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olly
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« Reply #15 on: December 28, 2013, 08:41:43 PM »

At this early stage I would say yes as I haven't detected any other side effects on the Fortress Map where everything is 00 00 in the blank ATTR block, which means my water doesn't give different Artillery explosion effect but that was due to me having to manually hex edit the height maps and was too time consuming to trace my new water's shape in the ATTR block. Especially when BTB boundaries block troop movements and line of sight.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
crash
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« Reply #16 on: December 28, 2013, 08:48:08 PM »

Ok, I'll try to just check for water, otherwise set to ground.
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crash
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« Reply #17 on: December 30, 2013, 07:24:48 PM »

Those lousy jerks!! Why the f did they make a block, call it WATR, and then put castle meshes in it?  Why are those not in the FURN block?


* b410 1.png (60.85 KB. 818x678 - viewed 896 times.)

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olly
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« Reply #18 on: December 30, 2013, 10:42:36 PM »

Bizarre!

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #19 on: March 23, 2014, 03:56:48 PM »

I have the ray terrain methods in, but they need work, because they seem to miss if the ray falls right on the edge of a triangle. The same is true for getting an attr block, but I guess it is better than nothing.  I should be able to post the new version on Tue.
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crash
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« Reply #20 on: March 23, 2014, 04:23:37 PM »

Is there an easy way in blender to get a top down screenie of the map?
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crash
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« Reply #21 on: March 23, 2014, 04:32:54 PM »

Olly can you post a before and after pic of the screen that shows your armies when you play MP
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olly
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« Reply #22 on: March 24, 2014, 01:08:55 AM »

Good to see progress resuming, the easiest way of producing a top down view of a map in Blender, is to add a camera and then press F12 to render the scene, after attaching an Black/White texture to the object. Or simply use my ready to go flat Pyramids Base mod map, it has the camera all set up so grab a region of polygons and raise into hill and then press F12 to view the height map and F3 to export as 16bit PNG. Then use Aqrit's new 16bit PNG to Dark Omen height map generator.

http://forum.dark-omen.org/maps/heightmaps-t1222.0.html;msg12486#msg12486

http://www.mediafire.com/download/7cirdgw51hbrdw2/AqritHeightMapv2.zip


Smiley

*Will try and get you pictures of armies before and after MP, such as the army roster at end of battle showing kills and deaths? *
 
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #23 on: March 24, 2014, 02:31:29 PM »

Oops, I meant the army select screen if that is where it saves an arm after a mp match.
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olly
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« Reply #24 on: March 24, 2014, 10:03:15 PM »

Here are the screenshots after a multiplayer battle


* MPAfterBattle1.JPG (25.95 KB. 640x480 - viewed 783 times.)

* MPAfterBattle2.JPG (30.65 KB. 640x480 - viewed 849 times.)

* MPAfterBattle3.JPG (32.08 KB. 640x480 - viewed 810 times.)

* MPAfterBattle4.JPG (45.04 KB. 640x480 - viewed 842 times.)

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #25 on: March 25, 2014, 09:20:15 PM »

Im sorry for not being clear.  I would like the screens for the army files, if that is where d o saves the army after an mp battle.  Its been a while so I cant remember the layout.  Is it the same screen where you can see the default armies by coin value?

Oh, almost forgot the updated files

You can generate heights and attribute data, but it needs more work.  Try it out and export pics of the heights to see what I meant in the other post.  You can play around with adding furniture, but until I figure out how to get the inst block stuff right, it cant be used.  For now it just writes 0 for the added furn, so like I said, don't use it to mess with the furn insts. 

https://dl.dropboxusercontent.com/u/21362347/dost032514.zip

Fixed because I didn't realize the game allowed negative heights.  All maps should open now without crashing.

https://dl.dropboxusercontent.com/u/21362347/ParsePRJ032514.zip
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olly
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« Reply #26 on: March 25, 2014, 11:35:01 PM »

Parser working well and very cool to add Furniture to maps in the Scenario tool!



Thanks

Smiley



****This is the screen that shows the default armies by coin value and where the multiplayer armies appear*****



We can always test on Game Ranger if you require any more screen shots. Dark Omen saves the opponent's army in the windows temp folder which can be examined in Wh32Edit.
« Last Edit: March 25, 2014, 11:56:09 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #27 on: March 26, 2014, 02:48:13 AM »

Say i had an mp army called losers. They would appear on the last screen.  After a mp match, what does the after battle arm have appended to its name? Like loser(2) or something. The opponent arm is it similar?
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Ghabry
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« Reply #28 on: March 26, 2014, 12:03:26 PM »

They have nothing appended.
Every player is responsible on it's own to save the damaged army. (or to just dont save it)
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« Reply #29 on: March 27, 2014, 04:59:48 PM »

Dump the two uploads from Tuesday and use these instead.  I switched from scaling from 8 to 1 and forgot some magic numbers.

Sorry for the inconvenience.

https://dl.dropboxusercontent.com/u/21362347/dost032614.zip

https://dl.dropboxusercontent.com/u/21362347/parseprj032614.zip
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