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61  Modifications / Campaigns / Re: Undead Campaign (Countess's Journey) on: May 30, 2010, 08:21:54 PM
Okay! Yay for me.

Part One is tentatively complete to a playable level.

Existing bugs/Errors -

Some units are misnamed, owing to the nonexistance of the units I wanted. However, this should not pose much of an issue.
(Example, in level two the two units of Imperial Halbadiers are actually Brettonian Men at Arms, and the Archers are Brettionian Peasent Archers.)
The Armybook pages suck ass. For example the Vampire Countess page is blank. <-- I have no clue how, or if it's possible to edit these. If I discover it is, that will be corrected.
Banners on the army book menu are all off. (Not a clue why. Working on that.)
The Trolls in the Siege of Bogenhalfen don't have a banner. <-- Really? Crap. I thought I fixed that. Suggestions please?


An finally, here's a terribly brief summary of the background surrounding each mission. Mission One is covered above, so...

Mission 2  - Heading South to the Town which divluged her existance to the wood elves, the Countess discovers the Guard of the aformentioned town advancing on her. Deploying her troops, she awaits in ambush, unaware that two units of Knights of the Realm, lead by the Famous Knight of the Grail, 'Sean De France.' are nearby, and will intervene at the first sign of battle...

Mission three -

Arriving at the town, the Countess discovers something curious. The people are wandering the streets in a daze, and a rival band of undead is well established in the graveyard. Approching, she begins to clean out the town, only to discover her sister, Countess Lucdia, is both the souce of the undead infestation, and the individual who told the elves of her wereabouts.
(The Unit surrounding the rival countess is the remainder of the town guard. Yes they are human, they are enthralled by the Lahamian, no they won't break, because that would be too easy.)

Mission four -

Sensing she might have temporarily overstayed her welcome in Brettionia, the Countess takes an abrupt hoilday, before any akward questions can be asked, and heads to the lush green lands of the empire to build herself a power base. On the way there however, she is once again ambushed, by a force of men wearing strange uniforms and guided by a suspious mage who flees when the battle goes against them.

(The human units in this mission are the Countesses personal bodyguard, and a unit of her personal Brettonian Milita. They are a combination of bewitched, enthralled, or scared.)

Mission Five - (The optional mission to Bogenhalfen should be taken.)

Arriving and settling in her choosen Imperial Town, the Countess begins to work her black magic on the local citizens. Digusing her undead guards in armour plate, and often leaving them camped outside the town, she slowly earns the trust of the citizen.
Then, unfortunately as luck would have it, the town is invaded by the forces of Urblad Big Head, a Huge Ork of some repute who enjoys favour with the local goblin tribes, largely by bashing their heads repeatedly. These goblins are famous for their hiding in the groud and popping up out of nowhere skills.

Mission Five -
Having crushed Urblad, the Countess sets off to attack his former Stronghold, and clense the local are of orks to prevent anything unfortunate happening to her new found followers. Her Guard stay behind to defend the town, and when successful, she will use her local milita to occupy the tower...
62  Warhammer Dark Omen / Tournaments / Re: Tournament MAY on: May 29, 2010, 11:58:06 PM
Just you wait till the next time when I won't have an incredibly beautiful woman to confess my undying love to. Then I'll be back, with a Venegence. Espically for you Jer...

And congrats to the winner.
63  Warhammer Dark Omen / Tournaments / Re: Tournament MAY on: May 29, 2010, 04:45:52 PM
Hard disk space... Not so much.
So what happens exactly when this thing kicks off in 15 minutes?
64  Warhammer Dark Omen / Tournaments / Re: Tournament MAY on: May 29, 2010, 11:55:44 AM
If anyone wants me to do video whatsits, they're going to need to tell me how first!

And scratch that Vampire List. I'll either use another one, or I'll go ork. Or Goblin. Does anyone have any preferences? So much choice...
65  Warhammer Dark Omen / Tournaments / Re: Tournament MAY on: May 29, 2010, 06:20:13 AM
Added. And I'm lazy about backups. I just keep all the changes I make backuped, and then uninstall and reinstall when required. The joys of having the orginal CD.

(On a side note, I have the Orginal Shadow of the horned Rat CD too, but had to illegally download it from the Internet to make it work. How messed up is that?)

Anyway, to be pointedly back on topic before I earn my first ban, I've doodled up an experiemental basic, and varied list for the Torny tommrow. If it matters, I snagged Undead, (because I'm sick to death of Grudgebringers, and the Greenskin list isn't varied enough for my tastes). 8950 gold. (Couldn't find a way to spend the last 50.) Hamatchi seems to be working, enough to at least converse. I'm mildly worried about connecting successfully to play games though. I was tinkering with Close Combat Invasion normandy on another machine a while ago, and I never got that to work, so bear with me tommrow if I need technical know how from those who've made this work before. (Running Windows Vista, 32 bit, max installation of Fair Omen from a home network.)
66  Warhammer Dark Omen / Tournaments / Re: Tournament MAY on: May 29, 2010, 02:19:42 AM
*doubleposts - Isn't sure if that's frowned on here*
Further note, have successfully added Fairomen. Belive I have successfully added the Mappack, and have now joined Hamachi Channel 'Dark Omen 4.'
67  Modifications / Campaigns / Re: Undead Campaign (Countess's Journey) on: May 29, 2010, 12:25:15 AM
Rodger that. I'll have the demo up sometime tommrow. There's this torny thing that unexpectedly got in my way... So I won't make much progress tonight and tommrow. However, I already know what I'm doing for the opening three missions, so now it's back to attempting to balence.

Focus of this is on realism here. Unit stats are taken directly from Fantasy. (At least, as directly as my memory allows from about a year back) and hero units will frequently appear in stylish fashions. Most opposing battles of any note will have some form of general in the opposing ranks, wizardly, or not so wizardly.

I'd ask everyone to not abuse the 'Teleporting regiment of wrights bug' to much, but then I know I'm not going to be able to resist it myself...
68  Warhammer Dark Omen / Tournaments / Re: Tournament MAY on: May 29, 2010, 12:21:29 AM
Rodger that. Anything goes at 9k, but don't be a dick about it, and have a sense of style. Shouldn't be a problem. Smiley
69  Modifications / Campaigns / Re: Undead Campaign (Countess's Journey) on: May 28, 2010, 10:33:48 PM
*continues rambling briefly*

Much like the orginal Campagin, it's going to be split into segments following a single storyline. If anyone beyond me becomes interested, I'll use my creative skills to draft it up, short storylike.

It's following the quest of a Lamhinian (ugh, spelling fails and my vampire counts armybook is in another country. <- You think I'm joking?), Vampire countess, (Orginally from Bretonia) to take over the Empire, and unseat Karl Franz.

The first mission stages at a small village that the Countess was hiding at, the tiny, (It has like, what eight on sceen inhabitants?) already enthralled to her will. Unfortunately, being as for our puposes the village is on the outskirts of Loren, the Wood Elfs discover this, and inform their neighbourly human friends, being as it is in both their best interests to Terminate the countess as soon as possible.

After the attack, the countess regroups her surviving forces from the bodies of the dead, when she is intercepted by one of her Lackies, a Necromancer called( I forgot, and I'm to lazy to reference my notes) he informs her that the woodelfs did not discover her alone, and were in fact tipped off by a source in the nearby and more sizable town of *squiggle*. It is imperative his mistress travel to, and destroy the town before knowledge of her existance and idenity become even more knowledgeable than they already are...
70  Modifications / Campaigns / Undead Campaign (Countess's Journey) on: May 28, 2010, 10:07:08 PM
So, for my own amusement I thought I'd start writing an undead Campaign, because like everyone else, I've done the orginal to death. Now my coding skills are perhaps not quite as l33t as everyone elses, but I have a few idea's here and there. For the moment I'm going to settle for taking the orginal missions, and litterally mirror imaging them. Replacing human with undead, and the adversaries where applicable with humans. I'm not sure what, if any, role orks and goblins will be playing.

So far I've finished the First level, good old trading post.
Commander Bernheart and his loyal cavalry bodyguard have been replaced with my new central character, Countess Contressa, and her hardy bodyguard of 11 Wrights. The Grudgebringer Infantry became a unit of Skellies, lead by a Weight, the Crossbowmen became a unit of Skellie arches, and for completeness sake, the cannon became  screaming skull chucker.

The adversaries I themed as best as I was able. The first wave is a hardy block of Empire swordsmen, well armoured and skilled, backed up with a sizeable block of Imperial Bowmen. When they fall underattack, they are backed up, (perhaps a little inexplicably) with a swift moving unit of Glade Guard, and a unit of  experienced and tactically sound Wood Elf Archers.


After I playtested through, it seemed a reasonably challenging encounter. Mostly because the Infantry are more than a match for the Skellies, and refused to break, and the wood elf archers PWN slow moving wrights. Still, advise, imput, suggestions etc are more than welcome as I tinker along.

And like I said, I'm just doing this for myself. Anyone who wants a copy is more than welcome, and can do whatever the heck they like with it.


Download
71  Warhammer Dark Omen / Tournaments / Re: Tournament MAY on: May 28, 2010, 09:44:51 PM
Six hours off GMT makes it 11 AM. Should have no problems with that. A link to the right version would be great, and I'll work up a nine k list this evening. Can someone make doubly sure I know all the rules etc? I've no desire to be burnt at the stake for being 'Unfair' or 'Cheesy' or to make some ridicious army everyone's unhappy with. I tend to be a little oddball at times with that sort of thing. I'll keep an eye out here for the rest of the day, although I'm going out for a few hours later. Thanks!
72  Warhammer Dark Omen / Tournaments / Re: Tournament MAY on: May 28, 2010, 05:30:14 PM
So. Clearly this is well after the deadline... And clearly none of you have a clue who I am, but I'm going to express interest in joining in. I know for a fact I'm not doing anything for the entrity of tommrow, and although I confess my only multiplayer experience of Dark Omen has been traditional LAN games with a variety of ex-girlfriends, I've been playing Dark Omen, (and indeed, Warhammer Fantasy) for quiet some years now... (And Shadow of the Horned Rat. Smiley )

All I'd need to know is exactly which version of the game to use, whatever rules and restrictions are in place, and what time to be where Via Missouri time.

Goodluck to all regardless.
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