Okay! Yay for me.
Part One is tentatively complete to a playable level.
Existing bugs/Errors -
Some units are misnamed, owing to the nonexistance of the units I wanted. However, this should not pose much of an issue.
(Example, in level two the two units of Imperial Halbadiers are actually Brettonian Men at Arms, and the Archers are Brettionian Peasent Archers.)
The Armybook pages suck ass. For example the Vampire Countess page is blank. <-- I have no clue how, or if it's possible to edit these. If I discover it is, that will be corrected.
Banners on the army book menu are all off. (Not a clue why. Working on that.)
The Trolls in the Siege of Bogenhalfen don't have a banner. <-- Really? Crap. I thought I fixed that. Suggestions please?
An finally, here's a terribly brief summary of the background surrounding each mission. Mission One is covered above, so...
Mission 2 - Heading South to the Town which divluged her existance to the wood elves, the Countess discovers the Guard of the aformentioned town advancing on her. Deploying her troops, she awaits in ambush, unaware that two units of Knights of the Realm, lead by the Famous Knight of the Grail, 'Sean De France.' are nearby, and will intervene at the first sign of battle...
Mission three -
Arriving at the town, the Countess discovers something curious. The people are wandering the streets in a daze, and a rival band of undead is well established in the graveyard. Approching, she begins to clean out the town, only to discover her sister, Countess Lucdia, is both the souce of the undead infestation, and the individual who told the elves of her wereabouts.
(The Unit surrounding the rival countess is the remainder of the town guard. Yes they are human, they are enthralled by the Lahamian, no they won't break, because that would be too easy.)
Mission four -
Sensing she might have temporarily overstayed her welcome in Brettionia, the Countess takes an abrupt hoilday, before any akward questions can be asked, and heads to the lush green lands of the empire to build herself a power base. On the way there however, she is once again ambushed, by a force of men wearing strange uniforms and guided by a suspious mage who flees when the battle goes against them.
(The human units in this mission are the Countesses personal bodyguard, and a unit of her personal Brettonian Milita. They are a combination of bewitched, enthralled, or scared.)
Mission Five - (The optional mission to Bogenhalfen should be taken.)
Arriving and settling in her choosen Imperial Town, the Countess begins to work her black magic on the local citizens. Digusing her undead guards in armour plate, and often leaving them camped outside the town, she slowly earns the trust of the citizen.
Then, unfortunately as luck would have it, the town is invaded by the forces of Urblad Big Head, a Huge Ork of some repute who enjoys favour with the local goblin tribes, largely by bashing their heads repeatedly. These goblins are famous for their hiding in the groud and popping up out of nowhere skills.
Mission Five -
Having crushed Urblad, the Countess sets off to attack his former Stronghold, and clense the local are of orks to prevent anything unfortunate happening to her new found followers. Her Guard stay behind to defend the town, and when successful, she will use her local milita to occupy the tower...