July 13, 2020, 02:43:50 AM


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1  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Re: Table Top Recreations. Need help! on: June 24, 2020, 04:24:08 AM
Amazing work! That must have taken so much time, keep it up! Wink
2  Modifications / Campaigns / Re: Campaign: Dark Omen Enhanced Edition on: May 28, 2020, 05:42:02 PM
Thanks for playing  Wink

I don't know how to disable the strength button, but im sure its possible.
Makes me happy that you enjoy the changes, they are most important for replay value.

So have fun exploring!

Ps.: Please report any bugs, so Klaus can fix them.
3  Warhammer Dark Omen Community / Tavern / Re: Covid19 on: March 29, 2020, 08:16:26 PM
Quite the chaos everywhere, stay safe!
4  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: July 05, 2019, 09:07:18 AM
This looks awesome! Good job guys!

Will report anything i find.
5  Modifications / Tools / Re: Mod Selector on: June 29, 2019, 02:05:33 PM
There is no hurry, enjoy the summer  Smiley

Was mere ideas/problems is struggled with in the Enhanced Edition mod.
It's all WHMTG script related which is already awesome but could really use more functions.
Its kinda feature incomplete atm.
Especially if we ever want to have SOTHR ported to Dark Omen.
The campaign there can go so many different ways.

Checking a variable for all possible values can easy bloat the WHMTG file. Like i do atm to check time passed before most missions to process different events and dialogues. File size is quite close to the size cap which is 3 times the original size i believe.

Operators "=<" and "=>" are not supported i think. At least i never saw those used in the original which rarely uses logic and variables.

What I could also propose is a "Read WHMTG Variable" function which reads a WHMTG variable into a CTL global variable and then using this to set the deployment limit.

Sure, whatever works best/easy to implement. I tried to make the feature requests close to existing functions which could use some extensions like.

"GetUnitStatus unitID" function checks if unit is alive/dead (offset 0 size 2 in regiment data block).
Maybe this could be used to make a "SetUnitByte unitID value" function to set specific bytes. Like leader attributes @offset 127 size 9.

from Wiki:

Also one other feature came into my mind:

H) "multiple choice" in dialogues

There is currently only a binary choice "yes"/"no" with var_23 set 0 or 1.
"PlaySFX "Choice one" "Choice two" 29 1 "H_KZ001" 0"
Which can be used to build a binary tree but it gets confusing very fast and looks cheap.

SOTHR got i think up to 5 mission choices.

Thanks for reading  Wink
6  Modifications / Campaigns / Re: Campaign: Dark Omen Enhanced Edition on: June 15, 2019, 07:40:00 AM
Version 1.0.1

Direct Link:

Patch Notes:

  • Fixed a very annoying crash caused by a missing head.
  • This patch is not save game compatible.
7  Modifications / Tools / Re: Mod Selector on: June 08, 2019, 10:26:42 AM
I kindly request the following features for WHMTG scripting

A) Increase var_xx up to 32 (or more)
It's currently maxed at 24 total, var_00 to var_23. Very easy to run out of vars in more advanced mods.

B) CaseSwitch for var_xx
I only tested var values up to 32 but this already leaves so many possible values that the simple var check
ReadVariable var_00
IF == 0
<do this>
IF == 1
<do this>
and so on
Takes forever to do if vars are used greater than binary.

C) Add/Sub value to/from var_xx
There is currently only SetVariable var_xx Y.
This means that to add a value, like 22+1, currently all possible values need to be checked first, to then set the var one greater/smaller.

D) Unit deploy limit
PC default is 10, ps1 uses 8. Would be nice to have this flexible for certain battles.
I know its possible to do this with CTL script but it would be much better used here for easy modding.

E) Remove x-gold with check for 0/overflow
Current max gold is 2^16-1, to subtract gold we have to add 2^16-1-"value to subtract".
There is no check for 0/overflow.
Would also be nice so that if gold is added over the cap it's to be "ignored", or lots of gold is lost.

F) Modify some basic unit stats
Would be nice if we could change current/max number, alive/dead, armour, stats M,WS,etc
For example SOTHR has a mission where units with armour below 3 get +1 armour

G) Add exp to unit

I feel bad for asking so much  Tongue

8  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Re: Table Top Recreations. Need help! on: June 07, 2019, 12:10:49 AM
Here is a very good Lets Play from The Inept General playing SOTHR

Warhammer: Shadow of the Horned Rat Part 1powered by Aeva

He also reads unit books and his route is i think the most complete one.
Quality is good.
9  Warhammer Dark Omen / Tactical wargaming and other Warhammer games / Re: Table Top Recreations. Need help! on: June 06, 2019, 07:01:33 PM
Hello and welcome back!

There is a very good unit list for all Dark Omen units on our main page


i.e. Grudgebringer Cavalry

To get the same amount of info for SOTHR will be difficult. I have the game but screenshots taken are just black.
And all of the picture files are in some weird format.
10  Warhammer Dark Omen Community / Tavern / Woman...vs Dark Omen PS1 on: May 30, 2019, 03:00:52 PM
Just found this on Youtube and found myself obliged to share it!

Let´s Play Demos der PS1 Part 53 - Dark Omenpowered by Aeva

leave her a like Grin
11  The Remake Project / General Suggestions / Re: Dark Omen Reborn on: December 30, 2018, 09:18:07 PM
This looks awesome!

Love how the cannon ball goes through those goblins.
12  Modifications / Campaigns / Re: Campaign: Dark Omen Enhanced Edition on: December 26, 2018, 07:49:24 PM
Thats a nice picture with masacre and fireworks!

This battle is maybe the hardest of chapter 1.
Did you lose Countess Guard and Imperial Bowmen?
I don't want to give any spoilers but it its worth to check if a regiment will leave soon (red arrow) or maybe stay (green arrow).
13  Modifications / Campaigns / Campaign: Dark Omen Enhanced Edition on: December 24, 2018, 02:34:49 PM
Happy holidays everyone!

A little present for you, a reworked Dark Omen.

Download: Enhanced Edition 1.0.1

Dark Omen Enhanced Edition slightly alters the original campaign flow by adding more choices and also consequencs to your actions.
How you spend your time is now more important, so chose wisely.

- more missions
- more and mostly harder enemies
- some enemy units now have strong leaders based on 4th Edition Warhammer Fantasy Battle
- units better in line with 4th Edition (still no lances for Knights)
- no more magic items in buildings, they are now rewards or carried by enemies
- more possible army combinations to fight the Dread King
- some altered versions of dialogues fitting new choices

- you need the Mod Selector installed Mod Selector
- unzip the EnhancedEditionx.x.x.7z
- copy the folder inside "EnhancedEdition" into your "Dark Omen/Mods/" folder
- file structure should look like "Dark Omen/Mods/EnhancedEdition/"

Special thanks go to:
- Olly for keeping site alive and his step by step guides
- Ghabrys Mod Selector and WH32Edit
- Aqrit and Ghabry for easy WHMTG script edits
- Robs CTLdis and BTBeditor
- and of course all the Dark Omen devs for making this awesome game

I hope that Klaus catched all the bugs. Have fun!
14  Modifications / Campaigns / Re: Rise of the Dead 2 Beta on: February 13, 2015, 01:52:40 AM
hari8, you got the wrong version. This was a very first test i send to Olly in a private message.

Yes i had the plan to have loops but it turned those into a "grind" to get easy gold, so i removed the idea.
The Trading Post is currently not available. The campaign starts after it. Your first 2 missions to chose from are a) help Carlson with the trouble in the south or b) help to defend Helmgart. Ofc after your visit in Altdorf and the chance to spend some gold.

I'm not sure if i should release the next update because i need some more feedback. There are a lot of, how to say, possibilies how someone may get along. The gold rewards are the most important part as you don't get most units for free anymore and still need to fill them up.

@thelastarmada, did you also download the files from Ollys Dropbox?
If not, then try to help Carlson first. Going direct to Helmgart is more difficult.

Thx for the testing guys.
15  Modifications / Campaigns / Re: Rise of the Dead 2 Beta on: February 10, 2015, 07:52:05 PM
Ok guys how is it going? Did anyone get far into the campaign?
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