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1  Modifications / Tools / Re: General modding questions on: April 17, 2014, 03:13:20 AM
I didn't see kills listed in the rgt.  So I figured it must be in the save header.  
2  Modifications / Tools / Re: General modding questions on: April 16, 2014, 04:37:03 PM
It finally occurred to me to use search in Windows Explorer.  On my Win 7 64 laptop, the location is:

C:\Users\USERNAMEGOESHERE\AppData\Local\VirtualStore\Program Files (x86)\Dark Omen\GameData\2parm

Copying a renamed arm file to the expected location works.



Is there guide that lists the layout of a savegame header?  Like how this data is stored.

[attachment=1]
3  Modifications / Tools / Re: General modding questions on: April 15, 2014, 02:54:04 AM
I created a mp army and saved it.  I would like to know where this arm file is located.
4  Modifications / Tools / Re: inst block on: April 14, 2014, 05:07:35 PM
So all the Warhammer stats max out at 10?  After looking at the wiki, are the sfx code, etc values 0 - 255?
5  Modifications / Tools / Re: General modding questions on: April 14, 2014, 05:03:16 PM
Here is the most recent version

source
https://dl.dropboxusercontent.com/u/21362347/dost041314.zip
bin
https://dl.dropboxusercontent.com/u/21362347/Dost%20Release%20041314.zip
6  Modifications / Tools / Re: inst block on: April 08, 2014, 06:33:09 PM
Can you make a list of values I can use for the min and max for the stats?  Like what should a good max for wounds be.
7  Modifications / Tools / Re: inst block on: March 31, 2014, 12:18:10 AM
The space just toggles the view.

On my first gen i7 laptop gen heights takes about ten seconds.  When done the data is in the terr block.  So export it to a new prj and test or use parser to export pics.
8  Modifications / Tools / Re: General modding questions on: March 28, 2014, 02:24:57 AM
You can toggle top down view with space bar.
9  Modifications / Tools / Re: inst block on: March 28, 2014, 02:22:53 AM
That is good news.  Since the four values for the added inst are 0, I guess dost should work as is. Try adding that house with it. Have you tried the gen heights?
10  Modifications / Tools / Re: inst block on: March 27, 2014, 05:15:15 PM
I am still a bit confused.  If you add a new instance like above( it is arraypos[37] or count#38), the idnext of [36] is 0, so how do you assign a value to idnext for [36]?
11  Modifications / Tools / Re: General modding questions on: March 27, 2014, 04:59:48 PM
Dump the two uploads from Tuesday and use these instead.  I switched from scaling from 8 to 1 and forgot some magic numbers.

Sorry for the inconvenience.

https://dl.dropboxusercontent.com/u/21362347/dost032614.zip

https://dl.dropboxusercontent.com/u/21362347/parseprj032614.zip
12  Modifications / Tools / Re: inst block on: March 26, 2014, 02:51:18 AM
In the latest version of the parser, you can get just the 4 stats. Hopefully this helps.
13  Modifications / Tools / Re: General modding questions on: March 26, 2014, 02:48:13 AM
Say i had an mp army called losers. They would appear on the last screen.  After a mp match, what does the after battle arm have appended to its name? Like loser(2) or something. The opponent arm is it similar?
14  Modifications / Tools / Re: General modding questions on: March 25, 2014, 09:20:15 PM
Im sorry for not being clear.  I would like the screens for the army files, if that is where d o saves the army after an mp battle.  Its been a while so I cant remember the layout.  Is it the same screen where you can see the default armies by coin value?

Oh, almost forgot the updated files

You can generate heights and attribute data, but it needs more work.  Try it out and export pics of the heights to see what I meant in the other post.  You can play around with adding furniture, but until I figure out how to get the inst block stuff right, it cant be used.  For now it just writes 0 for the added furn, so like I said, don't use it to mess with the furn insts. 

https://dl.dropboxusercontent.com/u/21362347/dost032514.zip

Fixed because I didn't realize the game allowed negative heights.  All maps should open now without crashing.

https://dl.dropboxusercontent.com/u/21362347/ParsePRJ032514.zip
15  Modifications / Tools / Re: General modding questions on: March 24, 2014, 02:31:29 PM
Oops, I meant the army select screen if that is where it saves an arm after a mp match.
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