 AM
Hi,

Yes I can remote in this evening or over the weekend, just pop into our chat channel.

https://riot.im/app/#/room/#dark-omen:matrix.org

Smiley


**Remoted in using TeamViewer 13 and fixed by setting compatibility but pressing Change Settings for all users
13  Modifications / 3D Scenery Models / Re: Portrait meshes on: April 16, 2018, 07:46:28 PM
Very nice! Well done

Smiley
14  The Remake Project / General Suggestions / Re: Question about the Remake project on: March 30, 2018, 09:28:00 PM
Hi and welcome,

invite sent

Smiley
15  Modifications / 3D Scenery Models / Re: Portrait meshes on: March 25, 2018, 06:59:37 PM
Thanks!

Smiley
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