The whole point of my post was that you're doing work that is mostly known.
- All sounds/music patterns have been converted into wav and imported into UE4 already.
- Most of the DarkOmen\Sound\H files have been converted into UE4 CUE files. There are some parameters that I've not used, but particularly pitch and volume were deviced using FREQ, FREQDEV and VOLUME. Also TYPE and LOOP were used to specify the type of the sound and looping. ATTACK/RELEASE, PRIORITY and FLAGS are not used. The first ones correspond to the fade in/out I think. Priority should be used when many sounds are playing I guess. FLAGS are unknown.
- Music FSM files don't need to be converted directly since FMOD plugin is used to play the tracks (right now I've only created FMOD project for the first level track, but that's enough)
- Speech sounds of the allies have been mapped as well. Mapping greenskins and undead is a bit more complicated and has not been done yet (some of them are mapped, like charge and death sounds though).
Very useful task would be to create new music track for the beginning.