I have the ray terrain methods in, but they need work, because they seem to miss if the ray falls right on the edge of a triangle. The same is true for getting an attr block, but I guess it is better than nothing. I should be able to post the new version on Tue.
I am stuck ATM trying to figure out a good way to assign mesh id dead mesh Id and the idprev and I next. Olly on your custom map, how do you assign them? I need to be able to start a new block from scratch.
Crap! Just tried to load b207 and it crashed. be mindful of the map you are loading in case it crashes. don't use the file called dostupload unless you can fix it. Back to work.
Also, can you make another model I can use for the troops. Basically just a cube with a slight bevel, so it is easy to see which way it is facing? Size is 2 of the tiny squares high and 1 square wide, with the origin at its bottom center.