If you could both work together on getting these to correct size and even make some more new Dark Elve sprites and thier shields and banners, then I can add it into the Dark Omen 2 mod template xslots etc and combine it into the latest release. We also need to get more SOTHR Skaven and I think Cuthalion has some of them in Wood Elves mod perhaps.
Sounds good and yep wait a few more days for me to add the other maps, as I'm still tweaking the multiplayer map template (just adding in 19v19 ability thanks to Ghabry's 25 regiments mod). All new banners, shields and sprites will be added into the Dark Omen 2 mod template to match and ensure both players get the same.
19v19 Total War style (15v15 is preferred) [attachment=1]
Updated Mod Pack to include Dark Omen 2 mod template Game Save fix by removing extra new xslot characters from PLYRALL.arm and instead replaced all 24 originals with 24 new Dwarfs for testing. Campaign starts on new B6_01 map then B6_02 fortress map which all work fine, so will be adding the other 23 MoC maps.
Sounds good and I'm on Game Ranger nearly every night to show Dark Omen still lives on, so the best way is to host a session and any current players will see you to join.
I think we should organise some Tournaments in a couple of weeks time, after I've added in the 24 new maps so we can all play with the new wood elves, dwarfs, skaven and Dark Elves armies, in the Dark Omen 2 mod.
Great posts and I think we sealed off the wiki to prevent bots spamming. Now we have new information to add we can unlock it for awhile.
I've also just fixed a game save issue when introducing our new maps B6_01, B6_02 into the Dark Omen 2 template mod. It was actually due to adding in more xslot characters into PLYRALL.arm which the game save doesn't recognise, since I thought the issue was due to the new maps but they are fine and save game now works. If we can only overwrite the original 24 characters in PLYRALL.arm then it's not the end of the world as we can duplicate the originals in xslots. I initially added all the new dwarfs and wood elves into PLYRALL.arm to preview them all together on the new map, so its not essential for new campaigns but if a fix could be found then so much the better, please.
Therefore we will have 24 new maps for new campaigns to use, as well as loads more custom maps that I will post easy to follow creation guides for. I will now add all the other new maps into Dark Omen 2 mod template, so we can start adding scenery and BTB boundaries.
All necessary mod tools have now been made to allow us all to finally create Dark Omen 2 so lets do it - Eternal thanks to everyone, as a real dream come true. This will keep us all going, while the Dark Omen Reborn Unreal Engine remake progresses to glory!
Cool, I spent all weekend sorting out an easy to use system for you to use, so will publish it in the next few days. One of the issues I fixed was the new maps' height maps not displaying in BTB Editor but I've fixed that now so you can see where to place the BTB boundaries. Ultimately I will be placing the Furniture on the map within Blender and then generate a 2nd height map showing all the Furniture, just for the BTB editor to use and display.