January 18, 2020, 08:16:13 AM


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1  Warhammer Dark Omen / Help Section / Re: YOU ARE ALL GODS AMONGST MEN THANK YOU on: January 16, 2020, 10:42:38 PM

great timing as I was just uploading a newer Mod Pack Jan 2020! Thanks to Dege's excellent dgVoodoo software and his recent Dark Omen graphical fixes, that Ghabry kindly applied into his darkpatch.dll, it now makes Dark Omen look even more amazing. So please now follow the new help fix guide





2  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Re: Table Top Recreations. Need help! on: January 14, 2020, 08:10:40 AM
Looking good, well done.
3  Warhammer Dark Omen / Help Section / Re: Dark Omen in Full 3D Mode High Res XP and No Flicker! on: January 07, 2020, 11:14:58 PM
Dark Omen running at 2560x1440 no shimmering of trees so looks amazing. Watch in the youtube's highest quality setting to see how beautiful it really is

4  Modifications / Tools / Re: Debug tool: LIT editor in EngRel.exe on: January 07, 2020, 07:54:43 AM
Cool find, can't wait to test it thanks, as always seen it but never knew we could interact with it.

5  Modifications / Campaigns / Re: Campaign: Dark Omen Enhanced Edition on: January 02, 2020, 09:01:54 PM
Hi and welcome, glad you're enjoying the mods.

I do like the idea of a readme file that describes each mod and will create it based on their forum posts


I love the interactive strength button that can sway the outcome of melee and makes Dark Omen unique. It presents the player the decision to either micro manage each unit  to boost them but doing so takes their eye off the bigger battle, at their peril.

I miss the strength button in games like total war and feel redundant once each unit is engaged in combat. However, at least warhammer total war has spells to keep you busy.

6  Modifications / Tools / Re: Mod Selector on: January 02, 2020, 04:34:32 PM
Great will test it tonight, many thanks.

**works perfectly and will add into the latest mod pack and create a new Help fix guide and video.


7  Warhammer Dark Omen / Help Section / Re: Dark Omen in Full 3D Mode High Res XP and No Flicker! on: January 01, 2020, 07:18:35 PM
I followed Aqrit's advice and examined Dege's DARKOMEN.exe with an original EngRel.exe and noted the 7 changes, then applied those changes into our latest Mod Pack EngRel.exe and it worked. Then downloaded Dege's latest dgVoodoo-v2.63 and copied dgVoodooCpl, DDraw.dll & D3DImm.dll into Dark Omen PRG_ENG folder and used the following settings



Dark Omen has never looked so good, running at 2560x1440 and the textures don't shimmer as much, even with the extreme camera zoom out and the 3d talking head portraits also look amazing. It also uses coloured cursors. The only slight issue is with the text writing that I'm not sure how to correct.  

Eternal thanks to Dege and of course Ghabry/Aqrit for the Mod Pack advanced features and deffnator for alerting the Dark Omen community to this latest dgVoodoo patch. So will combine into latest Mod Pack.


Dege dgVoodoo

Dege kindly explains his fix ->

1. If the resolution is forced then the initial mouse cursor counter is a large negative number (I don't have a clue why) and the game gets stuck into a
for (; ShowCursor (TRUE) <= 0; )
cycle to make the cursor visible. I modified the cycle to run at most once. When resolution is forced then dgVoodoo draws its own cursor so the physical one shouldn't be visible anyway, while in unforced res case 1 ShowCursor is enough to make it visible.
2. When the game starts then it does a little test drawing by the 3D device to check out if it really works (and not some garbage driver is behind the scene [early 3D days with a lof of very buggy unusable drivers when the game was written...]).
It draws a simple white triangle or something then reads back one of its pixel by the CPU. If the readback pixel is not white then 3D is disabled in the options menu. With forced resolution the drawn (and downscaled) stuff gets offseted by a pixel so the pixel read back is black. I simply forced the pixel read back to (be thinked to be) white.
Btw, what's the problem with the menu text? What I can see is it's upscaled by a pointsampled filter (pixelated text) but that's normal.

****Just tested multiplayer via GameRanger still works with my Dark Omen 2 mod which reuses the Mark of Chaos & Battle March maps
8  Warhammer Dark Omen Community / News / Re: We'll change on: January 01, 2020, 01:22:44 AM
High Elves and Skaven armies due soon and then can get back into adding new scenery for new maps.

9  Warhammer Dark Omen Community / News / Re: Merry Christmas and Happy New Year on: January 01, 2020, 01:17:18 AM
Happy New Year and 2020 is going to be another great year for Dark Omen.

Especially thanks to Dege's latest dgVoodoo and Dark Omen patch that allows screen resolution of 2560x1440 and makes Dark Omen look better than ever


10  Warhammer Dark Omen / Help Section / Re: Dark Omen in Full 3D Mode High Res XP and No Flicker! on: December 29, 2019, 11:14:28 PM
It will be a good test to disable the Mod Pack EngRel.exe from running at its hardcoded screen resolution 640x480, since disabling it in compatibility mode doesn't unforce it. This will then enable Dege's dgVoodoo2_63 to run it at 2560x1440 to eliminate any shimmering of the trees and terrain. However, we will then need to test the good writing text of the menus etc.  


Compared with running Mod Pack at 640x480 that has shimmering of trees and terrain like the original game



11  Warhammer Dark Omen / Help Section / Re: Dark Omen in Full 3D Mode High Res XP and No Flicker! on: December 29, 2019, 09:23:04 PM
Have been testing Dege's excellent Vodoo patched Dark Omen. Great in game writing text but trees/terrain shimmer like original. Ignore audio as due to recording and not in game.



However, if modified with his dgVoodoo2_63 to allow Screen Resolution up to 2560x1440 eliminates any shimmering of the of the trees/terrain but sadly corrupts the writing text (which can't be seen in the video below but screenshot shows the bad text a little but best to see for yourself in game). Also use coloured cursors to eliminate a ghosted mouse pointer when using black & white cursor and remember to return options to use black and white cursor afterwards.




Final test showing Dark Omen Mod Pack extreme camera zoom but trees/terrain shimmering like original. So would be amazing to have no shimmering but good writing text running at 2560x1440 screen resolution if possible. Dege is kindly investigating.


12  Warhammer Dark Omen / Help Section / Re: Dark Omen in Full 3D Mode High Res XP and No Flicker! on: December 28, 2019, 08:21:55 PM
Hi and welcome,

you need an English UK CD version and then follow my guide and you might have to use the dgVodoo emulator


13  Warhammer Dark Omen / Help Section / Re: Dark Omen in Full 3D Mode High Res XP and No Flicker! on: December 27, 2019, 12:19:24 AM
Works really well with the latest dgVoodoo v2.63 after copy and pasting its D3DImm.dll & DDraw.dll files into Dark Omen's PRG_ENG folder, along with Dege's new DARKOMEN.exe



Can Dege's latest fix be incorporated into our Mod Pack EngRel.exe?
14  Modifications / Tools / Re: Looking for info on DO .FNT font file format on: December 26, 2019, 11:45:34 PM
Here's the Shadow of the Horned Rat font, while the investigation continues


15  Modifications / Tools / Re: Looking for info on DO .FNT font file format on: December 25, 2019, 06:11:29 PM
Cool, will investigate the fonts.
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